Learning Psych


Prototypes

Schemas

Assimilation

Accommodation

Algorithms

Heuristics

Representativeness heuristic

Availability heuristic

Mental set

Priming

Framing

Gambler’s fallacy

Sunk-cost fallacy

Divergent thinking

Convergent thinking

Functional fixedness

Learning Vocabulary Words:

Classical Conditioning

Behavioral perspective

Classical conditioning

Association

Acquisition

Associative learning

Unconditioned stimulus (UCS)

Unconditioned response (UR)

Conditioned response (CR)

Conditioned stimulus (CS)

Extinction

Spontaneous recovery

Stimulus discrimination

Stimulus generalization

Higher-order conditioning

Counterconditioning

Taste aversion

One-trial conditioning

Biological preparedness

One-trial learning

Habituation

Operant Conditioning

Operant conditioning

Reinforcement

Punishment

Law of Effect

Positive reinforcement

Negative reinforcement

Primary reinforcers

Secondary reinforcers

Reinforcement discrimination

Reinforcement generalization

Shaping

Instinctive drift

Superstitious behavior

Learned helplessness

Reinforcement schedules

Continuous reinforcement

Partial reinforcement

Fixed interval

Variable interval

Fixed ratio

Variable ratio

Scalloped graph

Social, Cognitive, and Neurological Factors in Learning

Social learning theory

Vicarious conditioning

Modeling

Insight learning

Latent learning

Cognitive maps

General words to know (I will not define them on test day):

Aversive - bad; something you want to avoid

Innate - natural or inherent

Stimulus - something that causes a response

Partial - not fully; partly

Impending - coming soon

Explicit - obvious; not implied