software engineer
a person who designs, develops, and tests software for home, school, and business use
class header
consists of the class keyword and the name of the class
comment
a text note to explain or annotate the code
source code
a collection of programming commands
syntax
the rules for how a programmer must write code for the computer to understand
syntax error
a mistake in the code that does not follow a programming language's syntax
attribute
a characteristic of an object
behavior
an action that an object can perform
class
a programmer-defined blueprint from which objects are created
object
an instance of a class
object-oriented programming
an approach to creating and using models of physical or imagined objects
constructor
a block of code that has the same name as the class and tells the computer how to create an object
instantiate
to call the constructor to create an object
dot operator
used to call a method in a class
method
a named set of instructions to perform a task
argument
the specific value provided when a method or constructor is called
parameter
defines the type of value to receive when a method or constructor is called
string literal
a sequence of characters enclosed in quotation marks
algorithm
a finite set of instructions that accomplish a task
condition
determines whether or not to execute a block of code
iteration statement
a control structure that repeatedly executes a block of code
inheritance
an object-oriented programming principle where a subclass inherits the attributes and behaviors of a superclass
subclass
a class that extends a superclass and inherits its attributes and behaviors
superclass
a class that can be extended to create subclasses
tester class
the class that contains the main method and from where the program starts running
method signature
consists of a name and parameter list
return
to exit a method and go back to the point in the program that called it with the requested value or information
return type
the value returned before a method completes its execution and exits
void
specifies that a method should not have a return value
code review
the process of examining code and providing feedback to improve the quality and functionality of the program
commit
an operation which saves the latest changes of the code and represents a snapshot of a project
documentation
written descriptions of the purpose and functionality of code
programming style
a set of guidelines and best practices for formatting program code
selection statement
a statement that only executes when a condition is true
data type
the format of the data that can be stored in a variable
declaration
giving a name and data type to a variable
variable
a container that stores a value in memory
decomposition
the process of breaking a problem down into smaller parts to write methods for each part
efficient
getting the best outcome with the least amount of waste
pseudocode
a plain language description of the steps in an algorithm
redundant
code that is unnecessary
logical operator
an operator that returns a Boolean value
two-way selection statement
specifies a block of code to execute when the condition is true and a block of code to execute when the condition is false