1/83
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
|---|
No study sessions yet.
positive, negative, and zero
what are the three types of transfer
positive transfer
there is an enhancement or facilitation of the learning of new skill or the performance of a skill in a new context
negative transfer
when previous experience hinders or interferes with the learning of a new skill or the performance of a skill in a new context
zero transfer
previous experience has no bearing on learning or performance
transfer test performance
what provides the best assessment of learning
similarity of skill and context components and similarity of processing requirements
why does positive transfer occur
negative transfer
Considered temporary and rare in motor learning. environmental context characteristics of two performance situations are similar, but the movement characteristics are different. influences skill learning only in the early learning stage..
transfer of learning
the influence of previous experience on learning a new skill or performing a skill in a new context
transfer-appropriate processing
practice effectiveness should be judged by how well the skill transfers to the test context, not how well it performs during practice
why negative transfer occurs
perception-action coupling can become problematic when the familiar perceptual situation requires a movement that is different from what was learned. results from cognitive confusion. learners intrinsic dynamics compete with the required task dynamics
learning how to learn
extracting general principles from practicing multiple tasks that can transfer to learning new tasks. AKA practicing a variety of tasks so the learner develops general strategies that help them adapt quickly to new skills.
bilateral transfer
transfer of learning that occurs between two limbs
asymmetric transfer
greater transfer from one limb than from the other limb. preferably from the dominant limb to the non-dominant limb
symmetric transfer
amount of transfer is similar from one limb to another, regardless of which was used first. equal transfer
True
T or F: Motor control explanation for bilateral transfer is generalized motor programs (GMP) and dynamic pattern theories supports transfer between limbs.
demonstration
visually showing a learner how to perform a skill so they can observe and learn the movement pattern. the terms modeling and observational learning are often used interchangeably with this term. involves visual observation on the part of the learner
invariant relative motions that characterize the coordinated movement pattern
what does the observer perceive from a demonstration
False
T or F: Demonstration is least beneficial when the skill requires learning a new pattern of coordination
mirror neurons
what neural mechanism support observational learning
inferior frontal gyrus, SMA, pre-SMA, parietal and lateral temporal cortex
what brain areas are activated during observation
correctly
Demonstrator should perfom the skill ____ so the observer can imitate invariant movement patterns and succeful strategies. You don’t just want anyone teaching you the skill. you want the best of the best
yes
can novices benefit from observing other novices
novices learning from other novices
encourages problem solving, avoids discouragement, and feels more relatable
before and during practice
according to gentile, when should demonstration occur
when the goal involves rhythm or timing
when is auditory modeling most effective
cognitive mediation theory
observed movements are translated into a symbolic memory code that forms the basis that is used to guide performance. step by step instructions
dynamic view of modeling
the visual system picks up from the model salient information that effectively constrains the body and limbs to act in specific ways. when you watch someone move, your body learns how to move by reacting to what it sees, not by memorizing instructions.
demonstration
illusion of learning, reduced problem solving, and lack of individualization are the potential downsides of what?
movement outcomes rather than body movements
what should effective verbal instructions focus on
verbal cues
short phrases that direct attention to regulatory conditions in the environmental context and prompt key movement components of skills.
verbal analogies
using this would be an important factor to consider when developing effective verbal instruction
augmented feedback
performance related information that is added to task-intrinsic feedback. typically comes from an external source
task-intrinsic feedback
sensory information that is naturally available when performing a skill. This is the feedback you get automatically from your senses
task-intrinsic and augmented feedback
what are the two types of performance related feedback
Knowledge of results
externally presented information about the outcome of a performance. answers only one question: did i succeed or not. For example: you made the shot, you missed by 3 inches, your time was 12 seconds
knowledge of performance
gives information about the movement characteristics that led to a performance outcome. tells you how you moved. For example: your elbow dropped, you leaned too far forward
descriptive and prescriptive KP
what are the two types of verbal Knowledge of Performance (KP)
descriptive KP
describes the error the performer has made
prescriptive KP
describes the error and the corrective measure on how to fix it
KP
manual guidance, video replay, movement kinetics/kinematics, and biofeedback are all types of what
concurrent augmented feedback
augmented feedback provided while a person is performing a skill
terminal augmented feedback
provided after a person has completed the performance of a skill.
