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Scalar Quantity
A quantity that has only magnitude and no direction (e.g., distance).
Vector Quantity
A quantity that has both magnitude and direction (e.g., displacement).
SI Unit for Distance
Meter (m).
Distance
The total length of the path traveled by an object, regardless of direction.
Displacement
The shortest distance from the initial to the final position of an object, with direction.
Conversion
The process of changing units between kilometers (km), meters (m), and centimeters (cm).
Distance Calculation
Determining the total path length from a graph or diagram.
Displacement Calculation
Determining the shortest path from start to finish from a graph or diagram.
Speed
The rate at which an object covers distance, a scalar quantity.
Velocity
The rate at which an object changes its position, a vector quantity.
Speed Calculation
Speed = Distance \ Time
Velocity Calculation
Velocity = Displacement \ Time
Conversion between m/s and km/h
Changing speed units from meters per second to kilometers per hour and vice versa.
Instantaneous Velocity
The velocity of an object at a specific moment in time.
Average Velocity
The total displacement divided by the total time taken.
Displacement-Time Graph
A graph that shows how displacement changes over time.
Velocity-Time Graph
A graph that shows how velocity changes over time.
Speed from Graph
Determining the speed of an object by analyzing its graph.
Acceleration
The rate of change of velocity, can involve changes in speed and/or direction.
Units for Acceleration
Meters per second squared (m/s²).
Acceleration Calculation
a=(v-u)/t
Velocity-Time Graph Relationship
A graph that shows how velocity changes over time can be used to determine acceleration.
Acceleration from Velocity-Time Graph
Determining acceleration by analyzing the slope of a velocity-time graph.
Variables in Motion
v (final velocity), u (initial velocity), s (displacement), a (acceleration), t (time).
Linear Motion Equations
Equations used to solve for v, u, s, and t in linear motion scenarios.
Inertia
The resistance of an object to changes in its state of motion.
Forces on a Vehicle
Normal (up), Force due to gravity (down), Thrust (forwards), Resistance (backwards)
Resultant Force
The net force acting on an object, calculated from balanced and unbalanced force diagrams.
Force
A push or pull on an object, can be contact (e.g., friction) or non-contact (e.g., gravity).
Newton's First Law
An object in motion stays in motion unless acted upon by a net external force.
Newton's Second Law
The acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass.
Force Calculation
F = ma
Unit of Force
Newton (N).
Newton's Third Law
For every action, there is an equal and opposite reaction.
Application of Newton's Third Law
Determining the force exerted on an object during interactions with another object.
Gravitational Potential Energy (EP)
The energy stored in an object due to its height above the ground.
Acceleration due to Gravity
The constant acceleration experienced by an object in free fall, approximately 9.8 m/s².
Gravitational Potential Energy Calculation
Ep=mgh
Kinetic Energy (EK)
The energy of an object due to its motion.
Kinetic Energy Calculation
EK = ½ mv2
Work (W)
The change in energy of an object when a force is applied over a distance.
Work Calculation
W = fs
Work = Force x Displacement
Law of Conservation of Energy
Energy cannot be created or destroyed, only transformed from one form to another.
Energy Transformation
The process of changing energy from one form to another within a system.
Efficiency Calculation
Efficiency = (Output energy / Input energy) x 100%