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101 Terms
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Two different views of technologies
(1) utopian; (2) dystopian
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Utopian (view of technology)
technology is great - positive attitude toward technology; positive outcomes and benefits
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Dystopian (view of technology)
Technology is evil; sources of the negative social and economic issues
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4 layers of the ecosystem perspective
(1) individual users; (2) hardware, software, content; (3) organizational infrastructure; (4) social systems
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individual users
layer in ecosystem perspective
people who put the technology into use
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hardware/software/content
layer in ecosystem perspective
3 components of the technology itself
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hardware
part of hardware/software/content layer in ecosystem perspective
the physical equipment of the system
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software
part of hardware/software/content layer in ecosystem perspective
the programs, algorithms that enable the operation of the hardware (ex: browser, apps, software)
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content
part of hardware/software/content layer in ecosystem perspective
information / data shown, transmitted, created, stored over the system; without content, hardware and software are nothing
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organizational infrastructure
layer in ecosystem perspective
potential deployment at the organizational level (can affect/speed up development of technology); organizational support; culture and norms (partnering, endorsements)
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social systems - macro level
layer in ecosystem perspective
media (technology can be influenced by how media portrays technology) :: political (system): internet was a political product, net neutrality :: economic (economy): generating profit :: social (society): pokemon go added social aspects to increase usage of the game
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chindogu
technologies that were created but found to be useless by users and quickly given up by the market
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productivity paradox
as ICT got adopted and used, productivity remained relatively unchanged. More money was spent on computer, software; productivity remained unchanged/ stable. 90s and early 90s
When a new communication technology is released, these stages happen. Not all technology will be lucky enough to go through all stages.
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supplementation
stage of technology use
an initial stage / phase: this new technology compliments
use technologies to do old things in new ways
cost savings rather than revenue generation
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supplementation examples
effects of ______ examples - postal mail → email - face-to-face meetings → Facetime/Skype - Diary → Blogs - Dictionary → Google/Wikipedia - Social gathering → social media / online communities / virtual worlds
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enlargement
stage of technology use
the use of technology expands
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reconfiguration
stage of technology use
it will reconfigure the way we communicate, work with each other, the way we socialize, productivity. revolutionizes/changes the pattern and creates new structure. example: Facebook
Difference between the ____ trend and ___ trend of the telecommunications transportation tradeoff.
As we spend more money on technology, our travel went up.
Unlike what was expected, complex messages still need to be had face-to-face - which is critical to go over things in detail
In the beginning, communication technology is helpful, but it does not replace human to human interpersonal communication. It does, however, enhance/augment these connections.
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Moore's Law
Computational power doubles every 24 months
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Metcalfe's Law
Networking technology / interactive medium requires multiple users or to gain as many users as possible. Example: Craigslist, Yelp, GroupMe
V = U² - U / 2
V=Value :: U=Number of Users
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Examples of access or "on-demand" economy
These are examples of access or "______" economies:
Uber - ride share Wikipedia - knowledge Air-BNB - share homes
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Diffusion of Innovations
categorized people into 5 types of technology adaptors
Everett Rogers is the founder of ___ of ___.
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technology adopters
5 types of ___ ___
1. Innovators 2. Early adopter 3. Early majority 4. Late majority 5. Laggards
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bell-curve
___-curve for distribution of 5 types of adopters
1. Innovators - 2.5% 2. Early adopter - 13.5% 3. Early majority - 34% 4. Late majority - 34% 5. Laggards - 16%
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S-curve
___-___:
Take-off vs. growth speed of Innovation
Adoption of Innovation vs. time
Take-off of innovation is slow :: the adoption of innovation will be fast :: after time slowly goes by, the adoption of the technology will grow and saturate the market
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positive if innovation is superior to previous technology fulfilling same needs (do it better, cheaper, faster, more effectively), faster diffusion
positive or negative factor influencing the rate of diffusion: relative advantage
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positive extent to which innovation is consistent with past experience
positive or negative factor influencing the rate of diffusion: compatibility
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negative if difficulty is high, the slower the rate of diffusion
positive or negative factor influencing the rate of diffusion: complexity
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positive how visible/immediate is the use of innovation and seeing benefits of using technology
positive or negative factor influencing the rate of diffusion: observability
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positive if there is ability to allow users to try technology, the rate of diffusion will be positive
positive or negative factor influencing the rate of diffusion: trialability
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negative higher the price, slower the rate of diffusion
positive or negative factor influencing the rate of diffusion: price
1. face-to-face 2. video conferencing 3. telephone 4. text chat / IM 5. email/letters 6. poster
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Media Richness Theory
Theoretical argument of ___ ___ Theory:
richer media are not always better than leaner media
the media use is most effective if the richness of the media matches or fits the equivocality of the communication task
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equivocality
the degree to which a decision-making situation and information related to it are subject to multiple interpretations
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1st era
Which era of 5 eras in the history of computers and the Internet:
1954-1963
scientific and engineering applications (conduct numerical calculations, research purposes)
military focus (Cold War)
machine-specific programming languages - lack of compatibility across different machines
primitive computers by today's standards (large size, punch cards, magnetic tape storage)
