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Source Amnesia
Forgetting who told you something or where you heard it.
Misinformation Effect
Distortion of memory by suggestion or misinformation.
Framing
The way a question is framed impacts how information is recalled/perceived.
Imagination Inflation
People are more confident an event happened after imagining it, even if it didn't.
Anterograde Amnesia
Amnesia moves forward, forgetting new information.
Retrograde Amnesia
Amnesia moves backwards, forgetting old information.
G Factor
General intelligence underlies all mental abilities.
Multiple Intelligences
Intelligence has many types, not just math/language.
Chronological Age
Actual age.
Mental Age
Tested age compared to others of that age.
Psychometrics
Field of psychology & education for creating tests.
Standardization
Test is given using consistent procedures/environments and graded the same.
Reliability
Tests should give the same results over time (consistent).
Split-Half Reliability
Comparing two halves of a test.
Test-Retest Reliability
Using the same test on two different occasions.
Validity
Test is accurate and measures what it is intended to.
Construct Validity
Test measures what you want it to (an IQ test actually measures IQ).
Predictive Validity
Test can accurately predict a trait (high math scores predicts good engineer).
Aptitude Test
Predicts your abilities to learn a new skill.
Achievement Test
Tests what you know.
Eugenics
Study of how to improve the gene pool by discouraging individuals from reproducing.
Culture-Fair Tests
IQ tests focus on non-language skills and minimize cultural-specific questions.
Stereotype Threat
Risk of conforming to the negative stereotype about your group influences behaviors and cognitions.
Stereotype Lift
Doing better on a test when comparing self to other groups with negative stereotypes.
Flynn Effect
IQ has steadily risen over the past 80 years, likely due to education standards and healthcare.
Fixed Mindset
Belief that intelligence is fixed from birth, leading to less effort.
Growth Mindset
Belief you can develop abilities through work and determination, leading to more effort.
Cross-Sectional Study
Studies people of different ages at the same point in time.
Longitudinal Study
Studies the same people over time.
Teratogens
External agents that can cause abnormal prenatal development.
Maturation
Natural course of development that occurs no matter what.
Gross Movement
Large muscles, strength, and coordination (walking).
Fine Movement
Small muscles, precision, and controlled (writing).
Reflexes
Innate responses we're born with that go away with time.
Rooting Reflex
Turning of face towards a finger when touched on the cheek (food response).
Critical Period
Limited time where something HAS to be developed or it won't happen.
Imprinting
Birds believe the first thing they see after hatching is mom.
Primary Sex Characteristics
Necessary structures for reproduction (ovaries, testicles, vagina, penis).
Menarche
First period.
Spermarche
First release of sperm.
Secondary Sex Characteristics
Nonreproductive characteristics that develop during puberty (breasts, hips, deepening of voice, body hair).
Schemas
Frameworks that organize information.
Assimilation
Incorporate new information into an existing schema.
Accommodation
Adjust existing schemas to incorporate new information.
Object Permanence
Objects when removed from field of view are thought to disappear
Conservation
Recognize that substances remain the same despite changes in shape, length, or position
Reversibility
Cannot do reverse operations
Egocentrism
Inability to distinguish one's own perspective from another's
Theory of Mind
People's beliefs, intentions, emotions are their own
Animism
Believe artificial objects have thoughts/feelings
Zone of Proximal Development
Gap between what a child can do on their own and with support.
Crystallized Intelligence
Facts and prior learning/experiences; increases with age.
Fluid Intelligence
Ability to learn new things, reaction times, abstract thinking & quick problem-solving; decreases with age.
Dementia
Loss of cognitive function, resulting in emotional and behavioral changes.
Language
Shared system of symbols that operate by rules and is infinite.
Phonemes
Smallest unit of sound.
Morpheme
Smallest unit that carries meaning.
Grammar
Rules in a language that enable us to communicate.
Semantics
Set of rules by which we derive meaning.
Syntax
Rules for combining words into sentences.
Temperament
Patterns of emotional reactions in babies that impacts attachment.
Attachment
Determines your attachment style.
Authoritarian Parenting
Rules & obedience, 'my way or the highway'.
Permissive Parenting
Kids do whatever, no rules.
Authoritative Parenting
Give and take with kids; best type.
Imaginary Adience
Believe others are constantly watching them
Personal Fable
Belief you are special/unique/invincible.
Social Clock
Shared (cultural) expectation of age-appropriate behavior.
Gender Roles
Expected behaviors (norms) for men/women due to cultural influence.
Erikson's Socioemotional Development
Each stage represents a crisis that must be resolved, resulting in competence or weakness.
Marcia's Identity Theory
Classifies identity development based on exploration and commitment.
Adverse Childhood Experiences (ACEs)
Stressful/traumatic events during childhood that impact relationships and health.
Ecological Systems Theory
Framework for understanding how a child's environment impacts development.
Classical Conditioning
Explains involuntary behaviors and emotions through associations.
Operant Conditioning
Explains voluntary behavior resulting from consequences.
Unconditioned Stimulus (UCS)
Causes response without needing to be learned.
Unconditioned Response (UCR)
Response that naturally occurs without training.
Conditioned Stimulus (CS)
Thing that now brings about a response.
Conditioned Response (CR)
Response after conditioning, following a CS.
Acquisition
Process of learning the response pairing.
Extinction
Previously conditioned response dies out over time.
Spontaneous Recovery
After a period of time, the CR comes back out of nowhere.
Generalization
CR to like stimuli.
Discrimination
Cr to ONLY the CS.
Higher Order Conditioning
When the original CS is paired with a second thing and becomes a new CS.
Law of Effect
Behaviors followed by positive outcomes are strengthened, negative outcomes weaken a behavior.
Positive Reinforcement
Add something nice to increase a behavior.
Negative Reinforcement
Take away something bad/annoying to increase a behavior.
Primary Reinforcers
Innately satisfying (food and water).
Secondary Reinforcers
Everything else (stickers, high-fives).
Token Reinforcer
Type of secondary that can be exchanged for other stuff.
Positive Punishment
Add something bad to decrease a behavior.
Negative Punishment
Take away something good to decrease a behavior.
Shaping
Use successive approximations to train behavior.
Continuous Reinforcement Schedule
Receive reward for every response.
Partial Reinforcement Schedule
Vary how often the response is given; strengthens responses and takes longer to extinguish.
Fixed Ratio Schedule
Reward every X number of responses.
Fixed Interval Schedule
Reward every X amount of time passed.
Variable Ratio Schedule
Rewarded after a random number of responses.
Variable Interval Schedule
Rewarded after a random amount of time has passed.