AP Psychology Unit 2: Cognition

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79 Terms

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Perception

The process by which sensory information is organized and interpreted, allowing us to recognize meaningful objects and events.

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Bottom-up processing

Information processing that begins with sensory receptors and works up to the brain's integration of sensory information. It relies purely on data from the environment.

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Top-down processing

Information processing guided by higher-level cognitive processes, such as experience and expectations, to interpret sensory input.

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Schema

A cognitive framework or concept that helps organize and interpret information based on prior knowledge and experience.

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Perceptual set

A mental predisposition to perceive one thing and not another, influenced by expectations, experience, and context.

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Gestalt psychology

A psychological approach emphasizing our tendency to integrate pieces of information into meaningful wholes.

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Closure

A Gestalt principle stating that people tend to fill in gaps in incomplete images to perceive a complete object.

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Figure and ground

The organization of the visual field into objects (figures) that stand out from their surroundings (ground).

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Proximity

A Gestalt principle stating that objects close to one another tend to be perceived as a group.

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Similarity

A Gestalt principle stating that objects that share similar features (e.g., color, shape, texture) tend to be perceived as part of the same group.

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Attention

The cognitive process of selectively concentrating on specific information while ignoring other stimuli.

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Selective attention

The ability to focus on a particular stimulus while filtering out distractions.

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Cocktail party effect

The ability to focus on one auditory stimulus example a conversation while filtering out background noise yet still being able to notice personally relevant information like your name

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Inattentional blindness

The failure to see visible objects when attention is directed elsewhere.

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Change blindness

A failure to detect significant changes in a visual scene due to a lack of attention.

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Binocular depth cues

Depth cues that require the use of both eyes to perceive depth.

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Retinal disparity

A binocular cue for perceiving depth based on the slight difference in images between the two eyes.

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Convergence

The binocular key for depth perception in which the eyes move inward to focus on a close object

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Monocular depth cues

Depth cues that require only one eye, helping us perceive depth in a flat image.

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Relative clarity

A monocular cue where distant objects appear hazier than closer objects due to atmospheric interference.

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Relative size

A monocular cube in which smaller objects are perceived as farther away than larger objects of the same type

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Texture gradient

A monocular cue where objects that are closer have more detailed texture than those further away.

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Linear perspective

A monocular cue where parallel lines appear to converge in the distance.

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Interposition

A monocular queue, where objects that block other objects are perceived as closer

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Apparent movement

The illusion of movement in a stationary object due to visual cues (e.g., the phi phenomenon in flashing lights).

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Prototypes

A mental image or best example of a category, helping in the classification of new objects.

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Schemas

Cognitive structures that organize knowledge and guide information processing.

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Assimilation

Incorporating new information into existing schemas without changing them (Piaget).

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Accommodation

Adjusting or creating new schemas in response to new information (Piaget).

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Algorithms

Step-by-step procedures that guarantee a correct solution to a problem.

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Heuristics

Simple thinking strategies or mental shortcuts used to make decisions quickly.

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Representativeness heuristic

Judging the likelihood of something based on how well it matches a prototype, often leading to errors.

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Availability heuristic

estimating the likelihood of events based on how easily examples come to mind

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Mental set

The tendency to approach a problem in a familiar way, even if a different method would be more effective.

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Priming

The activation of certain associations in memory, often unconsciously influencing perception and behavior.

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Framing

The way an issue is presented, affecting decision-making and judgment.

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Gambler's fallacy

The belief that past random events influence future outcomes in independent situations (e.g., 'I lost five times, so I must win next').

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Sunk-cost fallacy

The tendency to continue investing in something due to prior investment, despite current losses.

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Executive functions

higher order, cognitive processes, including planning decision making and impulse control

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Creativity

The ability to produce novel and valuable ideas.

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Divergent thinking

Expanding the number of possible solutions to a problem (e.g., brainstorming).

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Convergent thinking

narrowing down multiple possibilities to determine the single best solution

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Functional fixedness

The tendency to perceive objects only in their usual functions, limiting problem-solving ability.

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Storage

The retention of encoded information over time.

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Retrieval

The process of accessing stored information from memory.

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Explicit memory

Memory of facts and experiences that one can consciously recall.

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Episodic memory

Memory for personal experiences and specific events.

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Semantic memory

Memory for general knowledge and facts.

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Implicit memory

Retention of learned skills or conditioning without conscious awareness.

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Procedural memory

A type of implicit memory related to skills and habits example riding a bike

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Prospective memory

Remembering to perform a future task.

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Long-term potentiation

A biological process where repeated stimulation strengthens neural connections, aiding memory formation.

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Working memory model

A model that explains short-term memory as an active processing system.

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Sensory memory

The immediate, brief recording of sensory information before it is processed.

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Iconic memory

Visual sensory memory, lasting a fraction of a second.

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Echoic memory

Auditory sensory memory, lasting a few seconds.

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Levels of processing model

Theory stating that deeper processing of information leads to better retention.

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Mnemonic devices

Memory aids that use imagery and organization.

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Method of loci

A mnemonic strategy using visualization of familiar places to recall information.

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Chunking

Grouping information into meaningful units to enhance memory.

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Hierarchies

Organizing information into categories and subcategories to improve recall.

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Spacing effect

The tendency for distributed practice to yield better long-term retention than massed practice.

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Maintenance rehearsal

Repeating information to keep it in short-term memory.

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Elaborative rehearsal

Connecting new information to existing knowledge to aid long-term retention.

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Retrograde amnesia

Inability to recall past memories due to brain injury.

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Anterograde amnesia

Inability to form new memories due to brain damage.

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Retrieval cues

Stimuli that aid memory recall.

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Mood-congruent memory

The tendency to recall experiences that match one's current mood.

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State-dependent memory

The tendency to recall information better when in the same physiological or emotional state as when it was encoded.

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Forgetting curve

Ebbinghaus' graph showing the decline of memory retention over time.

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Encoding failure

The inability to store information in long-term memory due to lack of attention.

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Proactive interference

When old information disrupts the recall of new information.

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Retroactive interference

When new information disrupts the recall of old information.

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Misinformation effect

The distortion of memory due to misleading post-event information.

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g (general intelligence)

Spearman's idea that intelligence is a single factor influencing multiple cognitive abilities.

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Intelligence quotient (IQ)

A numerical measure of intelligence based on standardized tests.

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Flynn Effect

The observed increase in average IQ scores over generations.

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Fixed mindset

The belief that intelligence is static and unchangeable.

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Growth mindset

The belief that intelligence can develop with effort and learning.