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Sensation
The process by which sensory receptors and the nervous system receive and represent stimulus energies from the environment.
Perception
The process of organizing and interpreting sensory information to recognize meaningful objects and events.
Absolute Threshold
The minimum stimulation needed to detect a stimulus 50% of the time.
Just-Noticeable Difference (JND)
The smallest change in a stimulus that can be detected 50% of the time.
Weber’s Law
To perceive a difference between two stimuli, they must differ by a constant minimum percentage, not a fixed amount.
Transduction
The conversion of sensory energy (like light or sound) into neural impulses.
Sensory Adaptation
Diminished sensitivity as a result of constant stimulation.
Sensory Interaction
The principle that one sense may influence another.
Synesthesia
A condition in which one kind of sensory input involuntarily triggers another.
Lens
Focuses light onto the retina.
Retina
Light-sensitive layer at the back of the eye; contains rods and cones.
Fovea
Central point of sharpest vision.
Optic Nerve
Carries visual info from eye to brain.
Blind Spot
Area where optic nerve leaves the eye — no receptor cells.
Rods
Detect black, white, and gray; work best in dim light.
Cones
Detect color; function in daylight.
Trichromatic Theory
Three cone types (red, green, blue) combine to produce color vision.
Opponent-Process Theory
Color perception is based on opposite color pairs (red–green, blue–yellow).
Afterimages
Visual image that remains after a stimulus is removed.
Accommodation
Process by which the lens changes shape to focus near or far objects.
Nearsightedness (Myopia)
Distant objects blurry (eyeball too long).
Farsightedness (Hyperopia)
Close objects blurry (eyeball too short).
Prosopagnosia
Inability to recognize faces (“face blindness”).
Dichromatism
Color blindness for one pair of colors (red-green confusion).
Monochromatism
Total color blindness; only sees black, white, gray.
Blindsight
Ability to respond to visual info without consciously seeing it.
Amplitude
Determines loudness (height of waves).
Wavelength
Determines pitch (distance between peaks).
Frequency Theory
Whole basilar membrane vibrates with the sound’s frequency—explains low pitches.
Place Theory
Different pitches activate different places on the cochlea’s basilar membrane—explains high pitches.
Volley Theory
Groups of neurons fire alternately for mid-range pitches.
Sound Localization
Determining direction of sound using differences between ears.
Sensorineural Deafness
Damage to inner ear (cochlea/hair cells).
Conduction Deafness
Damage to outer/middle ear prevents sound from reaching inner ear.
Gustation (Taste)
Sense of sweet, sour, salty, bitter, umami.
Olfaction (Smell)
Sense of smell.
Pheromones
Chemical signals that affect behavior.
Kinesthetic Sense
Awareness of body position and movement.
Vestibular Sense
Balance and spatial orientation; relies on semicircular canals in inner ear.
Phantom Limb
Sensation from a missing body part.
Supertaster
Person with extra taste buds—more sensitive to flavors.
Gate Control Theory
Spinal 'gate' controls pain messages; rubbing can reduce pain signals.
Gestalt Principles
Principles of perception that demonstrate how we group and interpret visual information.
Bottom-Up Processing
Sensory input builds perception from raw data.
Top-Down Processing
Prior knowledge and expectations shape perception.
Selective Attention
Focusing on one thing while ignoring others.
Cocktail Party Effect
Ability to detect your name in a noisy room.
Inattentional Blindness
Failing to notice something visible when focused elsewhere.
Change Blindness
Failing to notice changes in the environment.
Perceptual Set
Mental predisposition to perceive something a certain way.
Schema
Mental framework that organizes information.
Phi Phenomenon
Illusion of movement created by flashing lights.
Stroboscopic Movement
Perceived motion from rapid still images.
Autokinetic Effect
Stationary point of light appears to move in darkness.
Perceptual Constancies
Objects perceived as unchanging despite changes in lighting, angle, or distance.
Depth Cues
Visual information that helps perceive distance.
Monocular Depth Cues
Depth cues that require one eye.
Binocular Depth Cues
Depth cues that involve two eyes.