Health Promotion and the Gamification of Health
- Definition (WHO): Health promotion is the process that enables people to increase control over, and improve, their health. It emphasizes a move beyond individual behavior, addressing a broad range of social and environmental interventions.
- Objectives:
- Reduce excess mortality
- Address leading risk factors and underlying determinants of health
- Strengthen sustainable health systems
- Place health at the center of a broad development agenda
- Focus: Health promotion is primarily concerned with the prevention of disease and empowering individuals to manage their diseases through healthy living and behaviors (WHO; WHO Health Promotion).
- Health promotion is based on several implicit values:
- Equity and Social Justice: Promotes fairness and justice in health opportunities.
- Holistic Definition of Health: Considers physical, mental, and social well-being.
- Full Range of Health Determinants: Acknowledges multiple factors influencing health.
- Environmental Influence: Recognizes the role of the environment in health outcomes.
- Empowerment: Builds individual and collective capacity for health improvement.
- Social Participation: Enhances engagement and involvement of communities in health-related initiatives.
- Intersectoral Collaboration: Involves collaboration with non-healthcare sectors to address health outcomes.
Downstream vs Upstream Interventions
- Concept: The metaphor of upstream and downstream interventions relates to how health promotion seeks to influence health.
- Downstream Interventions:
- Example: A passer-by sees a body floating in a river and calls for help. Firemen and paramedics provide immediate care.
- Focus: Reactive approach that handles immediate health crises.
- Upstream Interventions:
- Example: After rescuing one person, it is found that others are falling into the river due to a broken bridge. Fixing the bridge reduces future emergencies.
- Focus: Proactive approach aiming to correct root causes of health issues by modifying social determinants of health.
- Scope of Health Promotion:
- Health promotion activities occur before various levels of healthcare:
- Quaternary care
- Tertiary care
- Secondary care
- Primary care.
History of Health Promotion in Canada
- 1947 - Lalonde Report:
- Conceptualized the health field, highlighting two main goals: healthcare system and prevention of health problems.
- Critiqued the biomedical model, stressing that traditional treatment approaches are insufficient.
- Acknowledged that health determinants extend beyond the healthcare system, advocating for public health focus on populations facing health inequalities.
- 1978 - Health Promotion Directorate Established:
- Federal government expresses commitment to health promotion.
- 1979 - University of Toronto:
- Established the first Canadian post-secondary degree program in health promotion.
- 1986 - Ottawa Charter for Health Promotion:
- Developed as a framework for health promotion globally, promoting strategies to achieve health for all by 2000.
- Identified seven prerequisites for adult health:
- Peace
- Shelter
- Education
- Food
- Income
- A stable eco-system
- Sustainable resources.
- 1989-1991:
- Expansion of health promotion initiatives through provincial government funding.
- 2003:
- Creation of separate provincial ministries with public health/health promotion mandates and the Public Health Agency of Canada.
- 2011 - Declaration on Prevention and Promotion:
- Ministers of Health acknowledge the importance of population health as a measure of societal well-being.
- Building Healthy Public Policy:
- Puts health on the agenda for policymakers, urging them to consider health outcomes in decision-making.
- Creating Supportive Environments:
- Example: Encouraging families to support members in health-related behavior changes.
- Strengthening Community Action:
- Emphasizes community empowerment and participation in health strategies.
- Developing Personal Skills:
- Supports personal and social development by enhancing life skills and providing necessary information.
- Reorienting Health Services:
- Advocates for an equitable distribution of health resources focusing on prevention alongside traditional care.
- Core Agreements:
- Emphasizes that population health contributes to societal well-being.
- Defines health as complete physical, mental, and social well-being, not merely the absence of disease.
- Recognizes disparities in health among populations such as First Nations, Inuit, and Métis; and those with lower education and income.
- Determinants of Health:
- Health is influenced by various factors including environmental, social, economic, cultural conditions, and individual behaviors.
- Identifies that many influencing factors extend beyond the healthcare system, necessitating collaborative societal efforts to address health disparities.
- Strategies Include:
- Change risk factors and conditions beyond health sector control.
- Provide community support through population health initiatives.
- Ensure access to effective clinical prevention services.
- Promote healthy behavior through education.
- Utilize research to inform and improve health outcomes.
- Learning Theory:
- Concepts: Positive reinforcement, negative reinforcement, extinction, and modeling healthy behaviors.
- Consensus Model:
- Sequence of steps for change:
- Intention
- Absence of environmental constraints
- Necessary skills
- Benefits outweigh costs
- Social support
- Self-efficacy
- Consistent with self-standards
- Positive affect (positive mood).
Health Belief Model
- Components:
- Modifying Variables
- Perceived Benefits vs. Perceived Barriers
- Perceived Seriousness
- Likelihood of Engaging in Health-Promoting Behavior
- Perceived Threat
- Perceived Susceptibility
- Self-Efficacy
- Cues to Action.
Theory of Reasoned Action
- Components:
- Behavioral Beliefs:
- Belief strength and outcome evaluation affecting attitude toward the behavior.
- Normative Beliefs:
- Belief strength and motivation influencing perceived norms.
- Behavior Control Beliefs:
- Impact on perceived behavioral control, capacities, and autonomy.
Gamification of Health
- Definition: Gamification involves applying game elements (point scoring, competition, rules of play) to non-game activities, including health initiatives.
- Purpose: Employed as a tactic to encourage healthy behaviors through game-like incentives.
- Mechanisms of Change:
- Rewards for healthy behaviors
- Increase perceived benefits
- Use of competition for social support
- Bridge the gap between intention and behavior
- Enhance self-efficacy.
Examples of Health Gamification
- Nutrition, Fitness, and Weight Loss:
- Fitbit: A device tracking steps, heart rate, and encouraging messages to promote activity; significant outcomes noted in trials (16 weeks).
- Findings: 96% of users found it helpful for increasing activity, vs 32% for standard pedometers.
- Pokémon Go: An augmented reality mobile game that promotes walking while playing; anecdotal evidence suggests increased physical activity and community interaction.
- Other Applications:
- Mango Health: Reminders for medication compliance paired with a point system.
- QuitNow!: Aids in smoking cessation by tracking habits and savings.
- Didget: A device linking gaming and health monitoring for diabetes management.
Non-technological Gamification
- Gamification does not require technology:
- Engage in friendly competitions or challenges, such as workplace walking contests, communal swimming goals, or gym attendance challenges.
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