Learning

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Learning

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71 Terms

1

Learning

a semi-permanent change in behavior due to experience

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2

Classical Conditioning

Learning to associate a random stimulus to a reflex

“learning is making associations”

“learning is largely reflexive”learning

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3

Unconditioned Stimulus (US)

stimulus that naturally produces a response

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Unconditioned Response (UCR)

a natural response

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5

naturally feeling pain when pricked with a pin

an example of a UR

what happens when you get pricked with a pin?

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6

UR

dogs salivating naturally

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US

meat

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Neutral Stimulus (NS)

a stimulus that doesn’t produce a response (pavlov’s bell, at first)

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Conditioned Stimulus (CS)

the action paired with the unconditioned stimulus (US) so it eventually changes from the NS to the _____ after the acquisition period

ex. Pavlov ringed a bell at the same time as presenting meat to dog so it associates the 2

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Conditioned Response (CR)

Trained response to an originally neutral stimulus (which now is the CS)

ex. dogs drooling after associating bell and meat

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11

Acquisition

when the US and the CS are presented together to produce CR

AKA the period of time where a CR is learned

<p>when the US and the CS are presented together to produce CR</p><p>AKA the period of time where a CR is learned</p>
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Extinction

when CR stops because the CS hasn’t been presented with the US for a while (it diminishes over time)

ex. dogs stop salivating because you rang the bell without the meat for like the 10th time

<p>when CR stops because the CS hasn’t been presented with the US for a while (it diminishes over time)</p><p>ex. dogs stop salivating because you rang the bell without the meat for like the 10th time</p>
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Spontaneous Recovery

when the CS produces CR after behavior has been extinct after a short pause

ex. dogs salivating for the 11th time when you ring the bell

(extinction only suppresses CR rather than eliminating it completely)

<p>when the CS produces CR after behavior has been extinct after a short pause</p><p>ex. dogs salivating for the 11th time when you ring the bell</p><p>(extinction only <u>suppresses</u> CR rather than eliminating it completely)</p>
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CS

What does the NS become after the acquisition period?

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15

CR

What does the UCR become after the acquisition period?

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UCS

before learning, the NS must be paired with the __ to produce the UCR

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CR

after learning, the CS induces __?

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18

Contiguity Explanation for Classical Conditioning

“classical conditioning happens because the NS and the UCS happen at the same time (they overlap/touch)”

ex. Pavlov

(but it’s kinda obsolete now, everyone believes in contingency theory now)

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19

Contingency Explanation for Classical Conditioning

“CC happens because the UCS depends on the NS”

AKA (the NS predicts the UCS)

ex. you ring bell (NS), wait some time, and the dogs still respond (the NS and the UCS don’t have to overlap/touch/happen at the same time)

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Biological Predisposition

What an animal can or can’t do impacts their ability to classically condition them

+

The senses that an animal relies on the most is going be the best neutral stimulus to classically condition them with

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21

Taste Aversion

John Garcia studied ___?

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Children had a bad habit of sucking thumbs (the bad habit = NS)

Put bad-tasting lemon juice (UCS) which produced a a natural reaction “EW!” (UCR)

So sucking thumbs (NS) became a CS which produced an aversion to the bad taste “EW!” (CR)

Example of Taste Aversion:

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Little Albert Experiment (by Watson and Raynor)

previously-liked white rat (NS) + fearful noise (UCS) = fear response (UCR)

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Conditioned emotional responses

any negative emotional response, typically fear or anxiety, that becomes associated with a neutral stimulus as a result of classical conditioning

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Phobia

____ develops as a result of having a negative experience or panic attack related to a specific object or situation

an overwhelming and debilitating fear of an object, place, situation, feeling or animal.

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Superstitions

an irrational belief in the significance or magical efficacy of certain objects or events

ex. omens, lucky charms

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Aversion Therapy

used to help a person give up a behavior or habit by having them associate it with something unpleasant.

__ex. ____ ______is most known for treating people with addictive behaviors, like those found in alcohol use disorder.

ex. putting lemon juice on thumbs to stop children from sucking them

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Higher-Order Conditioning

(AKA second-order conditioning)

procedure in which the conditioned stimulus of one experiment acts as the unconditioned stimulus of another, for the purpose of conditioning a neutral stimulus

  • tends to be weaker than initial conditioning

ex. guard dog makes us afraid because of getting a dog bite, THEN, hearing a dog bark also may make us afraid

(different than stimulus generalization because the new stimulus is not similar to the original stimulus)

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Behaviorism

a key idea of this psychological approach:

“observable behaviors are more important than inner experiences or mental processes”

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Stimulus Generalization

extending fear-related behaviors of conditioned stimulus to anything that is similar

ex. Little Albert being afraid of anything that resembled a white rat after acquisition period

