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(Spherical) X
psin(phi)cos(theta)
(Spherical) Y
psin(phi)sin(theta)
(Spherical) Z
pcos(theta)
(Spherical) dV
p²sin(phi)dpd(phi)d(theta)
(Cylindrical) X
rcos(theta)
(Cylindrical) Y
rsin(theta)
(Cylindrical) Z
Z
(Cylindrical) dV
rdzdrd(theta)
Unit Circle
sin gets (1/2) first in (pi/3) and then sqrt2/2 and lastly you get (1/2) instead of (sqrt3/2) in cos (pi/6)
When you have vertices in triple
Z=ax+by+c
Average Value
1/the area of the shape times the integral