psych
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1.6A ā Sensation: Basic Concepts
Key Terms
Sensation: The process by which sensory receptors and the nervous system receive and represent stimulus energies from the environment.
Perception: The process of organizing and interpreting sensory information to recognize meaningful objects and events.
Absolute Threshold: The minimum stimulation needed to detect a stimulus 50% of the time. (Ex: Mei barely hearing her catās purr.)
Just-Noticeable Difference (JND): The smallest change in a stimulus that can be detected 50% of the time. (Ex: Devon needing two more grains of sugar to taste a difference.)
Weberās Law: To perceive a difference between two stimuli, they must differ by a constant minimum percentage, not a fixed amount. (Ex: Chandraās candle being noticeable only in darkness.)
Transduction: The conversion of sensory energy (like light or sound) into neural impulses. (Ex: Retina converting light waves into signals.)
Sensory Adaptation: Diminished sensitivity as a result of constant stimulation. (Ex: Samira no longer noticing her cologne.)
Sensory Interaction: The principle that one sense may influence another. (Ex: Kaiās blocked nose making food taste bland.)
Synesthesia: A condition in which one kind of sensory input involuntarily triggers another, such as seeing colors when hearing sounds. (Ex: Elias sees red when hearing note āC.ā)
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1.6B ā The Visual System
Part 1: Eye Structures
Lens: Focuses light onto the retina. (Ex: Sofia focusing on a mountain.)
Retina: Light-sensitive layer at the back of the eye; contains rods and cones. (Ex: Chenās retina converts image into signals.)
Fovea: Central point of sharpest vision. (Ex: Miguel focusing on tiny print.)
Optic Nerve: Carries visual info from eye to brain. (Ex: Aishaās optic nerve sending signals.)
Blind Spot: Area where optic nerve leaves the eye ā no receptor cells. (Ex: Ben not noticing missing info on his screen because brain fills it in.)
Part 2: Vision Theories & Processes
Rods: Detect black, white, and gray; work best in dim light. (Ex: Kim navigating her dark room.)
Cones: Detect color; function in daylight. (Ex: Elena distinguishing red apple from green leaves.)
Trichromatic Theory: Three cone types (red, green, blue) combine to produce color vision. (Ex: Mia seeing color through 3 receptors.)
Opponent-Process Theory: Color perception is based on opposite color pairs (redāgreen, blueāyellow). (Ex: Kwame seeing a green afterimage after staring at red.)
Afterimages: Visual image that remains after a stimulus is removed.
Accommodation: Process by which the lens changes shape to focus near or far objects. (Ex: Davidās lens adjusting from tree to flower.)
Part 3: Vision Disorders
Nearsightedness (Myopia): Distant objects blurry (eyeball too long). (Ex: Ricardo canāt see signs far away.)
Farsightedness (Hyperopia): Close objects blurry (eyeball too short). (Ex: Tanya canāt read up close.)
Prosopagnosia: Inability to recognize faces (āface blindnessā). (Ex: Marcus canāt recognize his sister.)
Dichromatism: Color blindness for one pair of colors (red-green confusion). (Ex: Sean canāt distinguish red from green.)
Monochromatism: Total color blindness; only sees black, white, gray. (Ex: Maya.)
Blindsight: Ability to respond to visual info without consciously seeing it. (Ex: Layla stepping over an obstacle despite blindness.)
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1.6C ā The Auditory System
Key Concepts
Amplitude: Determines loudness (height of waves). (Ex: Akira perceiving motorcycle as loud.)
Wavelength: Determines pitch (distance between peaks). (Ex: Rajivās pitch perception.)
Frequency Theory: Whole basilar membrane vibrates with the soundās frequencyāexplains low pitches. (Ex: Benās low tone matching vibration rate.)
Place Theory: Different pitches activate different places on the cochleaās basilar membraneāexplains high pitches. (Ex: Nina hearing a high note.)
Volley Theory: Groups of neurons fire alternately for mid-range pitches. (Ex: Sofia perceiving intermediate pitch.)
Sound Localization: Determining direction of sound using differences between ears. (Ex: Diego turning toward car sound.)
Sensorineural Deafness: Damage to inner ear (cochlea/hair cells). (Ex: Ethan canāt hear high tones.)
Conduction Deafness: Damage to outer/middle ear prevents sound from reaching inner ear. (Ex: Isabelleās earwax blockage.)
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1.6DāG ā Chemical & Bodily Systems
Gustation (Taste): Sense of sweet, sour, salty, bitter, umami. (Ex: Kenji tasting meal.)
Olfaction (Smell): Sense of smell. (Ex: Maria recognizing apple pie.)
Pheromones: Chemical signals that affect behavior (like ants finding food). (Ex: Bob the ant.)
Kinesthetic Sense: Awareness of body position and movement. (Ex: David touching his nose with eyes closed.)
Vestibular Sense: Balance and spatial orientation; relies on semicircular canals in inner ear. (Ex: Priya balancing on bike.)
Phantom Limb: Sensation from a missing body part. (Ex: Rashid feeling pain in amputated arm.)
Supertaster: Person with extra taste budsāmore sensitive to flavors. (Ex: Isabella finding broccoli too bitter.)
Gate Control Theory: Spinal āgateā controls pain messages; rubbing can reduce pain signals. (Ex: Alex rubbing his knee to feel less pain.)
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2.1A ā Principles of Perception
Gestalt Principles
Proximity: We group nearby figures together.
Similarity: We group similar items together.
Closure: We fill in gaps to create a complete, whole object.
Figure-Ground: We separate objects (figure) from their surroundings (ground).
Processing Types
Bottom-Up Processing: Sensory input builds perception from raw data. (Ex: Chafika tasting lemonade for the first time.)
Top-Down Processing: Prior knowledge and expectations shape perception. (Ex: Kenji recognizing blurry image as a bike.)
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2.1A ā Perceptual Attention & Set
Selective Attention: Focusing on one thing while ignoring others. (Ex: Javier focusing on teacherās voice.)
Cocktail Party Effect: Ability to detect your name in a noisy room. (Ex: Mei hearing her name across the room.)
Inattentional Blindness: Failing to notice something visible when focused elsewhere. (Ex: Tanya missing the gorilla suit.)
Change Blindness: Failing to notice changes in the environment. (Ex: Jordan not noticing person swap.)
Perceptual Set: Mental predisposition to perceive something a certain way. (Ex: Sofia mistaking airplane for UFO.)
Schema: Mental framework that organizes information. (Ex: Omarās concept of ādog.ā)
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2.1B ā Visual Perceptual Processes
Motion & Constancy
Phi Phenomenon: Illusion of movement created by flashing lights. (Ex: Christmas lights āmoving.ā)
Stroboscopic Movement: Perceived motion from rapid still images. (Ex: Movie reel propeller illusion.)
Autokinetic Effect: Stationary point of light appears to move in darkness. (Ex: Lilaās moving light illusion.)
Perceptual Constancies: Objects perceived as unchanging despite changes in lighting, angle, or distance. (Ex: Javier seeing car same size and color.)
Depth Cues
Monocular (1 eye):
Linear Perspective
Relative Size
Relative Clarity
Texture Gradient
Interposition
Binocular (2 eyes):
Retinal Disparity (slightly different images per eye)
Convergence (eye muscles turning inward)
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