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Change Blindness
inability to notice changes to visual scene which in retrospect seems obvious
Attention
concentration of mental effort on sensory or mental event
Selective Attention
Focusing on Specific information while ignoring other distractions
Divided Attention
Attempting to process multiple sources of information simultaneously
inattention blindness
Failing to notice fully visible, unexpected object when attention is engaged on another task - attention is necessary for conscious perception
Attention spotlight
mental spotlight that can be moved around the field of vision, highlighting objects for detailed process
limited scope
can be shifted
information within the spotlight is processed more effectively
Salience
objects that stand out and readily draw attention
The blinding problem
challenges how the brain combines an object’s individual features which are often processed independently in seperate brain areas to create a single coherent perception of that object
Illusory Conjunctions
error in binding where features of an object are incorrectly combined resulting in a a perceived object that does not exist in reality.
Feature integration theory
Explains how we perceive objects as a unified whole by proposing two stages of processing
Pre-attentive stage - feature are processed automatically, rapidly and in parallel across the visual field, attention is not required
Focused Attention Stage - Attention is serially directed to specific locations, glue features together at that location to create coherent object
Feature Search
If target can be identified by single unique feature, it will stand out and be processed i the pre-attentive stage. search time is fast and largely independent of the number of distractors
Conjunction Search
If target is defined by a combination of features, attention is required to bind features. search is slower and serial, increasing the number of distraction also slows process further
Geons - geometric ions
proposes that objects are recognised by decomposing them into basic 3d shapes called geons
View dependant theories
proposes that objects are recognised by comparing incoming visual input to multiple stored views of the object. Recognition is easier when the object is seen from a familiar view point
Motion Perception
provides crucial information about objects, and helps to navigate the enviornment
Motion is processed primarily in the middle temporal area(V5)
Real Motion
Physical movement of an object from one position to another
Apparent Movement
Perception of motion created y static images presented sequentially with breif intervals
Induced motion
Occurs when stationary object appears to be moving due to movement of surrounding background or frame
Motion aftereffects
When you view motion in one direction for too long, and then look at a stationary object, will then appear to be moving in the opposite direction
Retinal image vs head/eye movement
distinguishes movement between object movement and movement of your head and eyes
Image-retina system - detects changes in retinal image as object moves across the retina, this system is active when your eyes are stationary and an object moves
Eye head system - Accounts for motion generated by our own movements
Aperture problem
individual motion-sensitive neurons that can only see a small portion of the visual field through their receptive field. when moving line or object is viewed through small aperture, the perceived direction of motion is ambiguous because the the end line are not visible.
a single neuron cannot determine the entire objects true direction
is solved by integrating information from multiple motion sensitive neurons with different receptive fields
Trichromatic theory of colour vision
Proposes that colour vision is based on the activity of three different types of cone photoreceptors in the retina, each maximally sensitive to a different range of wavelengths
short cones - most sensitive to blue
Medium cones - most sensitive to green
Long cones - most sensitive to red
colour perception is determined by the ratio of activity across these three cone types
supported by colour matching(Mixing primary colours) and colour deficiency(colour blindness)
limitations - afterimages, complementary colours
is the initial processing
Opponent process theory of colour
proposes that coloour vision is mediated by three opponent system in the visual system, which respond to pairs of colours in an opposing manner
Red-green system - green and red as opposites
Blue-Yellow - blue and yellow as opposites
Black and White - lightness and darkness
supported by afterimages and inability to mix certain colours e.g redish green
occurs in the lateral geniculate nucleus
Colour constancy
ability to perceive an objects colour as remaining constant even under different lighting which influences the wavelengths
Chromatic Adaption - Habituation
Prolonged exposure to a specific light source causes the cones to sensitive to that wavelength to become less sensitive that helps balance out the colour contrast
Discounting the Illuminant
visual system estimates the colour of the light source and adjusts its perception of the object accordingly. allows perceived object as true colour regardless of ambient light
Simultaneous contrast
the appearance of colour is affected by the colours surrounding it
depth perception
our retina processes information in 2D, and allows us to perceive the world in 3D to accurately judge distances
brain uses various cues to infer depth from the 2D retinal image.
