Behaviorists/ Behaviorism
Focus on observable behavior that’s learned from their environment
Associative Learning
The process by which an organism learns to mentally link ideas and/or experiences together and reinforce each other leading to a change in behavior
Classical Conditioning
Type of learning
Reflexive or involuntary responses that are elicited automatically by certain stimuli
The pairing of a neutral stimulus and an unconditioned stimulus
Elicits a conditioned response
Pavlov
A physiologist who accidentally discovered we can learn through classical conditioning in a study on digestion
Unconditioned Stimulus (UCS)
Unlearned/ prior to learning
Naturally and automatically triggers UCR
Pavlov’s Example: food
Unconditioned Response (UCR)
Unlearned/ prior to learning
Occurs naturally in response to the UCS
Pavlov’s example: salivating
Neutral Stimulus (NS)
Prior to conditioning/ unlearned
Elicits no response
Pavlov’s example: Bell
Conditioned Stimulus (CS)
After learning/conditioning
An originally irrelevant stimulus that, after association with the UCS, comes to trigger a CR
Pavlov’s example: bell
Conditioned Response (CR)
A learned response to a previously NS
Pavlov’s example: salivating
What is the classical conditioning chart/order?
UCS→ UCR
NS+ UCS→ CS
CS→ CR
Aquisition
When a behavior, such as a conditioned response is first learned/ established and gradually strengthened
Ex. When students begin to flinch in response to the teacher
High-Order Conditioning
“Second-Order Conditioning”
A procedure in which the CS in one conditioning experience is paired with a new NS creating a second (often weaker) CS
Ex. If you were to pair the teacher’s proximity with the sound of a bell then the sound of the bell would begin to produce the same CR as the original CS
Extinction
The gradual weakening and eventual disappearance of the CR to the CS
Ex. After the teachers lesson she will stop pairing herself with the popping of balloons and since the UCS isn’t paired with the CS, eventually, the CR would disappear
Spontaneous Recovery
The return of a previously extinguished CR after a rest period
Ex. If you were to not do the demonstration for a long time and then do it again, its possible that the CR (flinch) would appear again
Stimulus Generalization
The tendency, once a response has been conditioned for stimuli that’s similar to the CS to elicit a similar response
Ex. If you’ve been conditioned to flinch in reaction to the teacher’s proximity, you could also flinch with the proximity of any other teacher
Stimulus Discrimination
The ability to differentiate between a CS and other stimuli that have not been paired with a UCS
Ex. If the bell was the CS then discrimination would involve being able to tell the difference between the original bell used and a different type of bell
Counterconditioning
The theraputic technique used in psychology and behavior therapy to change or alter the association between a CS that may be a CR
Used to replace an unwanted or maladaptive response with a more desirable or adaptive response
Habituation
Decreasing responsiveness with repeated stimulation
Ex. When you first move to NYC, you’re startled by all the noise but overtime, habituation causes the individual to become less startled or reactive
Law of Effect
States that behaviors that produce a satisfying consequence (rewards) are more likely to be repeated and behaviors that produce an unpleasant consequence (punishment) are less likely to be repeated
Operant Conditioning
Focuses on an organism’s response and it’s consequence.
Involves voluntary behaviors that ‘operate’ on the environment to produce consequences (like receiving a reward or avoiding a punishment)
Shaping
Procedure in which reinforcers gradually guide behavior closer and closer toward approximations of the desired behaviors
Successive Approximations
Your rewarded responses that are close to the final desired behavior and ignore all other responses
Consequence
Any outcomes or results that follow a behavior
Can be desirable such as receiving a pay check for work
Can be undesirable such as getting your phone taken away for violating curfew
Reinforcement
Any consequences that strengthen or increase a behavior
Punishment
Any consequence that weakens or decreases the frequency of a behavior
Positive Reinforcement
Adding a pleasant stimulus to increase a behavior
Ex. Making a basket in basketball after using correct form; feeling good after working at a soup kitchen; or you doing a good job at work and your manager gives you a bonus/raise.
