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Advanced Flashcards
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Swan
On go, riders will fish then curl back slant the opposite direction.
Scale
On the first go, fish in the direction said. On the second go, fish the opposite direction.
Shark
On the first go, fish in the direction called. On the second go, ribbon the opposite direction.
Ruffle
On the first go, ribbon in the direction said. On the second go, ribbon the opposite direction.
Sword
On the first go, slant in the direction called. On the second go, ribbon the same direction.
Tackle
A twist, but riders curl one direction then fish the other direction.
Twist: Odds will fate the direction called while evens fate the opposite direction.
Fish: A 225 degree curl resulting in a back slant going the opposite direction of the curl.
Twist Tie
A twist, but riders curl one direction then ribbon the other direction.
Ribbon: A 315 degree curl resulting in a slant going the opposite direction of the curl.
Rumble
On go odds do a normal triple curl, and evens do a reversed triple curl.
The trot curl should be aligned if the move is perfectly timed by all riders.
Triple curl: Walk curl, trot curl, and canter curl that happen immediately after each other in the same direction.
Obi
Twist, wave, twist, wave, all in the direction called with each go.
Twist: Odds will fate the direction called while evens fate the opposite direction.
Wave: Odds will curl the direction called while evens curl the opposite direction.
Mel
On the first go odds will curl comb, and evens will do a normal comb. On the second go the evens will curl away from their lead to bring both lines into one comb.
Mickey
A thread, but odds fate on the first go and evens curl on the second go. Evens will end up in front of odds.
Thread: Odds go on the first go, while evens go on the second.
Fate: A curl in the direction called followed up by a curl in the opposite direction.
Minnie
A thread, but odds fate on the first go and evens mist on the second go. This will create split lines heading in opposite directions.
Mist: A curl in the direction called followed by a curl over in the opposite direction.
4Leaf
Clover but in split directions, odds going the direction called and evens going the opposite direction.
The keyholes should be done in a walk.
Odds will keyhole right (to comb left), left, left, right.
Evens will keyhole left (to comb right), right, right, left.
On the last keyhole the line should end merged together.
Clover: 4 keyholes in a right, left, left, right pattern (or vise versa).
Combo
Curl over the direction called, then curl the opposite direction, and then curl over the original direction called back into one line.
Curl over left, curl right, curl over left to merge the line. All done at a walk.
Pearl
On the first go, trot curl over. On the second go, canter curl the opposite direction, then trot curl over immediately after in the same direction.
Salsa
Revolve, but odds cut left and evens keyhole left.
Stay in a trot throughout the entirety of the move.
Follow the basic rules of a revolve (check half and full revolve in Intermediate).
Tango
Revolve, but odds keyhole left and evens curl comb left.
Stay in a trot throughout the entirety of the move.
Follow the basic rules of a revolve (check half and full revolve in Intermediate).
Waltz
Revolve, but odds curl left and evens retreat curl left, resulting in couples.
Stay in a trot throughout the entirety of the move.
Follow the basic rules of a revolve (check half and full revolve in Intermediate).
Rumba
At a revolve, fate towards your partner.
Stay in a trot throughout the entirety of the move.
Follow the basic rules of a revolve (check half and full revolve in Intermediate).
Atomic
While in a waterfall, walk curl out, then trot curl over in to merge the line.
Rail Shift
From waterfall alignment, riders curl over in gradually, finishing straight in reverse order.
Should be done in a trot.
Imagine you are simply swapping lines with the other side.