Module 3

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86 Terms

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Behaviorism

Focuses on observable behavior and environmental stimuli.

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Equipotentiality

Humans and animals learn in similar ways.

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Stimulus-Response (S-R) Theory

Learning is based on external stimuli and responses.

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Black Box Theory

Internal processes are not considered in behaviorism.

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Tabula Rasa

Organisms are born as blank slates, with no innate behaviors.

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Neutral Stimulus (NS)

A stimulus that initially elicits no response.

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Unconditioned Stimulus (UCS)

A stimulus that naturally triggers a response.

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Unconditioned Response (UCR)

A natural, automatic reaction to UCS.

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Conditioned Stimulus (CS)

A previously neutral stimulus that triggers a response after association.

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Conditioned Response (CR)

A learned response to a CS.

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Associative Bias

Some stimuli are more likely to be associated than others.

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Contingency

The CS must reliably predict the UCS.

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Extinction

Gradual weakening of the conditioned response when the CS is presented without the UCS.

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Spontaneous Recovery

Reappearance of a CR after extinction and a rest period.

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Generalization

Responding similarly to different but related stimuli.

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Stimulus Discrimination

Learning to respond to one stimulus but not to similar stimuli.

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Higher-Order Conditioning

A neutral stimulus becomes a CS by being paired with an existing CS.

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Little Albert Experiment

Demonstrated how fear can be classically conditioned.

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Counterconditioning

Replacing an unwanted CR with a new response.

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Systematic Desensitization

Gradual exposure to feared stimuli while practicing relaxation.

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Edward Thorndike’s Puzzle Box

Demonstrated trial-and-error learning in cats.

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Law of Effect

Behaviors followed by satisfaction are strengthened; those followed by discomfort are weakened.

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Revised Law of Effect

Rewards strengthen behavior, but punishment has an indirect effect.

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B.F. Skinner’s Operant Conditioning

Behavior is shaped by reinforcement or punishment.

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Skinner Box

A controlled environment to study operant conditioning.

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Reinforcer

A stimulus that increases the likelihood of a behavior.

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Reinforcement

The process of increasing behavior by following it with a reinforcer.

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Positive Reinforcement

Adding a pleasant stimulus to strengthen behavior.

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Negative Reinforcement

Removing an aversive stimulus to strengthen behavior.

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Punishment

A consequence that decreases the frequency of a behavior.

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Punishment I (Positive Punishment)

Adding an aversive stimulus to reduce behavior.

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Punishment II (Negative Punishment)

Removing a pleasant stimulus to reduce behavior.

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Superstitious Behavior

Accidental reinforcement of random behaviors.

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Shaping

Reinforcing successive approximations of a desired behavior.

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Chaining

Teaching complex behaviors step-by-step.

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Continuous Reinforcement

Reinforcing every correct response.

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Intermittent Reinforcement

Reinforcing only some responses.

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Fixed Interval (FI) Schedule

Reinforcement after a set period.

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Variable Interval (VI) Schedule

Reinforcement after unpredictable time intervals.

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Fixed Ratio (FR) Schedule

Reinforcement after a set number of responses.

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Variable Ratio (VR) Schedule

Reinforcement after a varying number of responses.

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Differential Reinforcement

Reinforcing specific response rates.

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DRH (Differential Rate of High Responding)

Reinforcement for high rates of responding.

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DRL (Differential Rate of Low Responding)

Reinforcement for low rates of responding.

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Cueing (Prompting)

Using additional stimuli to signal behavior.

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Discriminative Stimuli

Signals that a response will be reinforced.

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Stimulus Control

When behavior is influenced by certain stimuli.

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Setting Events

Environmental conditions that affect behavior.

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Behavioral Momentum

When similar behaviors increase the likelihood of desired behavior.

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Generalization

Responding the same way in different situations.

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Stimulus Discrimination

Learning that behavior is reinforced in one situation but not another.

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Active Avoidance Learning

Taking action to prevent an aversive stimulus.

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Passive Avoidance Learning

Avoiding an aversive stimulus by not doing something.

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Instrumental Conditioning

Includes both reinforcement and punishment.

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Verbal Reprimands

Scolding as a mild form of punishment.

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Restitution

Restoring the environment after misbehavior.

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Overcorrection

Exceeding simple restitution by making things better.

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Time-Out

Temporarily removing reinforcement.

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In-House Suspension

Removing students from normal activities but keeping them engaged in learning.

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Response Cost

Withdrawing a previously earned reinforcer (e.g., fines).

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Physical Punishment

Can lead to aggression and fear.

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Psychological Punishment

Damaging self-esteem through humiliation.

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Extra Classwork

Assigning more work as a punishment.

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Out-of-School Suspension

Often ineffective in behavior modification.

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Missing Recess

Can reduce concentration and productivity.

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Contrast Effects

Changes in reinforcement alter motivation.

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Elation Effect

Increased reinforcement leads to increased performance.

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Depression Effect

Decreased reinforcement leads to reduced performance.

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Backward Design

Planning instruction by starting with learning goals.

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Formative Assessment

Ongoing assessment to monitor learning.

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Summative Assessment

Final evaluation at the end of instruction.

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High-Stakes Tests

Summative tests affecting promotions and funding.

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Active Responding

Engaging students through participation.

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Terminal Behavior

Clearly defined learning outcomes.

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Programmed Instruction

Step-by-step learning with reinforcement.

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Mastery Learning

Ensuring students master each unit before progressing.

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Shaping in Instruction

Gradual reinforcement of more complex responses.

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Extinction

Ensuring a behavior is no longer reinforced.

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Noncontingent Reinforcement

Giving rewards independently of behavior.

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Differential Reinforcement

Reinforcing alternative behaviors.

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Using Punishment Wisely

Applying punishment carefully to avoid negative effects.

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Active Learning

Learning through doing, not just passive listening.

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Terminal Behavior in Instruction

Clearly defined objectives improve learning.

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Mastery Learning Components

Small units, logical sequence, mastery criteria, remediation.

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Backward Design in Assessment

Planning assessments before instruction.

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Behaviorism for Special Education

Useful for students with developmental delays and behavior issues.