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These flashcards cover key concepts related to health promotion, its values, models of change, and the gamification of health.
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Health Promotion
The process of enabling people to increase control over, and improve, their health.
Equity and Social Justice
Values that imply fairness and the need for equitable access to health opportunities.
Upstream Interventions
Preventive measures that address root causes of health issues rather than the immediate problems.
Downstream Interventions
Reactive actions to deal with health problems that have already occurred.
Ottawa Charter for Health Promotion
A framework established in 1986 outlining strategies for achieving health for all.
Social Determinants of Health
Conditions in which people are born, grow, live, work, and age that affect health outcomes.
Gamification
The application of game elements to non-game contexts to encourage engagement and behavior change.
Fitbit
A device that tracks physical activity and encourages users to be active through gamification.
Health Belief Model
A psychological model that explains and predicts health behaviors by focusing on beliefs and attitudes.
Community Empowerment
The process of enabling communities to take control over their health and make decisions impacting their wellbeing.
Personal Skills Development
Enhancing individual skills and knowledge to promote better health outcomes.