Positive Punishment
Adding something bad to decrease a behavior
Ex. Being given a ticket for speeding; an employee’s inappropriate behavior at work stops after being criticized by a supervisor; running laps at practice because your team lost the last game
Negative Reinforcement
Removing something bad to increase a behavior
Ex. Doing your homework to stop your mom from nagging you to do it; putting your seatbelt on to stop the car from beeping; stretching to avoid a sports injury; studying for an exam to reduce stress over it; parent removing an unpreferred chore after they do something you want them do; deleting tiktok so you can focus on schoolwork
Negative Punishment
Removing something good to decrease a behavior
Ex. Getting your phone taken away after using it in class; getting grounded because you broke curfew; when you get home the dog jumps on you and you turn your back on him and ignore him; paying money for a speeding ticket; taking away a child’s crayons so they’ll stop drawing on the wall
Primary Reinforcers
An innately reinforcing stimulus, such as one that satisfies a biological need
Ex. Food, water, shelter, relief from pain, etc.
Secondary (Conditioned) Reinforcers
Stimulie that have become rewarding by being paired with another reinforcing stimulus- learned through association
Ex. Money, grades, praise, social media likes, etc.
Reinforcement Discrimination
Learning to respond differently to stimuli based on the consequences associated with each stimulus
Ex. A dog who learns to distinguish between the words “sit” and “stay”
Reinforcement Generalization
The extension of a learned behavior to similar stimuli or contexts beyond those in which the behavior was originally learned and reinforced
Ex. Saying “please” and “thank you” in restaurants and other places
Continuous Reinforcement
The desired behavior is reinforced each and everytime it occurs.
Desired behavior is typically learned quickly
Most effective when teaching a new behavior and creates a strong association between behavior and response
Reinforcement Schedules
A pattern that defines how often a desired response will be reinforced
Partial/Intermittent Reinforcement
The response is reinforced only part of the time.
Results in slower acquisition of a response but much greater resistance to extinction rather than continuous reinforcement
4 types: fixed, variable, ratio, and interval
Fixed Ratio
The response is reinforced only after a specific number of responses
Builds a high response rate
Irregular responding may occur if reinforcement is stopped
Ex. Getting a snack after every time you read 30 pages; a dog receiving a treat every time he spins around 4 times; every 5 chores you do you get a piece of candy
Fixed Interval
The response is only reinforced after a specific amount of time has elapsed
Tend to respond more frequently as the anticipated time draws near
Produces choppy, stop-start pattern rather than a steady rate of response
Ex. Giving your dog a treat every 30 minutes; getting a paycheck every 2 weeks; changing classes every 45 minutes; every 6 months a teacher has a performance review
Variable Ratio
The response is reinforced after an unpredictable number of responses
The learner’s rate of responding remains constant
Not effective for teaching new behaviors
Ex. Slot machines; playing the lottery; betting on horse races
Variable Interval
The response is rewarded after an unpredictable amount of time has passed
Produce slow, steady responses, and minimal pause after reinforcement is given
Ex. Your teacher giving pop quizzes'; checking the front porch for a newspaper when the deliverer is extremely unpredictable; checking your phone for messages when your phone is on silent/ do not disturb
Instinctive Drift
The tendency of learned behavior to gradually revert to biologically predisposed patterns
Ex. Pigs who were trained to pick up large wooden “dollars” and deposit then in a piggy bank began to gradually drift back to their natural ways. They dropped the coin, pushed it with their snouts, picked it up again, and then repeated the sequence, delaying the food reinforcer
Learned Helplessness
A mental state in which an organism continues to experience a painful, unpleasant, or aversive stimulus. The organism becomes helpless because they’ve learned that regardless of their actions they have no ability to change the outcome
Ex. In an experiment, dogs had been able to control a shock by pressing a lever. Some learned to jump over the barrier to escape the shock and others learned that nothing they did mattered so they became helpless
Classical Conditioning .v. Operant Conditioning: Overview