pre-internet era: isolated computers (no internet)
value: do things more quickly
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2nd era
Which era of 5 eras in the history of computers and the Internet:
1964-1976
computers got connected - ARPANET constructed in 1969
new computer architecture established to differentiate business applications and scientific computations
two divisions of computer development: (1) super computers for military use/research; (2) modern, lower-end computers for business (IBM)
standardized programming languages
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3rd era
Which era of 5 eras in the history of computers and the Internet:
1977-1984
Users became involved in system development - computers became more user friendly
increasing focus on business / commercial applications
IBM's first PC was invented in 1981 - affordable, portable, easier to operate
easy-to-use operating systems and interface (Microsoft DOS)
1983: required use of IP and TCP protocols to regulate how packets were transmitted
1984: ARPANET split into two networks: ARPANET and MILNET
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internet protocol
IP
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transmission and control protocols
TCP
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4th era
Which era of 5 eras in the history of computers and the Internet:
1985-1996
PCs popularized
user-driven software and programs
commercialization of the Internet and applications
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5th era
Which era of 5 eras in the history of computers and the Internet:
1997-2005
diffusion of the internet
www growth: "web 1.0" - static websites that provide information vs interaction
search engines became a driving force because of increased information on the web
mobile computing was not "smart" yet
dot-com bubble: financial crisis - over-investment into the internet
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1990
when was WWW (world wide web) created?
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decentralized packet switching computer network
more robust, resilient, flexible than a centralized network
What is the fundamental mechanism of the computer network (internet)?
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The first Internet
Created by ARPA (Advanced Research Projects Agency)
What is ARPANET?
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Department of Defense (Pentagon)
Who founded ARPANET?
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1969
When was ARPANET (the first internet) found?
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1983 - 3rd era
What year and era required use of IP and TCP?
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1st era
What era was 1954-1963?
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2nd era
What era was 1964-1976?
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3rd era
What era was 1977-1984?
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4th era
What era was 1985-1996?
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5th era
What era was 1997-2004?
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new era
2004-now
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new era
Which era is this:
"web 2.0"
mobile communication and computing - rise of smart phones and mobile apps
cloud computing
augmented reality
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web 1.0
Web X.0 is:
focus on publishing information
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web 2.0
Web X.0 is:
focus on searching and sharing information about users and user interaction
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1969
when was the Internet created?
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1990
when was WWW created?
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1971
When was email created
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Mosaic
What is the first graphical browser
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1993
When was Mosiac created
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1994
What year did commercial users outnumber academic users 2-1
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1995
What year:
NSFNET back to research network
Internet was commercialized: AOL, Prodigy, Compuserve, Delify
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National Science Foundation Network
What is NSFNET
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reinvention
After the 5 types of technology adopters, what is the new added 6th type?
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internet
Internet vs WWW: which one is this
global network connecting millions of independent computers
decentralized
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world wide web
Internet vs WWW: which one is this
information-sharing model built on top of the internet using the HTTP protocol to transmit data.
uses browsers to access web pages linked via hyperlinks
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the "big three"
this is the "___ ___"
Artificial Intelligence Big data Cloud computing
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cloud computing
storage of data
software on the internet
performance of computational tasks away from computers taking place on servers / internet
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cloud storage
examples of ___ ___ systems:
Dropbox, Google Docs, iCloud, Box, SkyDrive
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the cloud
these are advantages of the ___:
flexibility, mobility, portability, mostly free, supports collaborative work, no need to back up work
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the cloud
cons of the ___:
dead without internet, limited storage, privacy and security
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augmented reality
the interaction of superimposed graphics, audio, and other sense enhancements over real-world environment that is displayed in real-time
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augmented reality
AR
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wearable technology and games
current application of augmented reality: apple watch, google glass, pokemon go
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unintended consequences
three types of ____ ____: 1. a positive unexpected benefit 2. a potential source of problems 3. a negative or perverse effect
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smart mobs
___ ___:
a form of self-organizing social group through technology-mediated, intelligent "emergent behavior"
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volume, velocity, variety, veracity
the four V's of Big Data
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volume
4 V's of Big Data:
scale of data, size
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velocity
4 V's of Big Data:
analysis of streaming data, network connections, trade information
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variety
4 V's of Big Data:
different forms of data - nature, source, types (videos, tweets, content)
diversified types of data
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veracity
4 V's of Big Data:
uncertainty of data about accuracy, the right kind of data
does data truthfully represent what you are collecting
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artificial intelligence (AI)
the science and engineering of making intelligent machines, especially intelligent computer programs
non-human agents think and act like humans
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artificial intelligence (AI)
components of ___ ___:
perception and cognition machine learning and reasoning planning and problem-solving communication motion and manipulation social and affective computing - ability to interact, identify emotions