Midterm Review

studied byStudied by 0 people
0.0(0)
learn
LearnA personalized and smart learning plan
exam
Practice TestTake a test on your terms and definitions
spaced repetition
Spaced RepetitionScientifically backed study method
heart puzzle
Matching GameHow quick can you match all your cards?
flashcards
FlashcardsStudy terms and definitions

1 / 119

120 Terms

1

Significant Figure Rules

estimate one sig fig past smallest division on measuring device; every non-zero digit is significant; zeros between non-zeros are significant; leftmost zeros in front of non-zeros are not significant; zeros past a number to the right of a decimal are significant; zeros before understood decimals are not significant; zeros before indicated decimal are significant; counts and exact quantities are significant

New cards
2

Length Units

SI- meter (m)

CGS- centimeter (cm)

BE- foot (ft)

New cards
3

Mass units

SI- kilogram (kg)

CGS- gram (g)

BE- slug (sl)

New cards
4

Time units

SI- second (s)

CGS- second (s)

BE- second (s)

New cards
5

Adding and Subtracting Sig Figs

retain as many places to the right of the decimal as the original number with the least places after the decimal

New cards
6

Multiplying and Dividing with Sig Figs

retain as many sig figs as the original number with the least

New cards
7

Scientific Notion

shorthand for writing really big or rally small numbers; * 10number

New cards
8

Scalars

quantitiy that only needs a magnitude (number with unit)

New cards
9

Scalars examples

time, temperatuer, mass, length, speed, distance

New cards
10

vectors

a quantity that needs a magnitude (number with a unit) and a direction to be complete

New cards
11

vectors examples

force, velocity, acceleration, displacement

New cards
12

resultant

R with arrow on top; result of combining two or more vectors

New cards
13

How do you calculate the resultant?

use a graph method by drawing the each vector and placing the tail of each next to the head of the previous; measure the angle and resultant OR vector component method to find x-component and y-component and using Pythagoras theorem to find resultant

New cards
14

equilibrant

RE with arrow on top; vector equal in magnitude to, but in the opposite direction of, the resultant

New cards
15

How do you calculate the equilibrant?

keep same magnitude of resultant and put in opposite direction; ex. south of East turns into North of West

New cards
16

Kinematics

study of motion

New cards
17

Speed

rate of change in distance; scalar quantity; no particular direction can be assigned; d/t

New cards
18

Distance

length between objects or points without regard to direction

New cards
19

Displacement

s; distances that have a specific direction; sign indicates direction of displacement (- is left or down)

New cards
20

Displacement Unit

SI- m

CGS- cm

BE- ft

New cards
21

Velocity

v; rate of change in displacement; vector quantity; NEED to specifiy a direction

New cards
22

Velocity Units

SI- m/s

CGS- cm/s

BE- ft/s

New cards
23

Instantaneous Velocity

rate of change in displacement (or distance) at a given instant

New cards
24

Acceleration

rate of change in velocity; vector quantity; points in direction of the CHANGE in velocity (speeding up and slowing down)

New cards
25

Acceleration Units

SI- m/s²

CGS- cm/s²

BE- ft/s²

New cards
26

Kinematics equation for constant acceleration

<p></p>
New cards
27

Position vs. Time Graphs

The slope is equal to velocity; If linear, v is constant (i.e. no acceleration); If linear and horizontal the object is stationary (i.e. the speed is zero); If linear, horizontal, and along the x-axis, the object is stationary at the origin; If the graph is not linear, the object’s velocity is changing. (i.e. the object is accelerating)  The slope of the tangent line is equal to instantaneous velocity

New cards
28

Velocity vs. Time Graphs

The slope is equal to acceleration; If linear, a is constant (i.e. constant acceleration); If linear and horizontal the object is not accelerating (i.e. the speed is constant); If linear, horizontal, and along the x-axis, the object is stationary; If the graph is not linear, the object’s acceleration is varying; The slope of the tangent line is equal to instantaneous acceleration

New cards
29

Free Fall

object falls accelerating only because of gravity; outside forces like air resistance are neglected

