Midterm Review

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120 Terms

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Significant Figure Rules

estimate one sig fig past smallest division on measuring device; every non-zero digit is significant; zeros between non-zeros are significant; leftmost zeros in front of non-zeros are not significant; zeros past a number to the right of a decimal are significant; zeros before understood decimals are not significant; zeros before indicated decimal are significant; counts and exact quantities are significant

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Length Units

SI- meter (m)

CGS- centimeter (cm)

BE- foot (ft)

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Mass units

SI- kilogram (kg)

CGS- gram (g)

BE- slug (sl)

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Time units

SI- second (s)

CGS- second (s)

BE- second (s)

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Adding and Subtracting Sig Figs

retain as many places to the right of the decimal as the original number with the least places after the decimal

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Multiplying and Dividing with Sig Figs

retain as many sig figs as the original number with the least

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Scientific Notion

shorthand for writing really big or really small numbers; * 10number

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Scalars

quantitiy that only needs a magnitude (number with unit)

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Scalars examples

time, temperatuer, mass, length, speed, distance

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vectors

a quantity that needs a magnitude (number with a unit) and a direction to be complete

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vectors examples

force, velocity, acceleration, displacement

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resultant

R with arrow on top; result of combining two or more vectors

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How do you calculate the resultant?

use a graph method by drawing the each vector and placing the tail of each next to the head of the previous; measure the angle and resultant OR vector component method to find x-component and y-component and using Pythagoras theorem to find resultant

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equilibrant

RE with arrow on top; vector equal in magnitude to, but in the opposite direction of, the resultant

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How do you calculate the equilibrant?

keep same magnitude of resultant and put in opposite direction; ex. south of East turns into North of West

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Kinematics

study of motion

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Speed

rate of change in distance; scalar quantity; no particular direction can be assigned; d/t

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Distance

length between objects or points without regard to direction

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Displacement

s; distances that have a specific direction; sign indicates direction of displacement (- is left or down)

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Displacement Unit

SI- m

CGS- cm

BE- ft

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Velocity

v; rate of change in displacement; vector quantity; NEED to specifiy a direction

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Velocity Units

SI- m/s

CGS- cm/s

BE- ft/s

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Instantaneous Velocity

rate of change in displacement (or distance) at a given instant

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Acceleration

rate of change in velocity; vector quantity; points in direction of the CHANGE in velocity (speeding up and slowing down)

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Acceleration Units

SI- m/s²

CGS- cm/s²

BE- ft/s²

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Kinematics equation for constant acceleration

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Position vs. Time Graphs

The slope is equal to velocity; If linear, v is constant (i.e. no acceleration); If linear and horizontal the object is stationary (i.e. the speed is zero); If linear, horizontal, and along the x-axis, the object is stationary at the origin; If the graph is not linear, the object’s velocity is changing. (i.e. the object is accelerating)  The slope of the tangent line is equal to instantaneous velocity

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Velocity vs. Time Graphs

The slope is equal to acceleration; If linear, a is constant (i.e. constant acceleration); If linear and horizontal the object is not accelerating (i.e. the speed is constant); If linear, horizontal, and along the x-axis, the object is stationary; If the graph is not linear, the object’s acceleration is varying; The slope of the tangent line is equal to instantaneous acceleration

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Free Fall

object falls accelerating only because of gravity; outside forces like air resistance are neglected

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Acceleration due to Gravity

Everything is accelerated towards earth at the same constant rate.  For every second of freefall, an object speeds up 9.80m/s (usually negative); AP CB uses 10m/s²

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Variables for two dimension kinematics

components of variables with x and y subscripts

<p>components of variables with x and y subscripts</p>
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How do you use trig to resolve quantities into components?

use trig (cos and sin) to split the quantity into components; solve for opposite and adjacent

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Projectiles

any object that moves through air or space and is acted only by gravity (neglect air resistance/wind); ax = 0 m/s² and ay = -9.80 m/s²

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Horizontal Projectile

a projectile that is launched with no initial upward angle; ex: rolling an object off of a table; voy = 0 m/s

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Horizontal Projectile mathematically manipulate

know that ax = 0 m/s², voy = 0 m/s, and ay = -9.80 m/s²; use equations to solve

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Vertical Projectile

a projectile that is launched with an initial upward angle; ex: cannonball being fired; has vox and voy

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Vertical Projecile mathematically manipulate

know ax = 0 m/s² and ay = -9.8 m/s²; usually will be given angle and initial velocity or just the initial velocity components; use equations to solve

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Relative Velocity frame of reference

the velocity of an object is relative to the observer

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Relative velocity 1-D situations

vpg = vpe + veg; add if going in the same direction; make one negative if going in different directions

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Relative Velocity 2-D situations

vps = vpr + vrs; need to use pythagorean theorem and have angles to solve using equations