traditional view
giving feedback every trial. Augmented feedback should be given during or after every practice trial because no learning occurred on trials without augmented feedback
contemporary view
reducing the frequency for giving augmented feedback
True
T or F: Giving feedback every single time makes learners rely on it too much
guidance hypothesis
too much augmented feedback improves performance during practice but harms learning. the learner becomes dependent on augmented feedback which lead to poor performance when augmented feedback is withdrawn.
bandwidth, self-selected, and summary feedback
what 3 techniques reduce dependence on augmented feedback
practice variability
the variety of movement and context characteristics a person experiences while practicing a skill. Not doing the same thing the same way every time. it emphasizes that the learner acquires an increased capability not only to perform the practiced skill itself, but also to perform skill in novel situations that might characterize the ones in test. helps you to adapt, not just repeat
constant practice
practice involving one variation of a skill. which is doing the same thing over and over
variable practice
practice involving several variations of the skill. Doing the same skill in different ways. greater amounts of this practice leads to better learning than lesser amounts.
positive transfer
what types of transfer does practice variability enhances from practice to test contexts
vary non-regulatory conditions
how should variability be applied to closed skills
vary both regulatory and non-regulatory conditions
how should variability be applied to open skills
contextual interference
the memory and performance disruption that results from performing variations of a skill within the context of practice. practice will feel harder and messier this way. your brain keeps switching tasks, which feels confusing. Random practice produces a high amount of this
contextual interference effect
occurs when a high amount of contextual interference results in better learning of the task variations than a low amount of interference.
metacognition
judging how much you think you are learning. practice performance influences the learners’ judgements about how much they are learning depending on which practice schedule they experienced.
no
does the contextual interference effect apply to all skills and learners
challenge point hypothesis
the implementation of specific practice conditions that will optimally challenge the person in a way that will enhance skill learning. learning is optimized when practice difficulty matches the learner’s skill level.
True
T or F: people who practice according to a blocked schedule tend to overestimate how well they are learning during practice
elaboration and action plan reconstruction hypothesis
why does contextual interference occur
elaboration hypothesis
the effect is related to a more elaborate memory representation of the practiced skill variations. thinking deeply, comparing things, and making connections. creates a stronger and more detailed memory
action plan reconstruction hypothesis
forgetting and rebuilding. Random practice improves learning because learners must repeatedly reconstruct the action plan due to forgetting between trials
practice specificity
skill learning is influenced by how closely practice matches performance conditions
practice specificity characteristics
sensory/perceptual, performance context, and cognitive processing characteristics
especial skills
skill variations that are performed much better than similar variations. for example, free throws and pitching distance
overlearning
continuation of practice beyond the amount needed to achieve a certain performance criterion. Research shows it can have a positive influence on the retention of motor skill learning.
procedural skills of easy movements
for what type of skills is overlearning effective
True
T or F: Amount of practice is not the critical variable influencing motor skill. It interacts with other practice variables. How you practice matters more than how much you practice
massed practice
long practice sessions with short rest periods
distributed practice
shorter practice session with longer rest periods. spreading practice out over time
continuous skill
distributed schedules/practice are more effective in promoting learning than massed schedules for this type of skill
discrete skills
massed practice are more effective than distributed practice in promoting learning for these skills
skill complexity
number of parts or components and the degree of information processing that characterize a skill. how many things are happening at once and how much thinking is required.
difficulty
complexity does not mean…
skill organization
the relationships among component parts of the skill. how connected the parts are
whole practice
Low complexity + high organization
part practice
high complexity + low organization
whole practice
which practice is best for discrete skills, part or whole
part practice
which practice is best for serial skills, part or whole
both
which practice is best for continuous skills, part or whole
the 3 part practice strategies
fractionization, segmentation, simplification
mental practice
the cognitive rehearsal of a physical skill in the absence of overt physical movements. Thinking about the cognitive or procedural aspects of a motor skill. Engaging in visual and/or kinesthetic imagery of the performance of a skill or part of a skill. so practicing in your head without moving your body.
true
T or F: physical practice is better than mental practice and no practice but the combination of both mental and physical practice promotes cognitive problem solving activity
imagery
what is the most common mental practice strategy for skilled athletes preparing to perform a skill