Kinematics: Vectors, Scalars, and Motion
Vectors and Scalars
Definition of Vectors and Scalars:
Vectors: These possess both magnitude and direction.
Scalars: These possess only magnitude.
Vector Analysis:
It is essential to know basic trigonometric rules and how to decompose vectors into components.
Examples of Vectors vs. Scalars:
Acceleration: Vector
Velocity: Vector
Momentum: Vector
Force: Vector
Time: Scalar
Volume: Scalar
Speed: Scalar
Mass: Scalar
Contextual Examples:
A car traveling at to the east is described by a vector (velocity).
A car traveling at is described by a scalar (speed).
Displacement and Distance Traveled
Displacement: Defined as how "out of place" an object is. Displacement is a vector quantity.
Distance: Defined as how far something traveled to get "out of place." Distance is a scalar quantity.
Average Speed and Velocity
Average Speed: The average speed of travel over a time is calculated using the formula:
In this formula, represents the total distance traveled and is the duration of travel.
Average Velocity: The average velocity of travel over a time is calculated using the formula:
In this formula, represents the total displacement and is the duration of travel.
Practical Note: In problem-solving, it is crucial to read carefully as there is a distinct difference between speed and velocity.
Instantaneous Speed and Velocity
Instantaneous Speed: This is the speed of an object at a specific instant in time. It is given by the formula:
is the distance traveled during an extremely short time period surrounding that instant.
Instantaneous Velocity: This is the velocity of an object at a specific instant in time. It is given by the formula:
is the displacement of the object during an extremely short time period surrounding that instant.
Calculus Definitions:
Because instantaneous values change as time passes, the interval must be infinitesimally short.
Instantaneous Speed: Calculated as the derivative of the distance with respect to time ():
Instantaneous Velocity: Calculated as the derivative of the displacement with respect to time ():
Acceleration
Definition: Acceleration is the changing of an object’s velocity with time. It is a vector quantity.
Dimensions and Units: Acceleration has dimensions of length per time squared. Its common units are meters per second squared ().
Average Acceleration (): Defined as the change of velocity over the change in time:
Instantaneous Acceleration (): The acceleration of an object at a specific point in time. It is expressed as the first derivative of velocity with respect to time () or the second derivative of displacement with respect to time ():
1D Motion with Constant Velocity
Graphs for Constant Velocity:
The vs (displacement vs. time) graph for 1D motion with constant velocity is a straight line.
The slope of the graph, by definition, represents the velocity, which is constant in this scenario.
Calculation of Final Position:
1D Motion with Constant Acceleration
General Properties:
Acceleration () is a vector. In 1D motion, it is represented by a single real number with a positive or negative sign.
When a > 0, the velocity is increasing.
When a < 0, the velocity is decreasing.
Graph for Constant Acceleration:
The graph of vs (velocity vs. time) will be a straight line when acceleration is constant.
The Big Four Kinematics Equations
These formulas describe the motion of an object with constant acceleration, relating velocity, time, displacement, and acceleration:
Equation 1:
Equation 2:
Equation 3:
Equation 4:
Free Fall and Gravitational Acceleration
Universal Acceleration: In a vacuum, all objects (e.g., an apple and a bowling ball) experience the same acceleration due to Earth's gravitational pull.
Standard Value of Gravity (): All objects on Earth experience roughly the same gravitational acceleration, where .
Direction and Signs: The sign of gravitational acceleration (positive or negative) depends on which direction is defined as positive in a given problem.
Regional Variations:
Location affects gravitational acceleration. In Boston, for instance, the value is .
Acceleration differs on other planets.
Exam Shortcuts:
Using the approximate value is highly suggested for competitive physics tests like the exam to facilitate quicker calculations.
This shortcut is also acceptable on exams, provided the specific value of used is noted in Free Response Questions ().
Vertical Projectiles
Scenario: A ball thrown straight up into the air is a vertical projectile.
Modeling Vertical Motion:
When setting the "up" direction as positive, the equations of motion mirror the Big Four kinematics equations.
Terminal Velocity
Observation: Balloons and feathers drift down slowly at a constant velocity because they reach their terminal velocities quickly.
Equilibrium State: Terminal velocity is reached when the buoyancy force, air friction, and gravity are at equilibrium.
Behavior at Terminal Velocity: Once an object reaches terminal velocity, it maintains that constant velocity and can no longer accelerate due to gravity.
Real-World Example: Skydivers Typically have a terminal velocity of approximately .
Questions & Discussion
Velocity vs. Time Graphs: What would a vs graph look like for motion with constant velocity?
Area Under the Curve: What does the area under the curve of a vs graph signify?
Projectile Exercise: Derive the equation for the time it takes for a projectile to reach the peak of its trajectory. Additionally, determine the maximum height reached by the projectile.