New cards
30

Acceleration due to Gravity

Everything is accelerated towards earth at the same constant rate.  For every second of freefall, an object speeds up 9.80m/s (usually negative); AP CB uses 10m/s²

New cards
31

Variables for two dimension kinematics

components of variables with x and y subscripts

<p>components of variables with x and y subscripts</p>
New cards
32

How do you use trig to resolve quantities into components?

use trig (cos and sin) to split the quantity into components; solve for opposite and adjacent

New cards
33

Projectiles

any object that moves through air or space and is acted only by gravity (neglect air resistance/wind); ax = 0 m/s² and ay = -9.80 m/s²

New cards
34

Horizontal Projectile

a projectile that is launched with no initial upward angle; ex: rolling an object off of a table; voy = 0 m/s

New cards
35

Horizontal Projectile mathematically manipulate

know that ax = 0 m/s², voy = 0 m/s, and ay = -9.80 m/s²; use equations to solve

New cards
36

Vertical Projectile

a projectile that is launched with an initial upward angle; ex: cannonball being fired; has vox and voy

New cards
37

Vertical Projecile mathematically manipulate

know ax = 0 m/s² and ay = -9.8 m/s²; usually will be given angle and initial velocity or just the initial velocity components; use equations to solve

New cards
38

Relative Velocity frame of reference

the velocity of an object is relative to the observer

New cards
39

Relative velocity 1-D situations

vpg = vpe + veg; add if going in the same direction; make one negative if going in different directions

New cards
40

Relative Velocity 2-D situations

vps = vpr + vrs; need to use pythagorean theorem and have angles to solve using equations

<p>v<sub>ps</sub> = v<sub>pr</sub> + v<sub>rs</sub>; need to use pythagorean theorem and have angles to solve using equations</p>
New cards
41

Forces

pushes or pulls on an object

New cards
42

Contact Forces

there needs to be contacts for the force to cause motion; ex: friction, lift, air resistance

New cards
43

Non-Contact Forces

no contact is necessary for motion to occur; ex: gravity, magnetism

New cards
44

Newton’s 1st Law of Motion name

Law of Inertia

New cards
45

Newton’s 1st Law of Motion stated

an object in motion will remain in motion, an object at rest will remain at rest, unless acted upon by a net external force

New cards
46

Newton’s 1st Law of Motion net force

ΣF; vector sum of all forces

New cards
47

Newton’s 1st Law of Motion mass

intrinsic value that is a quantitative measure of inertia (doesn’t change based on where we are)

New cards
48

Newton’s 1st Law of Motion Inertia

tendency for an object to remain in its state of either motion or rest

New cards
49

Newton’s 2nd Law of Motion name

Law of Acceleration

New cards
50

Newton’s 2nd Law of Motion Stated

when a net external force, ΣF, is applied to a mass, m, it imparts acceleration a; ΣF=ma = kg*m/s² = Newton (N)

New cards
51

Newton’s 2nd Law of Motion units

Si- kg, m/s², Newton

CGS- gram, cm/s², dyme (dyn)

BE- slug, ft/s², lb

New cards
52

Newton’s 2nd Law of Motion Free Body Diagram

diagram that represents the forces acting on a single object; place a dot to represent the object, construct an xy axis with the dot as the origin, and draw and label forces using size appropriate arrows

New cards
53

Newton’s 3rd Law of Motion name

Law of Reciprocal Actions

New cards
54

Newton’s 3rd Law of Motion stated

when one body exerts a force on another body, the second body exerts a force equal in magnitude but opposite in direction to first

New cards
55

Newton’s 3rd Law of Motion examples

swimming

New cards
56

Newton’s Law of Universal Gravitation stated

every particle in the universe exerts an attractive force on every other particle based on Fg= (G*m1m2)/r²

New cards
57

Newton’s Law of Universal Gravitation equation

Fg = (G * m1m2)/r²; Fg- force due to gravity; G- universal gravitational constant; m1- mass of object 1; m2- mass of object 2; r- distance between the object’s centers

