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operant conditioning
learning where behavior is likely/unlikely to reoccur if followed by reinforcer/punisher
The Law of Effect
behaviors followed by favorable/unfavorable consequences are more/less likely
Reinforcement
operant conditioning: any event that strengthens behavior it follows
Punishment
event that decrease behavior it follows
Positive Reinforcement
increase behaviors by adding good stimulus
Negative Reinforcement
Increases behaviors by removing bad stimulus
Primary Reinforcers
innate/unlearned reinforcing stimulus, satisfies biological need
Secondary Reinforcers
stimulus that gains power through association with primary inforcers
Reinforcement Discrimination
learning some responses, but not others will be reinforced
Reinforcement Generalization
Responses learned in one situation occurring in other, similar situation
Shaping
procedure where reinforcers guide behavior toward desired behavior
Instinctive Drift
tendency of learned behavior to gradually revert to biologically predisposed patterns
Learned Helplessness
hopelessness and passive resignation, humans and other animals learn when unable to avoid repeated averse affects
Continuous Reinforcement
reinforcing a response everytime it occurs
Partial Reinforcement
reinforcing a response only part time
Fixed-Interval Schedule
schedule that reinforces a response after specified time has elapsed
Variable-Interval Schedule
schedule that reinforces a response at unpredictible time intervals
Fixed-Ratio Schedule
reinforces a response after a specified number of responses
Variable-Ratio Schedule
reinforces a response after unpredictable number of responses
Social Learning Theory
we learn social behavior by observing and imitating others
Vicarious Conditioning
learning behaviors by observing
Model
process of observing and imitating a specific behavior
Insight Learning
solving problems through sudden insight (eureka moment)
Latent Learning
learning that occurs but isn’t apparent until there’s an incentive to demonstrate it
Cognitive Maps
mental representation of the layout of ones enviorment
positive punishment
add a bad stimulus
negative punishment
remove a good stimulus