-performance related sensory information that is naturally available to the performer o visual o tactile o auditory o proprioceptive (naturally available)
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Augmented Feedback: Definition
-information the person receives about a performance from sources external to themself -the information adds to or enhances the task-intrinsic information
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2 Types of Augmented Feedback
1. Knowledge of Results (KR): performance related information about the outcome of the performance
2. Knowledge of Performance (KP): performance related information about the movement characteristics that led to the outcome of the performance
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How essential is augmented feedback for skill learning?
1) It can be essential for skill learning 2) It can hinder/slow skill learning
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3 Situations Where Augmented Feedback Can be Essential for Skill Learning
1) Critical task-intrinsic feedback is not available (obstructed view) ex: big team, no individual attention
2) Person is not capable of detecting the critical task-intrinsic feedback ex: injury
3) Person is not capable of interpreting the critical task-intrinsic feedback ex: lack of experience
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3 Situations Where Augmented Feedback Can Hinder/Slow Skill Learning
1) Erroneous (incorrect) KR or KP 2) Concurrent presentation of KP 3) KR or KP presented too frequently
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2 Issues with Content of Augmented Feedback
1) Errors v. correct aspects of performance 2) KR v. KP
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Errors vs Correct Aspects of Performance
-Which type of information do we give the learner? o Error-related information: action goal achievement role o "Correct" : motivation role o Combine both for needs of the learner
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KR vs. KP
-both can provide valuable information
1.KR is especially beneficial to: -confirm subjective assessment of task-intrinsic feedback -determine performance outcome when task-intrinsic feedback is not available -motivate the person to continue (ex: provide times for sprints; gives athlete a time they want to beat & therefore continue sprinting) -establish a "discovery learning" practice strategy
2. KP is especially beneficial to: -learn skills with specified movements--the outcome is assessed by movement characteristics (ex: gymnastics, diving) -improve specific movements or correct specific movement errors -learn to activate specific muscles -facilitate learning when KR is redundant with task-intrinsic feedback (ex: "you missed the free throw" , "yeah no shit")
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Types of KP
1) Descriptive KP: KP describes error 2) Prescriptive KP: KP describes error and prescribes how to correct it
-which one is better to facilitate skill learning? o depends on the learner's stage of learning -- initial stage of learning: prescriptive preferred -- later stages of learning: descriptive preferred
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Video Replay
the use of videotape replay should relate to the stage of learning
-initial stage: provide attention-directing or error-correction cues
-later stages: some assistance may be needed, but attention-directing cues may help
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The Timing of Augmented Feedback: Three Issues
1. Concurrent and terminal augmented feedback 2. Time intervals related to terminal augmented feedback 3. Frequency concerns
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Concurrent Augmented Feedback: Definition
augmented feedback available during the performance of a skill
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Terminal Augmented Feedback: Definition
augmented feedback available after the performance of a skill
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Research Based Conclusions: Concurrent Augmented Feedback
Concurrent augmented feedback can: -facilitate the learning of skills in which critical task-intrinsic feedback is difficult to interpret ex) learning to activate specific muscles learning to produce a specific movement force
-Hinder or slow the learning of skills by leading to a dependency on the feedback ex) performance poorer without the feedback than with it
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Time Intervals Related to Terminal Augmented Feedback
-KR-Delay Interval: used to interpret task-intrinsic feedback -Post-KR Interval: associate task-intrinsic with augmented feedback
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Research Based Conclusions for the KR-Delay Interval and the Post-KR Interval
Interval Length: minimum length needed for augmented feedback to be effective; no evidence for maximum length
Activity during the interval: \-most have no effect \-some hinder learning (ex: similar learning processes required for both) \-some beneficial for learning (KR-Delay Ex: subjective error estimation; Post-KR Ex: Problem solving activity)
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Frequency of Presenting Augmented Feedback
-Traditional view: augmented feedback for every trial (100% frequency) is best for learning
-Current view: less than 100% frequency is best for learning *based on research that has investigated several types of techniques that reduce augmented feedback frequency
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2 Reasons Less Than 100% Frequency of Augmented Feedback is Better for Learning
1. Increases problem solving activity: \-less frequency allows person to actively use their own problem solving strategies \-100% frequency directs problem solving activity from the instructor's point of view
\ 2. Guidance Hypothesis: \-beneficial performance effects of receiving augmented feedback on every practice trial become negative learning effects \-Why? : augmented feedback becomes a "crutch" on which the learner depends to perform the skill
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4 Techniques that Reduce Augmented Feedback Frequency
-first described in experiment by Winstein & Schmidt (1990) -systematically reduced KR frequency from every trial to 2/8 trials -"fading" technique led to better learning than receiving KR every trial
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Performance Bandwidth Technique
-leads to a less than 100% frequency -results in better learning than KR/KP every trial
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Learner Requested Feedback Technique
-KR/KP only given when learner requests it -leads to a less than 100% frequency -results in better learning than KR/KP every trial
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Summary Technique
-KR/KP given for a set of trials (ex: every 5 trials) -amount of KR/KP is same as 100% frequency, but given less frequently during a practice session -results in better learning than KR/KP every trial