Psychology Review Flashcards

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149 Terms

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Source Amnesia

Forgetting who told you something or where you heard it.

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Misinformation Effect

Distortion of memory by suggestion or misinformation.

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Framing

The way a question is framed impacts how information is recalled/perceived.

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Imagination Inflation

People are more confident an event happened after imagining it, even if it didn't.

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Anterograde Amnesia

Amnesia moves forward, forgetting new information.

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Retrograde Amnesia

Amnesia moves backwards, forgetting old information.

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G Factor

General intelligence underlies all mental abilities.

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Multiple Intelligences

Intelligence has many types, not just math/language.

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Chronological Age

Actual age.

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Mental Age

Tested age compared to others of that age.

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Psychometrics

Field of psychology & education for creating tests.

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Standardization

Test is given using consistent procedures/environments and graded the same.

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Reliability

Tests should give the same results over time (consistent).

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Split-Half Reliability

Comparing two halves of a test.

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Test-Retest Reliability

Using the same test on two different occasions.

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Validity

Test is accurate and measures what it is intended to.

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Construct Validity

Test measures what you want it to (an IQ test actually measures IQ).

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Predictive Validity

Test can accurately predict a trait (high math scores predicts good engineer).

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Aptitude Test

Predicts your abilities to learn a new skill.

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Achievement Test

Tests what you know.

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Eugenics

Study of how to improve the gene pool by discouraging individuals from reproducing.

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Culture-Fair Tests

IQ tests focus on non-language skills and minimize cultural-specific questions.

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Stereotype Threat

Risk of conforming to the negative stereotype about your group influences behaviors and cognitions.

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Stereotype Lift

Doing better on a test when comparing self to other groups with negative stereotypes.

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Flynn Effect

IQ has steadily risen over the past 80 years, likely due to education standards and healthcare.

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Fixed Mindset

Belief that intelligence is fixed from birth, leading to less effort.

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Growth Mindset

Belief you can develop abilities through work and determination, leading to more effort.

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Cross-Sectional Study

Studies people of different ages at the same point in time.

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Longitudinal Study

Studies the same people over time.

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Teratogens

External agents that can cause abnormal prenatal development.

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Maturation

Natural course of development that occurs no matter what.

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Gross Movement

Large muscles, strength, and coordination (walking).

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Fine Movement

Small muscles, precision, and controlled (writing).

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Reflexes

Innate responses we're born with that go away with time.

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Rooting Reflex

Turning of face towards a finger when touched on the cheek (food response).

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Critical Period

Limited time where something HAS to be developed or it won't happen.

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Imprinting

Birds believe the first thing they see after hatching is mom.

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Primary Sex Characteristics

Necessary structures for reproduction (ovaries, testicles, vagina, penis).

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Menarche

First period.

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Spermarche

First release of sperm.

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Secondary Sex Characteristics

Nonreproductive characteristics that develop during puberty (breasts, hips, deepening of voice, body hair).

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Schemas

Frameworks that organize information.

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Assimilation

Incorporate new information into an existing schema.

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Accommodation

Adjust existing schemas to incorporate new information.

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Object Permanence

Objects when removed from field of view are thought to disappear

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Conservation

Recognize that substances remain the same despite changes in shape, length, or position

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Reversibility

Cannot do reverse operations

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Egocentrism

Inability to distinguish one's own perspective from another's

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Theory of Mind

People's beliefs, intentions, emotions are their own

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Animism

Believe artificial objects have thoughts/feelings

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Zone of Proximal Development

Gap between what a child can do on their own and with support.

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Crystallized Intelligence

Facts and prior learning/experiences; increases with age.

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Fluid Intelligence

Ability to learn new things, reaction times, abstract thinking & quick problem-solving; decreases with age.

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Dementia

Loss of cognitive function, resulting in emotional and behavioral changes.

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Language

Shared system of symbols that operate by rules and is infinite.

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Phonemes

Smallest unit of sound.

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Morpheme

Smallest unit that carries meaning.

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Grammar

Rules in a language that enable us to communicate.

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Semantics

Set of rules by which we derive meaning.

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Syntax

Rules for combining words into sentences.

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Temperament

Patterns of emotional reactions in babies that impacts attachment.

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Attachment

Determines your attachment style.

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Authoritarian Parenting

Rules & obedience, 'my way or the highway'.

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Permissive Parenting

Kids do whatever, no rules.

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Authoritative Parenting

Give and take with kids; best type.

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Imaginary Adience

Believe others are constantly watching them

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Personal Fable

Belief you are special/unique/invincible.

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Social Clock

Shared (cultural) expectation of age-appropriate behavior.

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Gender Roles

Expected behaviors (norms) for men/women due to cultural influence.

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Erikson's Socioemotional Development

Each stage represents a crisis that must be resolved, resulting in competence or weakness.

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Marcia's Identity Theory

Classifies identity development based on exploration and commitment.

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Adverse Childhood Experiences (ACEs)

Stressful/traumatic events during childhood that impact relationships and health.

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Ecological Systems Theory

Framework for understanding how a child's environment impacts development.

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Classical Conditioning

Explains involuntary behaviors and emotions through associations.

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Operant Conditioning

Explains voluntary behavior resulting from consequences.

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Unconditioned Stimulus (UCS)

Causes response without needing to be learned.

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Unconditioned Response (UCR)

Response that naturally occurs without training.

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Conditioned Stimulus (CS)

Thing that now brings about a response.

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Conditioned Response (CR)

Response after conditioning, following a CS.

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Acquisition

Process of learning the response pairing.

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Extinction

Previously conditioned response dies out over time.

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Spontaneous Recovery

After a period of time, the CR comes back out of nowhere.

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Generalization

CR to like stimuli.

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Discrimination

Cr to ONLY the CS.

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Higher Order Conditioning

When the original CS is paired with a second thing and becomes a new CS.

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Law of Effect

Behaviors followed by positive outcomes are strengthened, negative outcomes weaken a behavior.

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Positive Reinforcement

Add something nice to increase a behavior.

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Negative Reinforcement

Take away something bad/annoying to increase a behavior.

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Primary Reinforcers

Innately satisfying (food and water).

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Secondary Reinforcers

Everything else (stickers, high-fives).

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Token Reinforcer

Type of secondary that can be exchanged for other stuff.

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Positive Punishment

Add something bad to decrease a behavior.

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Negative Punishment

Take away something good to decrease a behavior.

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Shaping

Use successive approximations to train behavior.

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Continuous Reinforcement Schedule

Receive reward for every response.

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Partial Reinforcement Schedule

Vary how often the response is given; strengthens responses and takes longer to extinguish.

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Fixed Ratio Schedule

Reward every X number of responses.

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Fixed Interval Schedule

Reward every X amount of time passed.

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Variable Ratio Schedule

Rewarded after a random number of responses.

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Variable Interval Schedule

Rewarded after a random amount of time has passed.