New cards
58

Universal Gravitational Constant

6.67 × 10^-11 Nm²/kg²

New cards
59

Significance of [G(m/r²)]

acceleration due to gravity; determines the gravity of a planet; is Fg = m * g when objects are close to a planet’s surface

New cards
60

Pound → Newton

1 lb → 4.45N

New cards
61

Kilogram → Newtons

kg * gravity

New cards
62

Normal Force (FN)

a component of force that a surface in contact with something exerts perpendicular to itself; opposite of gravity; without it we would accelerate downwards; if resting on horizontal, non-accelerating surface, FN = Fg

New cards
63

Apparent Weight

weight displaed that is different than Fg that arises from either acceleration or a non-horizontal surface; FN = Fg + Fapplied = mg + ma; ex: elevator

New cards
64

Friction

component of force that acts parallel to a surface and opposes motion

New cards
65

Static Friction definition

Fs; force that must be overcome to set an object into motion; depends on coefficient of static friction and amount of Normal Force present

New cards
66

Static Friction equation

Fsmax = μs FN

New cards
67

Static Friction coefficient

μs; dependent on surfaces in contact

New cards
68

Kinetic Friction definition

FK; force that must be overcome to keep an object in motion; depends on coefficient of kinetic friction and amount of Normal Force present

New cards
69

Kinetic friction equation

Fk= μKFN

New cards
70

Kinetic Friction coefficient

μK; dependent on surfaces in contat

New cards
71

Friction on an incline Fg ≠ FN

FN = F⊥

New cards
72

Fperpendicular (⊥)

= Fg cos()

New cards
73

Fparallel (∥)

=Fgsin()

New cards
74

sum of forces (ΣF) in equilibrium

ΣF = 0N; the object is either stationary or moving at a constant velocity

New cards
75

Acceleration in equilibrium

a = 0m/s²; the object is either stationary or moving at a constant velocity

New cards
76

sum of forces (ΣF) in non-equilibrium

ΣF ≠ 0N; the object is accelerating or decelerating

New cards
77

acceleration in non-equilibrium

a ≠ 0m/s²; the object is accelerating or decelerating

New cards
78

work

done when a force (F) creates a displacement (s)

New cards
79

work in same direction equation

W = Fs or W = ∆K

New cards
80

work in different directions equation

W = Flls; W = Fcos(angle)s

New cards
81

work units

SI- J = N * m

CGS- erg = Dyne * cm

BE- ft * lb

New cards
82

work energy theorem

when work is done on something, its kinetic energy changes

New cards
83

work energy theorem equation

W = ΔK; derived from F = ma where a is replaced by (v²-vo²)/2s

New cards
84

kinetic energy

energy of motion

New cards
85

kinetic energy equation

K = ½ m v²

New cards
86

kinetic energy unit (SI)

J

New cards
87

gravitational potential energy

U; energy of position (energy based on a position above a reference level)

New cards
88

gravitational potential energy equation

U = mgh

New cards
89

gravitational potential energy unit (SI)

J

New cards
90

gravitational potential energy is related to work done by

gravity; Wg = -ΔU becomes Wg = mgh0 - mgh

New cards
91

spring force

Hooke’s Law; force that opposes the stretching or compressing (restoring force)

New cards
92

spring force equation

Fspring= -k∆x; k is spring constant and ∆x is change in length

New cards
93

spring force unit

N

New cards
94

spring constant

k; changes based on the spring

New cards
95

spring constant unit

N/m

New cards
96

spring potential energy

equal to the work done by spring; W = F * d changes into W = ½kx * x and then to Uspring = ½ k x2

New cards
97

mechanical energy

E, the sum total of kinetic and potential energy

New cards
98

mechanical energy equation

E = U + K

New cards
99

conservative force

a force that does not net work if there is no displacement; ex: gravity

New cards
100

conservation of mechanical energy

if there is no non-conservative work done, mechanical energy is conserved; used for finding final or initial heights or speeds

New cards
robot