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Flashcards covering key vocabulary from Cognitive Psychology lecture notes.
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Cognitive Psychology
The study of the internal thinking mechanisms of the mind.
Modeling (in Cognitive Psychology)
Building a working model of a phenomenon to understand it, such as computer programs simulating studies
World-Relevance
Recognizing how science applies to our lives and the world around us.
Physis
Fundamental substance of which everything is made (Thales posited it was water).
Apeiron
Anaximander's idea of 'boundless primordial mass' as the physis.
Critical Tradition
The concept where everyone pitches in ideas which are discussed and critically evaluated; the best idea survives.
Socratic Method
Answering a question with another question, often causing people to discover the contradictions in their own ideas, vital in a specific way.
Pure Forms/Essences
Plato's theory that all actual instances are imperfect copies of an ideal version.
Rationalism
The viewpoint of looking inside for truth, introspection, and using reason; the sensory world is untrustworthy (Plato).
Empiricism
Discovering truth by generalizing across observed instances in the world, trusting your senses (Aristotle).
Dualism
The belief that the universe consists of nonphysical mind and physical body.
Monism
The belief there is only one kind of thing in the universe and it's all physical.
Pluralism
The belief that there could be many kinds of things (more than 2) in the universe
Model
A mechanistic approximation of something real, at some level, we fully understand cause and effect.
Association by Contiguity
Hume's hypothesis that ideas are associated by togetherness in space and time.
Sensation
Is the experience of having sense organs (eyes, ears, skin, nose, tongue) stimulated.
Perception
The act of interpreting sensations as indicating the presence of familiar objects or situations.
Template Matching Hypothesis
The idea that the mind recognizes objects by searching for a stored template that matches one's current pattern of sensations.
Computational Intractability
Too many images; more than the number of atoms in the universe; it would be impossible to store them all independently in one physical brain.
Gestalt Psychology
A group of psychological thinkers who notice the power of form in visual stimuli.
Pragnanz
A german word for conciseness; we order our experience in a way that is maximally simple.
Recognition by Components (RBC) Model
A model of how the mind recognizes objects that work by putting parts together, the hope is that this will improve on the template matching model.
Geons
Geometric building blocks of our perceptions.
Priming Paradigm
An experiment in which mental preparing plays a role.
Taxonomic Hierarchies
Type-based hierarchies with branching structures.
Constituency Hierarchies
Part-whole hierarchies where something is built from smaller parts.
Top-Down Object Recognition
Object recognition using information about what would make sense or what would be expected in the world, using preexisting knowledge.
Bottom-Up Object Recognition
Object recognition where information comes directly from the stimulus.
Context-Dependent Processing
The influence of context and knowledge on perception, often referring to top-down influences.
Inhibition
A negative signal that discourages a letter or segment.
Excitatory
Neurons in the brain that have positive connections which cause action potentials.
Word Superiority Effect
Challenges pandemonium by showing that letters are recognized faster in the context of a word.
Feedback Connections
Connections that go from high levels to low levels in the brain.
Homunculus Problem
The problem of explaining how the attentional system chooses what to focus on without invoking an internal agent with its own attentional system.
Dichotic Listening
A method where the mind is focused on one thing, but the other information is coming from another source.
Broadbent's Selective Filter Model
A model describing selective filters with core importants components.
Treisman Attenuation Model
An attentional model where unattended channels are not limited to only low-level information, with the addition of attenuating.
Limited Resource Model
The concept that there is only so much the mind can handle at once.
Processing Bottleneck
The argument that there are ability limitations to do things for different spheres, that one would be for speaking or for version, and if you force everything in one of those channels it piles up.
Mental Module
A part of the mind whose job is to process a particular kind of information (e.g. verbal, spatial, olfactory, musical…).
Task-Specific Mental Module
A part of the mind that is responsible for certain specific thinking
Task-General Module
Module that goes around to all modules and gives them jobs to do
Working Memory
A model where the mind works like a desk.
Procedural Memory
Anything to do with things you know how to do; riding a bicycle, don't really need to think/talk about it, your body and mind together know how to do it.
Declarative Memory
Facts, truth, things that are stated.
Semantic/Generic Memory
Knowledge of how things work in your life; general knowledge of the way the world is.
Episodic Memory
Specific experiences that you've had in your life that you remember.
Short Term Memory
Briefly what's going on with us right now in the last few minutes.
Long Term Memory
Any long longer than a couple of minutes.
Maintenance Rehearsal
If you get information and need to hold onto it, you can keep remembering it over and over again, repeating yourself.
Primacy
The first words that they heard are remembered.
Recency
They remember the last words they heard.
Digit Span
List length or which the participants get half the trials right.
Chunking
Organizing items into familiar, manageable units; often occurs automatically.
Active Span
But 'ability to actively manipulate information' in memory.
State-Dependent Learning
People do best when tested in the same conditions in which they were trained.
Encoding Specificity
Encoding specific to the test.
Retroactive interference
Forgetting something because of interference from something that happened AFTER exposure to the item to be remembered
Proactive interference
Forgetting something because of interference from something that happened BEFORE exposure to the item to be remembers
Critical Lure Word
The non-included associated word.
Misinformation Effect
Information provided after an experience can change the memory of the experience.
Semantic Memory
Recollections of general facts without specific experiences.
Episodic Memory
Recollections of specific experiences.
Typicality Effects
People respond more quickly to set membership questions about typical members.
Connectionist Network
Artificial neural network.
Activation Dynamics
Correspond to the mental processes underlying thinking/perceiving/acting.
Learning dynamics
Correspond to the mental process underlying learning (happens more slowly than activation).
Availability Heuristic
To estimate relative frequencies of two events, see how easily you can think of examples of each. Assume that the event for which it is easier to think of examples is more frequent.
Representativeness Heuristic
Basic idea: we tend to assume classes of things are homogeneous. Therefore, the members of the class should show the average traits of the class.
Logics
System for reasoning.
Heuristic
An Approach to solve the problems that may not be fully specified.
Morpheme
The smallest unit of language that carries meaning.
Phoneme
The smallest unit of sound that can distinguish meaning.
Bernoulli Effect
The lowering of fluid pressure in regions where the flow velocity is increased.
Analogy
A mapping between the structure of two domains.
Feedback loop
Cricut to action and perception.
Ecological psychology
Feedback interactions between organism and environment
Attractor
A state to which a dynamical system converges, that it returns to it