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3 Types of accumulation that structure society
knowledge, wealth, hierarchy
1860-1945 - 1st pd of Consumption
capitalism of production, mass production
Post WWII - 2nd Pd of Consumption
Mass consumption, “1 to many” marketing
1 to Many
individ rel with each customer
Mid 70s - 3rd Pd of Consumption
socio-econ crisis w/oil
Re-Enchantment through
value in everyday, ritualized non-relig events, birth of avatar
5 Conds of Post-Modern Society
hyperreality, inversions, tolerance, fragmentations, juxtaposition
Hyperreality
simulation becomes reality
Inversions
sign vs object, leisure vs work
Tolerance
of new groups, types of lifestyle
fragmentations
of individ, society and comms, fam model questiones
Juxtaposition
co-existence, mixing of previously antagonistic elements
Macro Consumption Behaviors
spending vs saving
Budgeting
Micro Consumption Behaviors
products/services
Choice of brands/dist
Use of prods/services
Spending vs Saving
direct impact on consumption
marketers have little leverage in decision making
Budgeting
analysis of all consumption, shows biggest spending categories
Descriptive Approach to Studying Consumer
data collected by KPIs and lvl of aggregation
makes sense of millions of behaviors
KPIs
quantity in vol, value, purchase frequency
Level of Aggregation
family, segment, brand, etc
Explanatory Approach in Studying Consumer
Factors highlight extra info for understanding
Psychological - Explanatory
motivations, beliefs, attitudes, etc
Cultural - Explanatory
social class, relig, etc
Social - Explanatory
Reference group, family
Context - Explanatory
situational
Scientific Approach of Consumer Studies
pluridisciplinary use of human sciences - cultural lens
AMA says consumer responses may be…
Emotional (affective)
Mental (Cognitive)
Behavioral (Conative)
Behavioral (Conative)
feelings/moods
Mental (Cognitive)
thought processes, beliefs
Behavioral (Conative)
observable responses in rel to purchase/disposal of goods/services
Marketers dont create needs…
but make consumers aware of them
Hidden Need Examples
belong, dominate, self-esteem, novelty, cognition
Maslow’s Pyramid of Needs
Physiological, Safety, Love and Belonging, Esteem, Self-Actualization
Polycrisis calls for what system of needs?
Holistic
Polycrisis
overall impact exceeds sum of individ parts
Holistic Sys of Needs
cognitive, physical, spiritual, emotional
From Needs to Purchasing Behavior
unfulfilled needs/wants > TENSION > Motivation > Purchasing Decision > Fulfillment
Benefits
functional, experiential, symbolic
Baudrillard on Needs
have their source in the ideology of society det by it’s socio-econ structure
Motivation =
ideal state - observed state
ideal state - observed state
difference creates tension consumer aims to reduce
2 dimensions of motivation
drive, goal
Motivations in Fashion and Lux
Symbolic Val
Expressive Val
Sensory Val
Symbolic Value
transcend ordinary life, dreams/fantasies
Expressive Value
agreement of concept of self (connection w/brand)
Sensory Value
high quality products and services
Self Concept
individ has real and ideal self (incl perceptions t or f), alignment impacts mental/functioning
Extended Self =
Actual Self + Social Self
consumer uses ____ to adapt behaviors
sense of self
Sustainable Behaviors
Consumer more likely to recycle identity linked obj
Fashion Ephemera Examples
special fashion show invites, backstage pics
Involvement
state of excitement, motivation, interest towards purchasing situ/category of prod
New Archetype
Creator
Involvement can be…
cognitive
affective
situational
Cognitive Involvement
Consumer knowledgable about prod category
Affective Involvement
consumer focused on sign val/hedonistic satisfaction
Situational Involvement vs long lasting
xmas gifts vs fashion
5 Dimensions of Fashion Involvement (Kapferer/Laurent)
interest
sign value
pleasure value
self-expression
perceived risk (consequences, prob of error)
Average Involvement Score
clothing has one of the highest
low involvement =
high price sensitivity
Involved Customer Traits
seek benefits optimization
deeper info process
less influences by advertising
wont delegate choice
Low Involvement Customer Trait
Avoid problems
Comms for Low involvement
repetition and visual image
Comms for High Involvement
prod/service benefits
more complex/varied message
Not duration of stimulus that counts but..
Intensity and emotional anchoring
Selective Perceptions (data from 1972)
exposed to 300-600 ads/day
30-80 = effectively perceived
less than 10 have probability of influence
7 Mechanisms to Avoid Overstimulation
intensity of stimuli
past experience
physical dominance
state of one’s needs
Consumer’s Values
Consumer’s Expectations
Alert for newness
Intensity of Stimuli
Louder more likely to be perceived
Past Experience
in the past was this stimuli assoc w/reward?
Physical Dominance
Packaging Size
State of needs
more alert if relevant to you
Customer’s needs
are they aligned with brand?
Consumer Expectations
degree of loyalty modifies brand image
Consumer Expectations Example
smoker less likely to be influenced by anti-smoking PSAs
Attitudes are..
learned and stable
sum of beliefs about smth
pos or negative
One of the best behavior predictors
attitudes
Consumer Preference =
comparison of several attitudes
Zero Consumers
omnichannel shoppers
scrimp/splurge at same time
care about health/sustainability
little loyalty
How to adapt to omnichannel 0 Consumers
imbed in customers’ lives
How to adapt to Scrimp/Splurge
revamp offer (fresh assortement, “essentials” at good price and qual)
Scrimp/Splurge Simultaneously
puts pressure on mid-range
Kidult
reimagine adult experience w/more moments for play/adventure
Persuasion
Implies modification of attittudes
What does persuasion rely on
cognitive + affective mechanisms
Models of Persuasion
Cognitive
Cog + Aff
Affective
Cognitive Persuasion - High Involvement
^ consumption of consumer vs recruiting new ones (Derma Cosmetics)
Cognitive Persuasion - HI Process
Learn - feel - do > beliefs - attitudes - behavior
Cognitive Persuasion - Low Involvement
conditional mechanisms thru ads to trigger purchase
Less Involved are more infl by
brand name
sound signature
packaging
in-store discount
Cognitive Persuasion - LI Process
Learn - do - feel > beliefs - behavior - attitude
Cognitive Persuasion - Experiential Involvement
marketing implications = strong brand image/universe > EMOTIONS
Cognitive Persuasion - EI Process
Feel - do - learn > attitudes - behaviors - beliefs
Cog + Aff Persuasion
cog system is slower than aff and dominated by it (aff = simplifying)
Cog + Aff - HI
Central Route - attitude based on strong, justified args
Cog + Aff - LI
Peripheral Route = attitude build on peripheral info (more aff)
Affective Persuasion
ONLY based on aff reactions triggered by ads, irrespective of prod’s characteristics
Affective Persuasion marketing
Sensorial
increasingly relevant
ex. gourmandise food, museification
Commercial/Personal Sources
1 to 1
sales people, trade floors
Commercial/Non-Personal Sources
1 to many
ads, POS, packaging, direct marketing
Non-Comm/Personal Sources
Many-to-Many
rumours, WOM, SM
Non-Comm/Non-Personal SOurces
Other to Many
press, tv, comparative tests