2.2 Thinking, Problem-Solving, Judgment and Decision Making

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25 Terms

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Concepts

are fundamental ideas or principles that form the basis of a theory, belief, or system.

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Prototypes

Your ideal idea of something or someone.

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Metacognition

Thinking about your own thinking processes. ‘Thats so Meta!’

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Schemas

Mental frameworks that help organize and interpret information.

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Assimilation

The process of adding new information into a current schema.

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Accommodation

The process of updating a schema with new information.

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Algorithms

A series of steps to complete or solve a problem.

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Heuristics

Mental shortcuts that ease the cognitive load of making decisions.

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Representativeness Heuristic

How likely something is going to occur based on its similarity to a prototype or stereotype.

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Availability Heuristic

How likely something is going to happen based on past events.

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Mental Set

A tendency to approach problems using a specific mindset based on past experiences, often leading to rigid thinking.

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Functional Fixedness

a cognitive bias that limits a person to using an object only in the way it is traditionally used, hindering problem-solving.

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Priming

A psychologial way to influince the way someone sees something. Demon/Kitty then see faces

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Framing

The way you say something to influince someone to answer in a certain way.

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Gambler's Fallacy

The belief that past random events can influence future random events, particularly in gambling scenarios. For example, thinking a coin is 'due' to land on heads after several tails.

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Sunk-Cost Fallacy

The tendency to continue investing in a decision based on previously invested resources rather than future outcomes. This often leads to irrational decision-making.

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Executive Functions

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Creativity

A process that makes new things and leads to new solutions to problems

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Divergent Thinking

“Thinking outside of the box” with multiple answers to one problem.

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Convergent Thinking

There is only one or a finite amount of solutions to a problem

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Formal Concepts

Categories that are defined by specific rules or features, used to group items based on shared characteristics.

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Natural Concepts

Categories formed from everyday experiences and perceptions, often based on typical examples rather than strict rules.

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Anchoring Heuristic

A cognitive bias where individuals rely too heavily on the first piece of information encountered when making decisions.

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Means End Analysis

A problem-solving approach that breaks down a larger goal into smaller, manageable steps to effectively achieve the desired outcome.

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Trial And Error

Try and try again. Third times the charm.