Oculomotor Cues
cues that rely on muscular movements of our eyes
convergence - inward turning of the eye when we focus on a nearby object. uses the degree of convergence to judge the distance. Higher convergence = closer object
Accomodation - change in shape of the lens to focus on objects at different distances. Muscular signals related to change are used to infer distance
Limitations - these cues are only affective for objects within arms reach (2m) and are not strong depth cues
Monocular Cues / Pictorial Cues
cues that can be perceived with only one eye and are often used in 2D images or paintings to create illusion of depth
occlusion/interposition - partial blocking of object, to show one that it is further away. Strongest cue
Relative height - objects that are higher in optical are perceived to be further away
Relative size - when object are the same size, the perceived smaller one is further away
perspective convergence/linear perspective - parallel lines appear to converge at a distance, the closer the further away
Familiar size - known actual size used to estimate the distance away
Atmospheric Perspective - distant objects appear more densely packed the further away they are
Texture Gradient - Regularly spaced elements appear more densely packed the further away they are
Shadows
Motion based monocular cues
Motion parallax - when moving, close objects appear to be moving rapidly in the opposite direction, while far away objects move slowly in the same direction or remain relatively stationary
Binocular cues - Binocular disparity
the slight difference in the retinal image of the same object by the left and right eye
Horopter - an imaginary arc passing through the fixation point, when objects fall on corresponding points in both eyes on this arc, there is zero disparity in the image
non-corresponding points - disparity between the image in both eyes
crossed disparity - occurs for objects closer than the horopter
uncrossed disparity - object is farther than the horopter
binocular cues - stereopsis
vivid 3D perception of depth that result form the brain combining the two slightly different retinal images
Size Perception
ability to perceive objects actual size despite varying retinal image size due to differing distance
Pinna
visible part of the ear that helps localise sound
Auditory Canal
directs sound waves to the ear drum
Tympanic Membrane/ ear drum
Vibrates in response to sound waves
Ossicles
Three small bones that amplify and transmit vibrations frim the eardrum to the inner ear
Cochlea
fluid filled, snail shaped structure containing the organ of corti which houses hair cells
Hair cells
hair cells - sensory receptors that convert mechanical vibrations into electrical signals
inner hair cells - primarily responsible for transmitting sound information to the brain
Outer hair cells - Ameliorate the transduction process and amplify the vibration of the basilar membrane increasing the sensitivity and sharpness of tuni
Basilar Membrane
vibrates in response to sound waves with different frequencies causing maximal vibration at different locations along its length
Auditory Pathway
Neural signals from the cochlea travel via the auditory nerve to the brain stem then to the thalamus and finally to the primary auditory cortex in the temporal lobe
Place theory
the pitch we perceive is determined by specific place on the basilar membrane that is maximally stimulated by sound wave.
Temporal coding
The pitch we perceive is determined by the rate of neural firing in the auditory nerve which matches the frequency of the sound wave.
Phase locking - neurons fires at a specific phase of the sound wave
Volley Principle - groups of neurons fire in volleys to represent higher frequencies even if the individual neurons cannot fire that fast
Azimuth/horizontal plane
determines by biaural cues/ both ears
interaural time difference - difference in the time it takes for sound to reach each ear - effective for low frequencies
Interaural level differences - the difference in sound intensity reaching each ear. effective for high frequencies
Elevation/ vertical plane
determined by monoaural cues/ one ear
spectral cues - the pinna, modifies the frequency spectrum of incoming soinds differently depending on their elevation, creating characteristic notches in the sound frequency profile
Precedence Effect
Sound that is presented from two sources with a slight delay between them, simulation direct and indirect sound, listener perceives the sound as only coming for the first source which prevents echoes and allows us to localise sounds accurately in reverberant environments