Kinematics: Vectors, Scalars, and Motion

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Vocabulary flashcards covering the fundamentals of vectors, scalars, kinematic equations, and gravitational motion based on the provided lecture notes.

Last updated 4:24 PM on 8/12/26
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17 Terms

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Vectors

Quantities that possess both magnitude and direction, such as acceleration, velocity, momentum, and force.

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Scalars

Quantities that possess only magnitude, such as time, volume, speed, and mass.

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Displacement

A vector quantity that describes how "out of place" an object is.

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Distance

A scalar quantity that describes how far an object traveled to get out of place.

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Average Speed

The total distance traveled (ss) divided by the duration of travel (tt).

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Average Velocity

The total displacement (ss) divided by the duration of travel (tt).

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Instantaneous Speed

The speed of an object at a certain instant in time, calculated as the derivative of the distance with respect to tt: dsdt\frac{ds}{dt}.

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Instantaneous Velocity

The velocity of an object at a certain instant in time, calculated as the derivative of the displacement with respect to tt: dsdt\frac{ds}{dt}.

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Acceleration

A vector quantity representing the changing of an object’s velocity with time, with dimensions of length per time squared and units commonly expressed as m/s2m/s^2.

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Average Acceleration (aˉ\bar{a})

The change of velocity over the change in time, defined by the formula aˉ=ΔvΔt=vfvitfti\bar{a} = \frac{\Delta v}{\Delta t} = \frac{v_f - v_i}{t_f - t_i}.

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Instantaneous Acceleration

The acceleration of an object at a specific point of time, written as the first derivative of velocity or the second derivative of displacement: a=dvdt=d2sdt2a = \frac{dv}{dt} = \frac{d^2s}{dt^2}.

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1D Motion with Constant Velocity Graph

A straight line on an ss vs tt graph where the final position is calculated as s=s0+vts = s_0 + vt.

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1D Motion with Constant Acceleration

Motion where the vv vs tt graph is a straight line; if a>0a > 0, velocity is increasing, and if a<0a < 0, velocity is decreasing.

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The Big Four

The basic equations of kinematics for constant acceleration: 1) vf=v0+atv_f = v_0 + at, 2) s=v0t+12at2s = v_0t + \frac{1}{2}at^2, 3) vf2=v02+2asv_f^2 = v_0^2 + 2as, and 4) s=vf+v02ts = \frac{v_f + v_0}{2}t.

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Free Fall

The motion of objects in a vacuum experiencing acceleration due to Earth’s gravitational pull (gg).

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Gravitational Acceleration (gg)

The acceleration experienced by objects on Earth, roughly 9.81 m/s29.81\text{ m/s}^2 (or 9.80 m/s29.80\text{ m/s}^2 in Boston), often approximated as 10 m/s210\text{ m/s}^2 for physics tests.

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Terminal Velocity

The constant velocity reached when the buoyancy force, air friction, and gravity are at equilibrium, such as the 200 km/hr200\text{ km/hr} typical for skydivers.