Chapter 2: MGTA01 (Textbook Notes)

5.0(1)
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/19

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

20 Terms

1
New cards

Profit and Customer Satisfaction

Businesses must aim to both gain profits and satisfy customers as these two aspects are interdependent.

2
New cards

Product

Refers to what a purchaser expects to receive or believes they are getting when making a purchase from an individual or organization.

3
New cards

Public Sector Organization

An organization owned or funded by the government, with about 20% of the working population employed in this sector.

4
New cards

Private Sector

The part of the economy managed by private individuals primarily to make a profit.

5
New cards

Goods

Tangible products that can be seen and touched.

6
New cards

Services

Intangible products that are experienced rather than seen or touched.

7
New cards

Immediacy

The quality that makes something important or relevant because it is happening at that moment.

8
New cards

High-contact Services

Services that necessitate personal interaction with the customer, like nursing homes or haircuts.

9
New cards

Low-contact Services

Service operations that do not require direct interaction with the customer, such as internet banking or fast food.

10
New cards

Customization

The characteristic of a service where each customer desires a unique delivery.

11
New cards

Diversification

Owning a wide range of investments to reduce risk, akin to not putting all your eggs in one basket.

12
New cards

Value Proposition

The reason why customers should buy from a particular business.

13
New cards

Function

The intended purpose of a product, such as transport for a car or night accommodations for a hotel.

14
New cards

Features

Additional attributes that enhance the usefulness or experience of a product.

15
New cards

Benefits

Advantages derived from purchasing a product, like a sense of achievement or social status.

16
New cards

Value

The worth or importance of a product, often in terms of usefulness, desirability, or financial value.

17
New cards

Consumer Products

Items bought by end-users for personal use, like cereal.

18
New cards

Industrial Products

Parts, ingredients, or materials purchased by businesses to create consumer products.

19
New cards

Product Life Cycle

The stages a product goes through from introduction to decline as consumer preferences change.

20
New cards

Research and Development (R&D)

The process of seeking innovations and ideas for the next generation of products.