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includes the following units: vectors and scalars, displacement and velocity, forces and acceleration, newton's laws, motion with constant acceleration, and mechanical equilibrium
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physical quantities that have both magnitude and direction
vectors
vector quantities include:
displacement, velocity, acceleration, and force
quantities without direction
scalars
the vector representation of a change in position
displacement
scalar quantity that reflects the path traveled
distance
the vector representation of the change in displacement with respect to time
velocity
total displacement divided by the total time
average velocity
the total distance divided by the total time
average speed
the limit of the change in displacement over time as the change in time approaches zero
instantaneous velocity
the magnitude of the instantaneous velocity vector
instantaneous speed
any push or pull that has the potential to result in an acceleration
force
the attractive force between two objects as a result of their masses
gravity
a force that opposes motion as a function ofelectrostatic interactions at the surfaces of two objects
friction
exists between two objects that are not in motion relative to each other
static friction
exists between two objects that are in motion relative to each other
kinetic friction
the coefficient of static friction is always (higher/lower) than the coefficient of kinetic friction
higher
measure of the inertia of an object, its amount of material
mass
the force experienced by a given mass due to its gravitational attraction to the earth
weight
the vector representation of the change in velocity over time
acceleration
an object will remain at rest or move with a constant velocity if there is no net force on the object
newton’s first law
any acceleration is the result of the sum of theforces acting on the object and its mass
newton’s second law
any two objects interacting with one another experience equal and opposite forces as a result of their interaction
newton’s third law
includes free fall and motion in which the velocity and acceleration vectors are parallel or antiparallel
linear motion
motion that contains both an x- and y-component
projectile motion
the only force acting on the object is gravity
projectile motion
component vectors equation
x=vcosθ
y=vsinθ
pythagorean theorem
x²+y²=v²
determination of direction from component vectors
θ=tan-1(Y/X)
average velocity equation
v=(Δx/Δt)
universal gravitation equation
Fg=((Gm1m2)/r2)
average acceleration equation
a=(Δv)/(Δt)
kinematics no displacement equation
v=at+v0
kinematics no final velocity equation
x = 1/2at² + v0t + x0
kinematics no time equation
v2 - v02 = 2aΔx
kinematics no acceleration equation
x=vt
centripetal force equation
Fc = (mv2)/r
torque equation
τ = rFsinθ