<p>v<sub>ps</sub> = v<sub>pr</sub> + v<sub>rs</sub>; need to use pythagorean theorem and have angles to solve using equations</p>
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Forces
pushes or pulls on an object
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Contact Forces
there needs to be contacts for the force to cause motion; ex: friction, lift, air resistance
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Non-Contact Forces
no contact is necessary for motion to occur; ex: gravity, magnetism
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Newton’s 1st Law of Motion name
Law of Inertia
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Newton’s 1st Law of Motion stated
an object in motion will remain in motion, an object at rest will remain at rest, unless acted upon by a net external force
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Newton’s 1st Law of Motion net force
ΣF; vector sum of all forces
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Newton’s 1st Law of Motion mass
intrinsic value that is a quantitative measure of inertia (doesn’t change based on where we are)
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Newton’s 1st Law of Motion Inertia
tendency for an object to remain in its state of either motion or rest
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Newton’s 2nd Law of Motion name
Law of Acceleration
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Newton’s 2nd Law of Motion Stated
when a net external force, ΣF, is applied to a mass, m, it imparts acceleration a; ΣF=ma = kg*m/s² = Newton (N)
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Newton’s 2nd Law of Motion units

Si- kg, m/s², Newton

CGS- gram, cm/s², dyme (dyn)

BE- slug, ft/s², lb

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Newton’s 2nd Law of Motion Free Body Diagram
diagram that represents the forces acting on a single object; place a dot to represent the object, construct an xy axis with the dot as the origin, and draw and label forces using size appropriate arrows
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Newton’s 3rd Law of Motion name
Law of Reciprocal Actions
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Newton’s 3rd Law of Motion stated
when one body exerts a force on another body, the second body exerts a force equal in magnitude but opposite in direction to first
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Newton’s 3rd Law of Motion examples
swimming
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Newton’s Law of Universal Gravitation stated

every particle in the universe exerts an attractive force on every other particle based on Fg= (G*m1m2)/r²

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Newton’s Law of Universal Gravitation equation

Fg = (G * m1m2)/r²; Fg- force due to gravity; G- universal gravitational constant; m1- mass of object 1; m2- mass of object 2; r- distance between the object’s centers

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Universal Gravitational Constant
6.67 × 10^-11 Nm²/kg²
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Significance of [G(m/r²)]

acceleration due to gravity; determines the gravity of a planet; is Fg = m * g when objects are close to a planet’s surface

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Pound → Newton
1 lb → 4.45N
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Kilogram → Newtons
kg * gravity
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Normal Force (FN)

a component of force that a surface in contact with something exerts perpendicular to itself; opposite of gravity; without it we would accelerate downwards; if resting on horizontal, non-accelerating surface, FN = Fg

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Apparent Weight

weight displayed that is different than Fg that arises from either acceleration or a non-horizontal surface; FN = Fg + Fapplied = mg + ma; ex: elevator

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Friction
component of force that acts parallel to a surface and opposes motion
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Static Friction definition

Fs; force that must be overcome to set an object into motion; depends on coefficient of static friction and amount of Normal Force present

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Static Friction equation

Fsmax = μs FN

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Static Friction coefficient

μs; dependent on surfaces in contact

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Kinetic Friction definition

FK; force that must be overcome to keep an object in motion; depends on coefficient of kinetic friction and amount of Normal Force present

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Kinetic friction equation

Fk= μKFN

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Kinetic Friction coefficient

μK; dependent on surfaces in contat

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Friction on an incline Fg ≠ FN

FN = F⊥

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Fperpendicular (⊥)
= Fg cos()
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Fparallel (∥)
=Fgsin()
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sum of forces (ΣF) in equilibrium
ΣF = 0N; the object is either stationary or moving at a constant velocity
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Acceleration in equilibrium
a = 0m/s²; the object is either stationary or moving at a constant velocity
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sum of forces (ΣF) in non-equilibrium
ΣF ≠ 0N; the object is accelerating or decelerating
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acceleration in non-equilibrium
a ≠ 0m/s²; the object is accelerating or decelerating
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work
done when a force (F) creates a displacement (s)
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work in same direction equation
W = Fs or W = ∆K
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work in different directions equation

W = Flls; W = Fcos(angle)s

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work units

SI- J = N * m

CGS- erg = Dyne * cm

BE- ft * lb

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work energy theorem
when work is done on something, its kinetic energy changes
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work energy theorem equation

W = ΔK; derived from F = ma where a is replaced by (v²-vo²)/2s

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kinetic energy
energy of motion
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kinetic energy equation

K = ½ m v²

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kinetic energy unit (SI)
J
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gravitational potential energy
U; energy of position (energy based on a position above a reference level)
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gravitational potential energy equation
U = mgh
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gravitational potential energy unit (SI)
J
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gravitational potential energy is related to work done by
gravity; Wg = -ΔU becomes Wg = mgh0 - mgh
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spring force
Hooke’s Law; force that opposes the stretching or compressing (restoring force)
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spring force equation

Fspring= -k∆x; k is spring constant and ∆x is change in length

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spring force unit
N
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spring constant
k; changes based on the spring
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spring constant unit
N/m
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spring potential energy

equal to the work done by spring; W = F * d changes into W = ½kx * x and then to Uspring = ½ k x2

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mechanical energy
E, the sum total of kinetic and potential energy
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mechanical energy equation
E = U + K
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conservative force
a force that does not net work if there is no displacement; ex: gravity
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conservation of mechanical energy
if there is no non-conservative work done, mechanical energy is conserved; used for finding final or initial heights or speeds