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Stimulus Discrimination

ability to tell the difference and only respond to the conditioned stimulus but not other stimuli

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Operant (Instrumental) Conditioning

“Learning is based on behavior and its consequences”

“Instruments” (rewards or punishments) are the reason people change their behaviors

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Edward Thorndike

researcher who put cats in puzzle boxes

  • cats eventually notice that stepping on lever opens door (trial and error)

  • This researcher puts food outside (and cat knows how to get it)

  • But cat does not go out when food is not tasty

<p>researcher who put cats in puzzle boxes</p><ul><li><p>cats eventually notice that stepping on lever opens door (trial and error)</p></li><li><p><u>This researcher</u> puts food outside (and cat knows how to get it)</p></li><li><p>But cat does not go out when food is not tasty</p></li></ul>
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Law of Effect

Rewards are useful to get people/animals to do a wanted behavior

“Behavioral responses that were most closely followed by a satisfying result were most likely to become established patterns and to occur again in response to the same stimulus”

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B. F. Skinner

this researcher put animals in Skinner boxes (which rewards animals for certain behavior)

<p>this researcher put animals in Skinner boxes (which rewards animals for certain behavior)</p>
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The Thorndike box was invented by E. L. Thorndike in the 1830s. The Skinner box came later and was considered an improvement in the device. Thus, it is the Skinner box that is the apparatus that has become the prototypical device for the controlled laboratory study of operant behavior.

\n The Skinner box also produces more accurate and useful results compared to Thorndike's puzzle box:

Skinner box lets you measure a number of successful responses on the part of the animal because the animal stays in the box and can push the lever (or other mechanism) many times to receive multiple rewards

On the other hand,

in a Thorndike box, an animal must escape from the box in order to earn its' reward. Once it is outside the box the experiment is over

What is the difference between the Skinner Box and Thorndike’s Puzzle Box?

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37

Positive Reinforcement

A reward

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Negative Reinforcement

A coping mechanism

“if you do [the desired behavior], then [a bad thing does not happen]”

ex. using an umbrella to avoid getting wet

ex. taking allergy medicine to avoid allergy symptoms

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39

Punishment

discourages bad behavior

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40

Positive (Aversive) Punishment

a type of punishment where you ADD something you don’t want

ex. a speeding ticket

ex. getting hit with a ruler

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Negative Punishment

a type of punishment where you withdraw something you like

ex. taking away a phone

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42

Both types of reinforcement REINFORCE a good behavior while Punishment discourages a bad behavior.

What’s the difference between Positive/Negative Reinforcement vs. Punishment?

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43

Premack Principle

In order to get better results, you must tailor the reward/punishment to your subject

ex. saying: “if you behave on the road trip, you will get chocolate” doesn’t work if your child doesn’t like chocolate

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Overjustification

Losing motivation for doing something that you used to do for free once you get rewarded for it

  • decreases implicit motivation

ex. you love reading, but when school rewards reading, you start to think it’s a chore, so you like it less

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45

Primary Reinforcer

a reinforcer that automatically gives you pleasure

  • nobody has to teach you that it is a good thing

ex. food, toy, hug

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Secondary Reinforcer

a reinforcer that you have to learn has value

ex. money (a toddler would pick nickel over dime since it’s bigger, they haven’t learned the different values associated with each)

ex. grades (you have to learn the difference between an A and an F)

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Continuous Reinforcement

a type of reinforcement where you get rewarded every time you do something

  • you learn behavior fastest on this schedule of reinforcement

  • but you also lose learned behavior the fastest in the absence of the reward

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Partial Reinforcement

a type of reinforcement where you DON’T get rewarded every time you do something

  • it takes longer to learn behavior

    • but learned behavior stays longer

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49

Ratio Schedule

a type of partial reinforcement where the reward is based on # of behaviors

ex. for every 5 cars you sell, you get a reward

FIXED ratio schedule:

ex. on a fixed ratio of 1:1, you get 1 reward for every 1 good behavior (this is AKA continuous reinforcement)

VARIABLE ratio schedule:

ex. you “approximately” get a reward for every 5-ish cars

ex. this is like gambling, slots (it keeps effort up, because you never know when reward is coming)

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50

Interval Schedule

a type of partial reinforcement where the reward is based on duration of time

ex. paycheck every 2 weeks

FIXED schedule:

  • you are certain of intervals

ex. official paychecks

VARIABLE interval schedule:

ex. allowance given by absent-minded parents (allowance given every friday-ish, so maybe given on Saturday or Sunday)

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51

Shaping

training an individual to do a complicated behavior

  • reward is given step-by-step (reward given then withheld until next step is achieved)

ex. training service dogs

Step 1 = going to the refrigerator

no reward until…

Step 2 = opening the refrigerator

no reward until…

Step 3 = getting food

etc.

