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Behaviorism
Focuses on observable behavior and environmental stimuli.
Equipotentiality
Humans and animals learn in similar ways.
Stimulus-Response (S-R) Theory
Learning is based on external stimuli and responses.
Black Box Theory
Internal processes are not considered in behaviorism.
Tabula Rasa
Organisms are born as blank slates, with no innate behaviors.
Neutral Stimulus (NS)
A stimulus that initially elicits no response.
Unconditioned Stimulus (UCS)
A stimulus that naturally triggers a response.
Unconditioned Response (UCR)
A natural, automatic reaction to UCS.
Conditioned Stimulus (CS)
A previously neutral stimulus that triggers a response after association.
Conditioned Response (CR)
A learned response to a CS.
Associative Bias
Some stimuli are more likely to be associated than others.
Contingency
The CS must reliably predict the UCS.
Extinction
Gradual weakening of the conditioned response when the CS is presented without the UCS.
Spontaneous Recovery
Reappearance of a CR after extinction and a rest period.
Generalization
Responding similarly to different but related stimuli.
Stimulus Discrimination
Learning to respond to one stimulus but not to similar stimuli.
Higher-Order Conditioning
A neutral stimulus becomes a CS by being paired with an existing CS.
Little Albert Experiment
Demonstrated how fear can be classically conditioned.
Counterconditioning
Replacing an unwanted CR with a new response.
Systematic Desensitization
Gradual exposure to feared stimuli while practicing relaxation.
Edward Thorndike’s Puzzle Box
Demonstrated trial-and-error learning in cats.
Law of Effect
Behaviors followed by satisfaction are strengthened; those followed by discomfort are weakened.
Revised Law of Effect
Rewards strengthen behavior, but punishment has an indirect effect.
B.F. Skinner’s Operant Conditioning
Behavior is shaped by reinforcement or punishment.
Skinner Box
A controlled environment to study operant conditioning.
Reinforcer
A stimulus that increases the likelihood of a behavior.
Reinforcement
The process of increasing behavior by following it with a reinforcer.
Positive Reinforcement
Adding a pleasant stimulus to strengthen behavior.
Negative Reinforcement
Removing an aversive stimulus to strengthen behavior.
Punishment
A consequence that decreases the frequency of a behavior.
Punishment I (Positive Punishment)
Adding an aversive stimulus to reduce behavior.
Punishment II (Negative Punishment)
Removing a pleasant stimulus to reduce behavior.
Superstitious Behavior
Accidental reinforcement of random behaviors.
Shaping
Reinforcing successive approximations of a desired behavior.
Chaining
Teaching complex behaviors step-by-step.
Continuous Reinforcement
Reinforcing every correct response.
Intermittent Reinforcement
Reinforcing only some responses.
Fixed Interval (FI) Schedule
Reinforcement after a set period.
Variable Interval (VI) Schedule
Reinforcement after unpredictable time intervals.
Fixed Ratio (FR) Schedule
Reinforcement after a set number of responses.
Variable Ratio (VR) Schedule
Reinforcement after a varying number of responses.
Differential Reinforcement
Reinforcing specific response rates.
DRH (Differential Rate of High Responding)
Reinforcement for high rates of responding.
DRL (Differential Rate of Low Responding)
Reinforcement for low rates of responding.
Cueing (Prompting)
Using additional stimuli to signal behavior.
Discriminative Stimuli
Signals that a response will be reinforced.
Stimulus Control
When behavior is influenced by certain stimuli.
Setting Events
Environmental conditions that affect behavior.
Behavioral Momentum
When similar behaviors increase the likelihood of desired behavior.
Generalization
Responding the same way in different situations.
Stimulus Discrimination
Learning that behavior is reinforced in one situation but not another.
Active Avoidance Learning
Taking action to prevent an aversive stimulus.
Passive Avoidance Learning
Avoiding an aversive stimulus by not doing something.
Instrumental Conditioning
Includes both reinforcement and punishment.
Verbal Reprimands
Scolding as a mild form of punishment.
Restitution
Restoring the environment after misbehavior.
Overcorrection
Exceeding simple restitution by making things better.
Time-Out
Temporarily removing reinforcement.
In-House Suspension
Removing students from normal activities but keeping them engaged in learning.
Response Cost
Withdrawing a previously earned reinforcer (e.g., fines).
Physical Punishment
Can lead to aggression and fear.
Psychological Punishment
Damaging self-esteem through humiliation.
Extra Classwork
Assigning more work as a punishment.
Out-of-School Suspension
Often ineffective in behavior modification.
Missing Recess
Can reduce concentration and productivity.
Contrast Effects
Changes in reinforcement alter motivation.
Elation Effect
Increased reinforcement leads to increased performance.
Depression Effect
Decreased reinforcement leads to reduced performance.
Backward Design
Planning instruction by starting with learning goals.
Formative Assessment
Ongoing assessment to monitor learning.
Summative Assessment
Final evaluation at the end of instruction.
High-Stakes Tests
Summative tests affecting promotions and funding.
Active Responding
Engaging students through participation.
Terminal Behavior
Clearly defined learning outcomes.
Programmed Instruction
Step-by-step learning with reinforcement.
Mastery Learning
Ensuring students master each unit before progressing.
Shaping in Instruction
Gradual reinforcement of more complex responses.
Extinction
Ensuring a behavior is no longer reinforced.
Noncontingent Reinforcement
Giving rewards independently of behavior.
Differential Reinforcement
Reinforcing alternative behaviors.
Using Punishment Wisely
Applying punishment carefully to avoid negative effects.
Active Learning
Learning through doing, not just passive listening.
Terminal Behavior in Instruction
Clearly defined objectives improve learning.
Mastery Learning Components
Small units, logical sequence, mastery criteria, remediation.
Backward Design in Assessment
Planning assessments before instruction.
Behaviorism for Special Education
Useful for students with developmental delays and behavior issues.