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Positive Reinforcement
It involves adding a desirable stimulus immediately following a behavior to increase the likelihood of that behavior being repeated in the future.
Negative Reinforcement
It involves the removal of an unpleasant or aversive stimulus to increase a behavior.
Positive Punishment
It introduces an aversive stimulus following an undesired behavior to decrease the likelihood of that behavior happening again.
Negative Punishment
It involves taking away a desirable stimulus following an undesired behavior to reduce that behavior.
Extinction
occurs when a previously reinforced behavior is no longer followed by reinforcement, leading to a gradual decrease in that behavior.
Shaping
is a technique where successive approximations of a desired behavior are reinforced until the final behavior is achieved.
Schedules of Reinforcement
These schedules define the timing and frequency of reinforcement, which influences the rate and persistence of behaviors.
Fixed-Ratio
Reinforcement occurs after a set number of responses (e.g., every 5 correct answers). This schedule leads to high response rates.
Variable-Ratio
Reinforcement happens after a random number of responses, leading to highly persistent behaviors (e.g., gambling).
Fixed-Interval
Reinforcement is provided after a specific amount of time has passed (e.g., a weekly paycheck).
Variable-Interval
Reinforcement occurs at random time intervals, resulting in steady response rates.
Discriminative Stimuli
is a cue or signal indicating that a certain behavior will be reinforced.
Primary Reinforcers
These are naturally reinforcing and satisfy basic needs, like food, water, and warmth.
Secondary Reinforcers
These are learned through association with primary reinforcers, such as money, praise, or awards.
Law of Effect
Proposed by Edward Thorndike, this principle states that behaviors followed by satisfying outcomes are more likely to be repeated, while those followed by unpleasant outcomes are less likely.
Operant Chamber (Skinner Box)
Developed by B.F. Skinner, this is a controlled environment with mechanisms (e.g., a lever or button) that animals can manipulate to receive reinforcement or avoid punishment.
B.F. Skinner’s Contributions
Skinner developed operant conditioning, emphasizing reinforcement’s role in shaping behavior.
Burrhus Frederic Skinner
He studied schedules of reinforcement and developed behavior modification techniques.
Behavior Modification
applies operant conditioning principles to change behavior by reinforcing desired actions and punishing or ignoring undesired ones.
Token Economy
individuals earn tokens for desired behaviors that can be exchanged for rewards.
Premack Principle
This principle states that a more preferred activity can reinforce a less preferred one.