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Storyboard
A visual representation of a narrative used in filmmaking, animation, and other creative processes
Breaks down the action into individual panels or frames, showcasing key events, camera movements, dialogue, and technical details
Georges Méliès
Origins of Storyboarding, an early pioneer of cinema
Webb Smith 1930
Modern Storyboard, Animator at Disney Studios
Three Little Pigs 1933
First Complete Storyboard
Gone with the Wind 1939
One of the first fully storyboarded live-action films
1940
year when Storyboarding was widely adopted in live-action film production and became essential for previsualization across various media
Panel
individual boxes or panels that represent each shot or moment in the sequence
Contains sketches or illustrations that depict characters, settings, and actions within the shot
Action Arrows
indicate movement within the scene, such as character actions or object interactions
Dialogue
Any spoken words or voice-over that accompanies the scene
Camera
Notes on the camera angles, movements, and transitions for each shot
Wide Shot
Captures the entire subject within its environment
To establish the scene, provide context, and show the spatial relationship between characters and their environment
Medium Shot
Frames the subject from the waist up
Balances the subject’s details with background context
Commonly used for dialogue scenes
Allows viewers to see expressions and gestures while still showing some surroundings
Close Up
Tightly frames a subject, typically focusing on a person’s face or a specific detail of an object
Used to highlight emotions, reactions, or important details
Eye-Level
Camera at this angle creates a neutral perspective
Most natural and straightforward, making the viewer feel equal to the subject
Commonly used for dialogues and scenes where an objective view is desired
High Angle
Camera is positioned above the subject, looking down
The higher perspective makes the subject appear smaller and less in control
Creates a feeling of surveillance or to diminish the subject
Low Angle
Camera is positioned below the subject, looking up
Makes the viewer feel lower while the subjects appear stronger and more in control
Planning, Visualization, Communication, Efficiency, Manage Potential Issues
The purpose of storyboarding
Stick Figures
often used in storyboarding because they are quick and easy to draw
ideal for brainstorming visual ideas during the early stages of storyboarding
It is hard to tell which way the limbs are oriented
stiff-looking
Balloon Figures
Can tell which ways the limbs are oriented; solution to stick figures
Simple Skeleton
Adds basic shapes to stick figures
Can determine the pose effectively
Simple human anatomy
Line of Action
An imaginary line that represents the flow, movement, or energy of a figure’s pose
Can also be related to acting as it helps communicate a characters’ emotions and feelings through their pose
Perspective drawing
technique to create the linear illusion of depth
vanishing point, horizon line, grid lines
PARTS OF PERSPECTIVE GRID
1 Point
Uses a single vanishing point where all of your lines will converge
Ideal for straightforward views like roads or interiors
2 Point
2 vanishing points which could either show a middle view, top view, or bottom view
Typically used for buildings
3 Point
To draw with this perspective, start with a horizon line and 2 vanishing points as close to the edge of your page as possible, then add one more vanishing point to either top or bottom
Eye Level
Mimics how we see people in real life
Breaks down boundaries
Low Angle
Frames the subject from below their eyeline
Emphasize power dynamics between characters
A low angle shot on one character is often paired with a high angle shot on the other charact
High Angle
Camera points down at your subject
usually creates a feeling of inferiority, or “looking down” on your subject
However, there are many more applications for this
Cowboy or Hip Level
when your camera is roughly waist-high
often useful when one subject is seated while the other stands
Knee Level
when your camera height is about as low as your subject’s knees
can emphasize a character’s superiority if paired with a low angle
It's not as extreme as a ground level shot but it gets the same feeling across
Ground Level
when your camera’s height is on ground level with your subject
used a lot to feature a character walking without revealing their face
can help to make the viewer more active and use the actor's performance to build an idea
Shoulder Level
camera angle that is as high as your subject’s shoulders
much more standard than an eye level shot, which can make your actor seem shorter than reality
Dutch Angle or Tilt Shot
the camera is slanted to one side. With the horizon lines tilted in this way, you can create a sense of disorientation, a de-stabilized mental state, or increase the tension
Overhead shot or Bird’s Eye View
is from above, looking down on your subject
These are typically shot from 90 degrees above — anything less might be considered a high angle shot instead
Aerial Shot
whether taken from a helicopter or drone, is captured from way up high
It establishes a large expanse of scenery