Consumer Behavior Key Ideas

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122 Terms

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3 Types of accumulation that structure society

knowledge, wealth, hierarchy

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1860-1945 - 1st pd of Consumption

capitalism of production, mass production

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Post WWII - 2nd Pd of Consumption

Mass consumption, “1 to many” marketing

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1 to Many

individ rel with each customer

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Mid 70s - 3rd Pd of Consumption

socio-econ crisis w/oil

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Re-Enchantment through

value in everyday, ritualized non-relig events, birth of avatar

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5 Conds of Post-Modern Society

hyperreality, inversions, tolerance, fragmentations, juxtaposition

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Hyperreality

simulation becomes reality

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Inversions

sign vs object, leisure vs work

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Tolerance

of new groups, types of lifestyle

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fragmentations

of individ, society and comms, fam model questiones

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Juxtaposition

co-existence, mixing of previously antagonistic elements

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Macro Consumption Behaviors

  • spending vs saving

  • Budgeting

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Micro Consumption Behaviors

  • products/services

  • Choice of brands/dist

  • Use of prods/services

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Spending vs Saving

  • direct impact on consumption

  • marketers have little leverage in decision making

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Budgeting

analysis of all consumption, shows biggest spending categories

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Descriptive Approach to Studying Consumer

  • data collected by KPIs and lvl of aggregation

  • makes sense of millions of behaviors

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KPIs

quantity in vol, value, purchase frequency

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Level of Aggregation

family, segment, brand, etc

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Explanatory Approach in Studying Consumer

Factors highlight extra info for understanding

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Psychological - Explanatory

motivations, beliefs, attitudes, etc

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Cultural - Explanatory

social class, relig, etc

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Social - Explanatory

Reference group, family

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Context - Explanatory

situational

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Scientific Approach of Consumer Studies

pluridisciplinary use of human sciences - cultural lens

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AMA says consumer responses may be…

  • Emotional (affective)

  • Mental (Cognitive)

  • Behavioral (Conative)

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Behavioral (Conative)

feelings/moods

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Mental (Cognitive)

thought processes, beliefs

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Behavioral (Conative)

observable responses in rel to purchase/disposal of goods/services

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Marketers dont create needs…

but make consumers aware of them

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Hidden Need Examples

belong, dominate, self-esteem, novelty, cognition

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Maslow’s Pyramid of Needs

Physiological, Safety, Love and Belonging, Esteem, Self-Actualization

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Polycrisis calls for what system of needs?

Holistic

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Polycrisis

overall impact exceeds sum of individ parts

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Holistic Sys of Needs

cognitive, physical, spiritual, emotional

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From Needs to Purchasing Behavior

unfulfilled needs/wants > TENSION > Motivation > Purchasing Decision > Fulfillment

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Benefits

functional, experiential, symbolic

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Baudrillard on Needs

have their source in the ideology of society det by it’s socio-econ structure

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Motivation =

ideal state - observed state

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ideal state - observed state

difference creates tension consumer aims to reduce

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2 dimensions of motivation

drive, goal

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Motivations in Fashion and Lux

  • Symbolic Val

  • Expressive Val

  • Sensory Val

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Symbolic Value

transcend ordinary life, dreams/fantasies

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Expressive Value

agreement of concept of self (connection w/brand)

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Sensory Value

high quality products and services

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Self Concept

individ has real and ideal self (incl perceptions t or f), alignment impacts mental/functioning

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Extended Self =

Actual Self + Social Self

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consumer uses ____ to adapt behaviors

sense of self

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Sustainable Behaviors

Consumer more likely to recycle identity linked obj

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Fashion Ephemera Examples

special fashion show invites, backstage pics

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Involvement

state of excitement, motivation, interest towards purchasing situ/category of prod

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New Archetype

Creator

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Involvement can be…

  • cognitive

  • affective

  • situational

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Cognitive Involvement

Consumer knowledgable about prod category

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Affective Involvement

consumer focused on sign val/hedonistic satisfaction

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Situational Involvement vs long lasting

xmas gifts vs fashion

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5 Dimensions of Fashion Involvement (Kapferer/Laurent)

