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Dot diagram
Marks the position of an object on equal time intervals
Frame of Reference
Point of View from which motion is viewed
Adding perpendicular vectors
Add tip-to-tail
Components of a vector
Force H at angle T
Y component = Hsin(T)
X component = Hcos(T)
Projectile
Objects only under the influence of gravity
Horizontal and vertical motion independent
Describe motion of projectile
Vertical: a=g y=(1/2)gt²
Horizontal: a=0 x=vt
Center of Mass equation
X = (Sum of all (mx)) / (Sum of all m)
Center of Mass definition
Steady as long as center of mass is above base
Center of Mass of a system —> sums
If no external forces, COM of system must remain at rest
Equilibrium
When object is not accelerating and all forces are balanced
Contact vs Field Forces
Direct contact vs exerted at a distance
Free Body Diagram
Axis parallel to objects motion with COM representing the dot
Don’t label force components directly on FBDs
Newton‘s Third Law
All interactions happen in pairs (equal in magnitude, opposite in direction, same in kid)
(Action-Reaction Force Pairs)
Normal Force
Perpendicular to surface
Contact force when two objects touch eachother
Newton‘s First Law
Object will continue its current motion unless acted upon by a force
Newton‘s Second Law
F(net) = ma
With unbalanced force in direction of a
Mod Atwood Machine
2 body problem = two objects connected by a string
Jacob‘s Law of Tensions
There is one value of tension for the entirety of a single rope
Weight
Attraction between two centers of masses
F=mg
Force of gravity between two objects
F(g) = (Gm1m2) / r²
r = distended between two COMs
Strength of gravitational field
g = (Gm) / r²
Factor of Change Method
Plug in 1 for any variable that doesn’t change
Density
Mass/Volume
Equivalence Principle
Because of non-inertial reference frames, they feel like they’re floating (astronauts)
Inertia
How much an object resists acceleration
F=ma —> m is inertial mass
Kinetic Friction
Sliding friction between two objects
Static Friction
Rolling or no sliding interactions. Variable force depending on what’s needed but limited by a maximum
Coefficients for kinetic and static friction
μk < μs
Coefficients dependent on both the specific surfaces interacting
Friction Formula
|Ff| <= μ |FN|
FN = Normal Force
Spring constant
k. Tells us how stiff the spring is
Spring Force formula
F = kx
x = Distance stretched/compressed from equilibrium
Centripetal Acceleration
Any object moving in a circular path, a component of acceleration is directed towards the center
Objects in a circular path with constant speed, FNET towards the center
Forces perpendicular to motion vs Forces parallel to motion
Forces perpendicular change directions
Forces parallel change speed
Tangential Acceleration
Rate at which speed changes
Directed tangent to the object’s circular path
Net Acceleration in Circular Motion
Vector sum of centripetal acceleration and tangential acceleration
Equation for Net Force in Circular Motion
FNET = (mv²)/r
r = radius
v = tangential SPEED
Equation for centripetal acceleration
ac = v²/r
Centripetal acceleration = part directed towards center
v = tangential SPEED
Kepler’s Third Law
T² = ( 4π²r³ / G(mSUN) )
T = period or year
***Sideline*** The Milky Way’s diameter is 105,000 light years and its mass is around 700 billion times the mass of the sun. The average mass of a star is 2 times the mass of the sun. Using Kepler’s Third Law, we can estimate that the Milky War has around 350 billion stars. While this estimation comes from a while ago, it still holds up to today’s estimated range of stars.
Translational Kinetic Energy
Translational = change in position
Kinetic = motion
Formula for Kinetic Energy
K = (1/2)mv²
Scalar quantity in joules (J)
Defining a System
Can be a single object or a collection of objects - up to the individual
Surroundings = anything outside system (environment)
External interactions = Interactions between the system and the environment
Work
Amount of mechanical energy transferred in or out of a system
(No work = constant mechanical energy)
Not internal energy transformations
Only forces parallel to displacement to work
Work equation
W = F|| d = Fdcosθ
F|| = Force parallel to displacement
d = distance force is exerted over
W = Δk
Conservative Forces vs Nonconservative Forces
Conservative = Path-independent (Fg depends on position, not affected by path)
Field forces must be included in system to include potential energy
Nonconservative = Path-dependent (friction and air resistance)
Area under a Force v Distance graph =
Work
Work-Energy Theorem
Work = (1/2)m (Vf² - Vi²)
(Mass is constant here)
What energy does friction usually result in?
Thermal Energy —> removes heat from system/distributes it
Potential Energy
Stored energy (field forces, chemical energy)
Elastic Potential Energy
Potential energy of an ideal spring - comes from stretching or compressing from rest length at equilibrium
Hooke’s Law
F = kx
k = spring constant with units of N/m
Equation for Elastic Potential Energy (Us)
Us = (1/2)(k)(Δx)²
Gravitational Potential Energy
Associated with the position of an object in a gravitational field.
To appear, both object and Earth/planet must be included in system
Equation for Local Gravitational Potential Energy (Ug)
Ug = mgh
g = gravitational field strength
h = height/vertical position
***It’s up to you to decide where GPE = 0 (h = 0). Ground is usually used.
***Large change in h might require different g value for strength, required multiple equations for Ug
Equation for large-scale Gravitational Potential Energy (Ug)
Ug = -(Gm1m2)/r
Ug is zero when r = infinity
-Ug because we place Ug = 0 where r = infinity.
Khan Academy Explaination:
When dealing with gravitational potential energy over large distances, we typically make a choice for the location of our zero point which may seem counterintuitive. We place the zero point of gravitational potential energy at a distance \[r\] of infinity. This makes all values of the gravitational potential energy negative.
It turns out that it makes sense to do this because as the distance \[r\]becomes large, the gravitational force tends rapidly towards zero. When you are close to a planet you are effectively bound to the planet by gravity and need a lot of energy to escape. Strictly you have escaped only when \[r=\infty\], but because of the inverse square relationship, we can reach an asymptote where gravitational potential energy becomes very close to zero. For a spacecraft leaving earth, this can be said to occur at a height of about \[5\cdot 10^7~\]meters above the surface which is about four times the Earth's diameter. At that height, the acceleration due to gravity has decreased to about 1% of the surface value.
Common Types of Mechanical Energy
Kinetic Energy
Gravitational Potential Energy
Spring Potential Energy
Energy Bar Charts
Representation of amounts of included energy at different points in time of the motion. If system is defined right, total energy of each chart will be equal
Systems with only conservative forces follow law of conservation of energy
Derive an equation that uses _ to define _ (Energy)
Set beginning energy equal to final energy using specified variables
Power
Rate at which work is done/energy changes with units of Watt (W)
Power Equation
Pavg = W/Δt = ΔE/Δt
P = Fv
Linear Momentum equation (p)
p = mv
Vector value
Newton’s First Law relating to Momentum
Change in momentum requires an FNET or change in mass
Impulse equation (J)
J = FΔt
J = Δp = pf - pi
Units of Newton seconds (Ns)
Area under a Force v Time graph =
Impulse
Impulse-Momentum Theorem
FavgΔt = pf - pi
Basically Newton’s Second Law if external force constant
Impulse = change in momentum
Impulse = Force times time
Total momentum is constant if
it’s in an isolated system with no external interactions
Momentum of a two-block system
Represent the momentum of the center of mass of the two objects
Velocity of the center of mass equation (vcm)
vcm = Σ(mivi) / Σmi
Vcm = (Sum of all momentums)final or initial / (sum of all masses)final or initial
Units of momentum (p)
kgm / s