AP CSA Unit 1 Vocabulary

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software engineer

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43 Terms

1

software engineer

a person who designs, develops, and tests software for home, school, and business use

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2

class header

consists of the class keyword and the name of the class

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3

comment

a text note to explain or annotate the code

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4

source code

a collection of programming commands

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5

syntax

the rules for how a programmer must write code for the computer to understand

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6

syntax error

a mistake in the code that does not follow a programming language's syntax

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7

attribute

a characteristic of an object

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8

behavior

an action that an object can perform

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9

class

a programmer-defined blueprint from which objects are created

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10

object

an instance of a class

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11

object-oriented programming

an approach to creating and using models of physical or imagined objects

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12

constructor

a block of code that has the same name as the class and tells the computer how to create an object

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13

instantiate

to call the constructor to create an object

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14

dot operator

used to call a method in a class

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15

method

a named set of instructions to perform a task

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16

argument

the specific value provided when a method or constructor is called

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17

parameter

defines the type of value to receive when a method or constructor is called

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18

string literal

a sequence of characters enclosed in quotation marks

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19

algorithm

a finite set of instructions that accomplish a task

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20

condition

determines whether or not to execute a block of code

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21

iteration statement

a control structure that repeatedly executes a block of code

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22

inheritance

an object-oriented programming principle where a subclass inherits the attributes and behaviors of a superclass

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23

subclass

a class that extends a superclass and inherits its attributes and behaviors

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24

superclass

a class that can be extended to create subclasses

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25

tester class

the class that contains the main method and from where the program starts running

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26

method signature

consists of a name and parameter list

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27

return

to exit a method and go back to the point in the program that called it with the requested value or information

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28

return type

the value returned before a method completes its execution and exits

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29

void

specifies that a method should not have a return value

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30

code review

the process of examining code and providing feedback to improve the quality and functionality of the program

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31

commit

an operation which saves the latest changes of the code and represents a snapshot of a project

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32

documentation

written descriptions of the purpose and functionality of code

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33

programming style

a set of guidelines and best practices for formatting program code

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34

selection statement

a statement that only executes when a condition is true

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35

data type

the format of the data that can be stored in a variable

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36

declaration

giving a name and data type to a variable

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37

variable

a container that stores a value in memory

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38

decomposition

the process of breaking a problem down into smaller parts to write methods for each part

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39

efficient

getting the best outcome with the least amount of waste

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40

pseudocode

a plain language description of the steps in an algorithm

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41

redundant

code that is unnecessary

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42

logical operator

an operator that returns a Boolean value

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43

two-way selection statement

specifies a block of code to execute when the condition is true and a block of code to execute when the condition is false

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