AP Physics 1: Unit 1: Kinematics (Motion)

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28 Terms

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Scalar
Physical quantities that have a magnitude, but no direction. Mass and temperature are examples.
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Magnitude
Numerical value of a scalar or vector.
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Vector
Physical quantities that have both a magnitude and a direction. Force and acceleration are examples.
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Position
Where an object is located. It is designated by x. When an object moves, the position changes, which is designated by Δx. In free fall, this is designated by Δy.
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Distance
Total length of travel from initial to final position, and it is a scalar quantity.
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Displacement
Straight-line distance from initial to final position, and it is a vector quantity.
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Meter (m)
Standard unit of measurement for distance or displacement.
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Speed
Distance divided by time. Scalar quantity. Designated by v.
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Velocity
Displacement divided by time. Vector quantity. Designated by v.
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Position vs time graph
Object’s position is read from the vertical axis. The slope of the graph is the object’s velocity. The steeper the slope, either positive or negative, the faster the object moves. If the slope is zero, the object is immobile. If the slope is positive, the object is moving in a positive direction, and if the slope is negative, the object is moving in a negative direction. If the graph is concave up, the object is accelerating in the positive direction. If the graph is concave down, the object is accelerating in the negative direction.
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Velocity vs time graph
Object’s velocity is read from the vertical axis. Direction of motion indicated by the sign of the velocity. The area between the graph and the horizontal axis is the object’s displacement. The position of the object can not be determined from this graph, only how far the object is from its starting point. If the slope is zero, the object is either immobile or moving at a constant velocity. If the slope is positive, the object is accelerating in the positive direction. If the slope is negative, the object is accelerating in the negative direction.
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Relative Velocity
Velocity of a moving object as measured by another moving object. When two separate objects are moving in opposite directions, this is found by adding the two speeds. When two separate objects are moving in the same direction, this is found by subtracting the two speeds. When one object is moving in or on another object moving in the same direction, this can be found by adding the two speeds. When one object is moving in or on another object moving in the opposite direction, this can be found by subtracting the two speeds.
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Average Speed
Total distance divided by total time. Designated by Vavg. If an object moves at two different speeds for the same time, this can be found by averaging the two speeds. However, if the object moves at two different speeds for the same distance, this cannot be found by averaging the two speeds. The object spends more time moving at a slower speed, lowering this.
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Instantaneous Speed
Speed of an object at any given instant in time. It can be found by taking the limit of the speed as the time interval approaches zero.
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Acceleration
Measure of how quickly velocity changes (change in magnitude or direction.) Designated by the letter a. It is equal to the change in velocity (V-Vo) divided by t, time. It is measured in meters per second squared (m/s^2). It is a vector. If an object is speeding up, this is in the same direction as the object’s velocity. If an object is slowing down, this is in the opposite direction of the object’s velocity. If an object changes direction while moving at a constant speed, this is perpendicular to the direction of the velocity (centripetal this.)
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Instantaneous acceleration
Acceleration at any given point in time. Given by finding the limit of the acceleration as the time interval approaches zero.
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Kinematics Equation (missing Δx)
V = Vo + at
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Kinematics Equation (missing a)
Δx = (1/2)(Vo+V)(t)
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Kinematics Equation (missing V)
Δx = Vot + 1/2at^2
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Kinematics Equation (missing Vo)
Δx = Vt - 1/2at^2
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Kinematics Equation (missing t)
V^2 = Vo^2 + 2aΔx
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Acceleration vs. time graph
Object’s acceleration is read from the vertical axis. If there is a horizontal line at zero, the object is either not moving or moving at a constant velocity. If there is a horizontal line above or below zero, the object is accelerating in the positive or negative directions, respectively. If the graph has a slope or concavity, the acceleration is changing.
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Free Fall
Occurs when the only force acting upon an object is the gravatational force. This can occur for objects that are rising or falling through the air, “fall” does not necessarily mean down.
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Gravitational Force

Gravity causes objects on Earth to accelerate downward at a rate of 9.8 m/s^2. On labs, 9.8 m/s^2 should be used, but on tests and other assignments, 10 m/s^2 can be used. For rising objects, the speed decreases by 10 m/s each second. For falling objects, the speed increases by 10 m/s each second. Since gravitational pull is constant, the kinematics equations can be used. Air resistance acts on objects when they are in free fall, but right now, it should be considered negligible.

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Five main principles for objects launched straight up that come straight back down

1. When the object is first launched, Vo is not equal to 0
2. If the object starts and ends at the same point, the time going up is equal to the time going down is equal to half the total time in motion
3. At any particular height, Vup = -Vdown
4. At the very top of the path, V = 0
5. At all points along the path, a = -g
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Projectile Motion
Special case of free fall where an object follows a 2-dimensional trajectory. It occurs when an object is either launched horizontally or at an angle above or below the horizontal. Every point on the object’s trajectory has a velocity with x and y components. To solve the problem, the motion must be broken down into those components. Acceleration in the x direction is always zero, so the x velocity stays constant. Acceleration in the y direction is always the force of gravity, so the y velocity decreases at a constant rate. The equation V = Δx/t should be used to solve the horizontal motion, while the kinematics equations should be used to solve the vertical motion. When there is no air resistance, maximum range occurs when an object is launched at 45° angle. Complimentary angles have the same range.
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Horizontal velocity for an object launched at an angle
Vox = Vocosθ
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Vertical velocity for an object launched at an angle
Voy = Vosinθ