Learning Psych
Prototypes
Schemas
Assimilation
Accommodation
Algorithms
Heuristics
Representativeness heuristic
Availability heuristic
Mental set
Priming
Framing
Gambler’s fallacy
Sunk-cost fallacy
Divergent thinking
Convergent thinking
Functional fixedness
Learning Vocabulary Words:
Classical Conditioning
Behavioral perspective
Classical conditioning
Association
Acquisition
Associative learning
Unconditioned stimulus (UCS)
Unconditioned response (UR)
Conditioned response (CR)
Conditioned stimulus (CS)
Extinction
Spontaneous recovery
Stimulus discrimination
Stimulus generalization
Higher-order conditioning
Counterconditioning
Taste aversion
One-trial conditioning
Biological preparedness
One-trial learning
Habituation
Operant Conditioning
Operant conditioning
Reinforcement
Punishment
Law of Effect
Positive reinforcement
Negative reinforcement
Primary reinforcers
Secondary reinforcers
Reinforcement discrimination
Reinforcement generalization
Shaping
Instinctive drift
Superstitious behavior
Learned helplessness
Reinforcement schedules
Continuous reinforcement
Partial reinforcement
Fixed interval
Variable interval
Fixed ratio
Variable ratio
Scalloped graph
Social, Cognitive, and Neurological Factors in Learning
Social learning theory
Vicarious conditioning
Modeling
Insight learning
Latent learning
Cognitive maps
General words to know (I will not define them on test day):
Aversive - bad; something you want to avoid
Innate - natural or inherent
Stimulus - something that causes a response
Partial - not fully; partly
Impending - coming soon
Explicit - obvious; not implied