Unit 4- Thinking & Learning

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33 Terms

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Behavioral perspective

Psychological approach studying behavior as impacted by the environment

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Classical conditioning

Associative learning where one previously meaningless object/event becomes associated with a naturally occurring behavior

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Neural stimulus

A previously meaningless thing, the thing that will become paired with the unconditioned response.

Ex: the bell

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Unconditioned stimulus

Something that naturally produces a behavior, instinctual

Ex: the food

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Unconditioned response

Automatic response due to the unconditioned stimulus (innate)

Ex: salivating

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Conditioned stimulus

Called acquisition

NS is considered the CS when the NS and UCS are paired.

UCS no longer has to be present

Ex: the bell

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Conditioned response

Behavior in response to the now-paired CS

Same as UCR but the new stimulus triggers it

Ex: salivating

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Acquisition

The stage where the NS is now paired with the CR after being paired with the UCR many times

In the CS stage

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Higher/second order conditioning

Pairing another neural stimulus with the already paired conditioned stimulus.

Ex: Getting bit = afraid of dog AND dog barking sound

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Extinction

Process of weakening or eliminating a learned behavior by withholding the UCS

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Spontaneous recovery

Resurface of the previously extinguished CR after a period of time

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Stimulus discrimination

Distinguishing between learned (similar) stimuli

Ex: if dogs only salivated to the exact bell tone used in the study

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Stimulus generalization

Responding to similar stimuli to the CS

Ex: dogs salivating when they heard all bells

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Biological preparedness

Our bodies are divas and are more likely to make connections if they affect our survival.

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Taste aversion learning (“Garcia Effect”)

We avoid foods we’ve associated with sickness (yeah, shocker)

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Operant conditioning

Consequences and rewards, pair after the behavior happened

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Law of Effect 

Woah, groundbreaking, earthshaking discovery

Punished behaviors= less frequent, rewarded behaviors= more frequent

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Skinner box

Bar/key animal can press to get a reward

To study frequencies

(Crazy! Not animal abuse this time, I’m so proud)

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Little Albert Experiment

Aka child abuse!

Watson makes a loud noise every time the baby reached for a rat, so baby associated the rat with a loud noise and starts hating all fuzzy animals (stimulus generalization)

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Shaping

Slooooooooowwwwllllyyyyyyy reinforcing succeeding approximations (behaviors getting closer to the one you want)

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Instinctive drift 

Learners drifting back to instinctual behavior instead of the learned one (probably because they stopped getting rewards- JIPPED!!)

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Primary reinforcers

Naturally satisfies an instinctive need

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Secondary reinforcers 

We learned that we need it, and NOW we want it. (Like money and stuff)

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Positive reinforcement

Adding something to increase a behavior (giving a treat)

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Negative reinforcement

Taking something away to increase a behavior (removing a grounding)

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Positive punishment

Adding something to decrease behavior (spray bottle)

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Negative punishment

Taking something away to decrease behavior (taking a phone)

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Continuous reinforcement

Get a reward every time a specific behavior is presented (if you’re using treats, that kid’s gonna be a little chubby)

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Intermittent reinforcement schedules

Give a reward sometimes when a specific behavior is presented (MAN I would hate that…)

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Fixed-ratio

Reward after behavior has been done a certain amount of times

Has a high response rate

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Variable-ratio

Reward behavior after an unpredictable amount of times

Steady level of behavior

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Fixed-interval

Reward after a set amount of time

Low amount of desired behavior until it nears the time of the reward

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Variable-interval

Reward after a random amount of time

Steady level of behavior