2Y3TM1 - Digital Storyboarding Exam

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36 Terms

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Storyboard

  • A visual representation of a narrative used in filmmaking, animation, and other creative processes

  • Breaks down the action into individual panels or frames, showcasing key events, camera movements, dialogue, and technical details

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Georges Méliès

Origins of Storyboarding, an early pioneer of cinema

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Webb Smith 1930

Modern Storyboard, Animator at Disney Studios

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Three Little Pigs 1933

First Complete Storyboard

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Gone with the Wind 1939

One of the first fully storyboarded live-action films

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1940

year when Storyboarding was widely adopted in live-action film production and became essential for previsualization across various media 

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Panel

  • individual boxes or panels that represent each shot or moment in the sequence

  • Contains sketches or illustrations that depict characters, settings, and actions within the shot

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Action Arrows

  • indicate movement within the scene, such as character actions or object interactions

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Dialogue

  • Any spoken words or voice-over that accompanies the scene

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Camera

  • Notes on the camera angles, movements, and transitions for each shot

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Wide Shot


  • Captures the entire subject within its environment

  • To establish the scene, provide context, and show the spatial relationship between characters and their environment

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Medium Shot

  • Frames the subject from the waist up

  • Balances the subject’s details with background context

  • Commonly used for dialogue scenes

  • Allows viewers to see expressions and gestures while still showing some surroundings

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Close Up

  • Tightly frames a subject, typically focusing on a person’s face or a specific detail of an object

  • Used to highlight emotions, reactions, or important details

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Eye-Level

  • Camera at this angle creates a neutral perspective

  • Most natural and straightforward, making the viewer feel equal to the subject

  • Commonly used for dialogues and scenes where an objective view is desired 


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High Angle

  • Camera is positioned above the subject, looking down

  • The higher perspective makes the subject appear smaller and less in control

  • Creates a feeling of surveillance or to diminish the subject 

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Low Angle

  • Camera is positioned below the subject, looking up

  • Makes the viewer feel lower while the subjects appear stronger and more in control

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Planning, Visualization, Communication, Efficiency, Manage Potential Issues

The purpose of storyboarding

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Stick Figures

  • often used in storyboarding because they are quick and easy to draw

  • ideal for brainstorming visual ideas during the early stages of storyboarding

  • It is hard to tell which way the limbs are oriented

  • stiff-looking

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Balloon Figures


Can tell which ways the limbs are oriented; solution to stick figures

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Simple Skeleton

  • Adds basic shapes to stick figures

  • Can determine the pose effectively

  • Simple human anatomy

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Line of Action

  • An imaginary line that represents the flow, movement, or energy of a figure’s pose

  • Can also be related to acting as it helps communicate a characters’ emotions and feelings through their pose 

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Perspective drawing

  • technique to create the linear illusion of depth

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vanishing point, horizon line, grid lines

PARTS OF PERSPECTIVE GRID

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1 Point

  • Uses a single vanishing point where all of your lines will converge 

  • Ideal for straightforward views like roads or interiors 

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2 Point

  • 2 vanishing points which could either show a middle view, top view, or bottom view 

  • Typically used for buildings

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3 Point

  • To draw with this perspective, start with a horizon line and 2 vanishing points as close to the edge of your page as possible, then add one more vanishing point to either top or bottom

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Eye Level

  • Mimics how we see people in real life

  • Breaks down boundaries

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Low Angle

  • Frames the subject from below their eyeline

  • Emphasize power dynamics between characters

  • A low angle shot on one character is often paired with a high angle shot on the other charact

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High Angle

  • Camera points down at your subject

  • usually creates a feeling of inferiority, or “looking down” on your subject

  • However, there are many more applications for this 

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Cowboy or Hip Level

  • when your camera is roughly waist-high

  • often useful when one subject is seated while the other stands

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Knee Level

  • when your camera height is about as low as your subject’s knees

  • can emphasize a character’s superiority if paired with a low angle

  • It's not as extreme as a ground level shot but it gets the same feeling across

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Ground Level

  • when your camera’s height is on ground level with your subject

  • used a lot to feature a character walking without revealing their face

  • can help to make the viewer more active and use the actor's performance to build an idea

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Shoulder Level

  • camera angle that is as high as your subject’s shoulders

  • much more standard than an eye level shot, which can make your actor seem shorter than reality

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Dutch Angle or Tilt Shot

the camera is slanted to one side. With the horizon lines tilted in this way, you can create a sense of disorientation, a de-stabilized mental state, or increase the tension

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Overhead shot or Bird’s Eye View

  • is from above, looking down on your subject

  • These are typically shot from 90 degrees above — anything less might be considered a high angle shot instead

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Aerial Shot

  • whether taken from a helicopter or drone, is captured from way up high

  • It establishes a large expanse of scenery