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Even though they are both based on a reward system, the difference is the THINKING component

  • cognitive learning does not require the same reinforcement that operant conditioning requires

Cognitive learning = your brain does the work of acquiring knowledge. Conditioned learning = your brain is not involved

What is the difference between Cognitive Learning and Operant Conditioning?

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53

Latent Learning

a type of learning where the learning of something is not apparent, it’s hidden until it is needed later (a suitable motivation and circumstances appear)

ex. David learning about Great Wall of China, but it’s not apparent until the topic came up in the waiting room

Unlike Operant conditioning, this shows that learning can occur without any reinforcement of a behavior.

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Tolman and rats with cognitive maps

Experiment

Group 1: food reward every time they got out of maze successfully

Group 2: no food reward

Group 3: no food reward for first 10 days, but given incentive after

results:

group 3 rats took longer to reach end of maze during first 10 days b/c they didn’t have motivation, BUT they were the fastest out of all the rats after 10 days

they latently learned their way around the maze in first 10 days, but it didn’t become apparent until they were given a food incentive

<p>Group 1: food reward every time they got out of maze successfully</p><p>Group 2: no food reward</p><p>Group 3: no food reward for first 10 days, but given incentive after</p><p></p><p>results:</p><p>group 3 rats took longer to reach end of maze during first 10 days b/c they didn’t have motivation, BUT they were the fastest out of all the rats after 10 days</p><p>they latently learned their way around the maze in first 10 days, but it didn’t become apparent until they were given a food incentive</p>
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Cognitive Map

a mental representation of an external environment (feature/landmark)

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<p>Insight Learning</p>

Insight Learning

when you’re stuck on a problem until an answer suddenly appears

“AHA!”

usually solved as you let the problem “incubate”

ex. Kohler places food in unreachable places while chimps are nearby with tools, they eventually came to a cognitive understanding/solution

ex. chimps stack boxes on top of one another to get banana

<p>when you’re stuck on a problem until an answer suddenly appears</p><p>“AHA!”</p><p>usually solved as you let the problem “incubate”</p><p></p><p>ex. Kohler places food in unreachable places while chimps are nearby with tools, they eventually came to a cognitive understanding/solution</p><p>ex. chimps stack boxes on top of one another to get banana</p>
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Learned Helplessness

learning that you can’t help yourself but transferring the assumption that you’re helpless to situations where you CAN escape the situation

ex. Seligman and shocked dogs who learn to give up even when there’s an exit

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58

Social (Observational) Learning

learning from others (directly or by observation)

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59

Bandura and Bobo doll

kids learn to either beat up or play nice with doll (Bobo) by observing adults

Modeling: kids mimicked behavior of adults being violent or gentle

+

Vicarious learning: kids watched film of others

  • depending on whether adults rewarded or punished, kids either beat down or play nice with Bobo

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Modeling

a type of social learning where you imitate role-models in your environment

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Vicarious Learning

a type of social learning where

  • a person indirectly learns how to behave through a medium (story, video, etc.)

  • and they look at whether someone else receives a reward or punishment for their behaviors

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<p>Attention</p>

Attention

1st step of social learning = _____

learner pays attention in order to observe the modelled behavior

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<p>Retention</p>

Retention

2nd step of social learning

Learner mentally represents and retains what has been observed (of both actions and their consequences)

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<p>Reproduction</p>

Reproduction

3rd step of social learning

Depending on physical capabilities, the learner converts the mental representations into actions

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<p>Motivation</p>

Motivation

4th step of social learning

Reason for imitating the behavior

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<p>Factors that Influence Social Learning</p>

Factors that Influence Social Learning

  • observer attributes

  • model factors

  • consequences

Observational learning - YouTube

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<p>Observer Attributes</p>

Observer Attributes

a factor of Social Learning that depends on the observer’s ability to pay attention, retain info, and physically/mentally reproduce the behavior. it also depends on their reward preference, internal standards and self-efficacy (the belief that they can do the behavior)

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<p>Model Factors</p>

Model Factors

a factor of Social Learning that depends on the qualities of models

  • attractiveness

  • similarity to observer

  • expertise

  • status

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<p>Consequences</p>

Consequences

a factor of Social Learning that depends on reinforcement or punishment received by the model and imitator

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70

Mirror Neurons

a type of brain cell that respond equally when we perform an action and when we witness someone else perform the same action

  • they provide a neural mechanism to understand actions, emotions, and intentions which is fundamental to social behavior

    • strongly linked to our ability to show empathy

    • also play a part in social learning

    • help to interpret facial expressions

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71

Biofeedback

an operant conditioning technique that teaches people to gain voluntary control over bodily processes like heart rate and blood pressure

  • helps you make subtle changes in your body, such as relaxing certain muscles, to achieve the results you want, such as reducing pain.

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