chapter 1: kinematics and dynamics

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includes the following units: vectors and scalars, displacement and velocity, forces and acceleration, newton's laws, motion with constant acceleration, and mechanical equilibrium

Last updated 10:43 PM on 11/22/25
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37 Terms

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physical quantities that have both magnitude and direction

vectors

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vector quantities include:

displacement, velocity, acceleration, and force

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quantities without direction

scalars

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the vector representation of a change in position

displacement

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scalar quantity that reflects the path traveled

distance

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the vector representation of the change in displacement with respect to time

velocity

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total displacement divided by the total time

average velocity

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the total distance divided by the total time

average speed

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the limit of the change in displacement over time as the change in time approaches zero

instantaneous velocity

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the magnitude of the instantaneous velocity vector

instantaneous speed

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any push or pull that has the potential to result in an acceleration

force

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the attractive force between two objects as a result of their masses

gravity

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a force that opposes motion as a function ofelectrostatic interactions at the surfaces of two objects

friction

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exists between two objects that are not in motion relative to each other

static friction

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exists between two objects that are in motion relative to each other

kinetic friction

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the coefficient of static friction is always (higher/lower) than the coefficient of kinetic friction

higher

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measure of the inertia of an object, its amount of material

mass

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the force experienced by a given mass due to its gravitational attraction to the earth

weight

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the vector representation of the change in velocity over time

acceleration

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an object will remain at rest or move with a constant velocity if there is no net force on the object

newton’s first law

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any acceleration is the result of the sum of theforces acting on the object and its mass

newton’s second law

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any two objects interacting with one another experience equal and opposite forces as a result of their interaction

newton’s third law

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includes free fall and motion in which the velocity and acceleration vectors are parallel or antiparallel

linear motion

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motion that contains both an x- and y-component

projectile motion

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the only force acting on the object is gravity

projectile motion

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component vectors equation

x=vcosθ

y=vsinθ

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pythagorean theorem

x²+y²=v²

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determination of direction from component vectors

θ=tan-1(Y/X)

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average velocity equation

v=(Δx/Δt)

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universal gravitation equation

Fg=((Gm1m2)/r2)

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average acceleration equation

a=(Δv)/(Δt)

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kinematics no displacement equation

v=at+v0

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kinematics no final velocity equation

x = 1/2at² + v0t + x0

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kinematics no time equation

v2 - v02 = 2aΔx

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kinematics no acceleration equation

x=vt

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centripetal force equation

Fc = (mv2)/r

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torque equation

τ = rFsinθ