1/55
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
Cognitive theories
Study how media influences thinking, perception, memory, learning, and attitudes.
Stimulus-response
Media message (stimulus) causes a reaction (response).
Direct effect
Media has an immediate impact on thoughts or behavior.
Passive audience
Audience accepts media messages without questioning them.
Uniform effect
Media affects everyone the same way.
Emotional appeal
Media uses emotion to bypass logical thinking.
Propaganda
Media designed to persuade or manipulate beliefs.
Hypodermic needle theory
Media messages are directly injected into audiences and immediately influence them.
Magic bullet theory
Another name for hypodermic needle theory; media affects everyone the same way.
War of the Worlds
Radio broadcast used as an example of powerful media effects causing panic.
Two-step flow theory
Media influences opinion leaders first, then they influence others.
Opinion leaders
People who interpret media and influence others.
The People’s Choice
Study by Katz and Lazarsfeld introducing two-step flow theory.
Step one of two-step flow
Media reaches opinion leaders.
Step two of two-step flow
Opinion leaders influence others.
Cultivation theory
Media exposure over time shapes how people see reality.
Not a needle but a drip
Media influence happens slowly over time.
Mean world syndrome
Heavy viewers think the world is more dangerous than it is.
Mainstreaming
Media makes different groups think more similarly.
Resonance
Media effects are stronger when they match real life.
Lose marginal voices
Minority viewpoints disappear due to mainstream media.
Algorithmic drip
Algorithms slowly shape beliefs by repeated exposure.
Hyperreality
Media reality feels more real than actual reality.
Niche reality
Algorithms create personalized realities instead of one shared reality.
Social learning theory
People learn behavior by watching others, especially when rewarded.
Bobo doll experiment
Children imitate aggressive behavior they see rewarded.
Rewards and punishments
Behavior is copied if rewarded and avoided if punished.
Gestalt theory
The brain organizes chaos into patterns and meaning.
Kuleshov effect
Meaning is created by context, not just individual images.
Culturalist theories
Media is a site of power, struggle, and identity.
Hegemony
Dominant groups control society through culture and media.
Spontaneous consent
People accept dominance without realizing it.
Site of struggle
Media is where ideas compete to control meaning.
Culture industry
Media is mass-produced to control and pacify audiences.
Standardization
Media follows predictable formulas.
Pseudo-individuality
Media appears unique but is actually similar.
Predigested content
Media is easy so audiences don’t have to think.
Passive consumption
Audience consumes media without questioning it.
False needs
Media creates unnecessary wants.
Social cement
Media keeps society stable and prevents change.
Uses and gratifications
People actively choose media to satisfy needs.
Surveillance
Using media for information and learning.
Personal identity
Using media to reinforce beliefs and values.
Social integrative
Using media to connect with others.
Parasocial relationship
One-sided relationship with a media figure.
Diversion
Using media to escape reality.
Amusement
Using media for entertainment.
Hedonic pleasure
Media for fun, excitement, and enjoyment.
Eudaimonic pleasure
Media for meaning, reflection, and personal growth.
Male gaze
Media presents women from a male perspective.
Objectification
Treating a person as an object.
Camera gaze
Camera shows what the male viewer sees.
Character gaze
Female characters are often secondary or love interests.
Audience gaze
Audience is positioned to see from a male perspective.
Bechdel test
Test measuring representation of women in films.
Bechdel test rules
Two named women talk to each other about something other than a man.