AP psychology 3.8 a&b 3.9

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Last updated 7:51 PM on 1/26/26
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27 Terms

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operant conditioning

learning where behavior is likely/unlikely to reoccur if followed by reinforcer/punisher

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The Law of Effect

behaviors followed by favorable/unfavorable consequences are more/less likely

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Reinforcement

operant conditioning: any event that strengthens behavior it follows

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Punishment

event that decrease behavior it follows

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Positive Reinforcement

increase behaviors by adding good stimulus

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Negative Reinforcement

Increases behaviors by removing bad stimulus

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Primary Reinforcers

innate/unlearned reinforcing stimulus, satisfies biological need

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Secondary Reinforcers

stimulus that gains power through association with primary inforcers

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Reinforcement Discrimination

learning some responses, but not others will be reinforced

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Reinforcement Generalization

Responses learned in one situation occurring in other, similar situation

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Shaping

procedure where reinforcers guide behavior toward desired behavior

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Instinctive Drift

tendency of learned behavior to gradually revert to biologically predisposed patterns

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Learned Helplessness

hopelessness and passive resignation, humans and other animals learn when unable to avoid repeated averse affects

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Continuous Reinforcement

reinforcing a response everytime it occurs

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Partial Reinforcement

reinforcing a response only part time

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Fixed-Interval Schedule

schedule that reinforces a response after specified time has elapsed

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Variable-Interval Schedule

schedule that reinforces a response at unpredictible time intervals

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Fixed-Ratio Schedule

reinforces a response after a specified number of responses

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Variable-Ratio Schedule

reinforces a response after unpredictable number of responses

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Social Learning Theory

we learn social behavior by observing and imitating others

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Vicarious Conditioning

learning behaviors by observing

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Model

process of observing and imitating a specific behavior

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Insight Learning

solving problems through sudden insight (eureka moment)

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Latent Learning

learning that occurs but isn’t apparent until there’s an incentive to demonstrate it

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Cognitive Maps

mental representation of the layout of ones enviorment

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positive punishment

add a bad stimulus

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negative punishment

remove a good stimulus