Classical Conditioning: Learning associations between events we don’t control
Operant Conditioning: Learning associations between our behavior and its consequence
Classical Conditioning .v. Operant Conditioning: Response
Classical Conditioning: Involuntary, automatic
Operant Conditioning: Voluntary, operates on the environment
Classical Conditioning .v. Operant Conditioning: Acquisition
Classical Conditioning: Associating events- NS is paired with UCS and becomes CS
Operant Conditioning: Associating a response with a consequence (reinforcer or punisher)
Classical Conditioning .v. Operant Conditioning: Extinction
Classical Conditioning: CR decreased when CS is repeatedly presented alone
Operant Conditioning: Responding decreases when reinforcement stops
Classical Conditioning .v. Operant Conditioning: Spontaneous Recovery
Classical Conditioning: The reappearance after a rest period of a weakened CR
Operant Conditioning: The reappearance after a rest period of a weakened response
Classical Conditioning .v. Operant Conditioning: Generalization
Classical Conditioning: The tendency to respond to stimuli similar to the CS
Operant Conditioning: Responses learned in one situation occurring in other, similar situations
Classical Conditioning .v. Operant Conditioning: Discrimination
Classical Conditioning: Learning to distinguish between a CS and other stimuli that don’t signal a UCS
Operant Conditioning: Learning that some responses, but not others, will be reinforced
Latent Learning
Learning that appears to be hidden or unused until the learner has the motivation to use that skill (usually for a reward of some sort).
Ex. If someone drives you to school every day and then they get sick and you have to drive yourself to school, if you can get there without a GPS then that’s latent learning. The reward is getting to school
Cognitive Map
A mental picture, image, or representation of the layout of the physical environment
Ex. Rat maze, your house, you school etc.
Insight Learning
A sudden realization of a problem’s solution that’s all-of-the-sudden or “just came to you” rather than through trial and error
“Light bulb” moment
Ex. Being stuck on a math question on a quiz and suddenly remembering how to do it
Vicarious Conditioning/ Learning
The process of learning behaviors through observing the consequences of others actions, rather than direct experience
Ex. Seeing your sister get in trouble for something and then choosing to not do what she did
Vicarious Reinforcement
Provides the motivation to imitate something
The process whereby a person becomes more likely to engage in a particular behavior/ response by observing another individual being reinforced for that behavior
Ex. Seeing your sister get rewarded for doing chores and as a result you get the motivation to start doing chores.
Vicarious Punishment
Decreases the likelihood of the observer to behave in a smilar way that was punished. They don’t personally want to experience the punishment
Ex. A student observes another student getting detention for being rude, so they refrain from being rude
Modeling
The process of observing and imitating a specific behavior
Social/ Observational Learning Theory
The theory that we learn social behavior by observing others, retaining what was observed, and then later imitating the behaviors that were observed and by being rewarded or punished
Ex. Monkey see, Monkey do
One-Trial Conditioning
The single pairing of a stimulus (oysters) and a response (illness) will be enough to create an association, and your new aversion won’t be strengthened by further pairings
Biological Preparedness
The idea that people and animals are naturally inclined to form associations between certain stimuli and responses
Taste Aversion
A biologival tendency in which an organism learns to avoid food with a certain taste after a single experience, if eating it is followed by illness
Ex. Eating a burger in third grade and then immediately getting sick after and never eating burgers again
Albert Bandura’s Bobo Doll Experiment
Aimed to investigate how children learn aggressive behaviors through observation
3 groups; one exposed to an aggressive model, one exposed to a non-aggressive model, and a control group with no model.
Results:
1) Children who saw the aggressive model were more likely to imitate the aggression observed
2) Boys were more likely to imitate physical aggression and girls were more likely to imitate verbal aggression
3)Children were more likely to imitate same-sex models, with boys showing a stronger preference for mimicking male models and girls showing a stronger preference for mimicking female models