  • interest

  • sign value

  • pleasure value

  • self-expression

  • perceived risk (consequences, prob of error)

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Average Involvement Score

clothing has one of the highest

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low involvement =

high price sensitivity

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Involved Customer Traits

  • seek benefits optimization

  • deeper info process

  • less influences by advertising

  • wont delegate choice

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Low Involvement Customer Trait

Avoid problems

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Comms for Low involvement

repetition and visual image

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Comms for High Involvement

  • prod/service benefits

  • more complex/varied message

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Not duration of stimulus that counts but..

Intensity and emotional anchoring

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Selective Perceptions (data from 1972)

  • exposed to 300-600 ads/day

  • 30-80 = effectively perceived

  • less than 10 have probability of influence

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7 Mechanisms to Avoid Overstimulation

  • intensity of stimuli

  • past experience

  • physical dominance

  • state of one’s needs

  • Consumer’s Values

  • Consumer’s Expectations

  • Alert for newness

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Intensity of Stimuli

Louder more likely to be perceived

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Past Experience

in the past was this stimuli assoc w/reward?

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Physical Dominance

Packaging Size

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State of needs

more alert if relevant to you

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Customer’s needs

are they aligned with brand?

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Consumer Expectations

degree of loyalty modifies brand image

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Consumer Expectations Example

smoker less likely to be influenced by anti-smoking PSAs

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Attitudes are..

  • learned and stable

  • sum of beliefs about smth

  • pos or negative

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One of the best behavior predictors

attitudes

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Consumer Preference =

comparison of several attitudes

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Zero Consumers

  • omnichannel shoppers

  • scrimp/splurge at same time

  • care about health/sustainability

  • little loyalty

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How to adapt to omnichannel 0 Consumers

imbed in customers’ lives

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How to adapt to Scrimp/Splurge

revamp offer (fresh assortement, “essentials” at good price and qual)

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Scrimp/Splurge Simultaneously

puts pressure on mid-range

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Kidult

reimagine adult experience w/more moments for play/adventure

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Persuasion

Implies modification of attittudes

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What does persuasion rely on

cognitive + affective mechanisms

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Models of Persuasion

  • Cognitive

  • Cog + Aff

  • Affective

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Cognitive Persuasion - High Involvement

^ consumption of consumer vs recruiting new ones (Derma Cosmetics)

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Cognitive Persuasion - HI Process

Learn - feel - do > beliefs - attitudes - behavior

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Cognitive Persuasion - Low Involvement

  • conditional mechanisms thru ads to trigger purchase

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Less Involved are more infl by

  • brand name

  • sound signature

  • packaging

  • in-store discount

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Cognitive Persuasion - LI Process

Learn - do - feel > beliefs - behavior - attitude

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Cognitive Persuasion - Experiential Involvement

marketing implications = strong brand image/universe > EMOTIONS

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Cognitive Persuasion - EI Process

Feel - do - learn > attitudes - behaviors - beliefs

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Cog + Aff Persuasion

cog system is slower than aff and dominated by it (aff = simplifying)

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Cog + Aff - HI

Central Route - attitude based on strong, justified args

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Cog + Aff - LI

Peripheral Route = attitude build on peripheral info (more aff)

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Affective Persuasion

ONLY based on aff reactions triggered by ads, irrespective of prod’s characteristics

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Affective Persuasion marketing

  • Sensorial

  • increasingly relevant

  • ex. gourmandise food, museification

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Commercial/Personal Sources

  • 1 to 1

  • sales people, trade floors

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Commercial/Non-Personal Sources

  • 1 to many

  • ads, POS, packaging, direct marketing

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Non-Comm/Personal Sources

  • Many-to-Many

  • rumours, WOM, SM

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Non-Comm/Non-Personal SOurces

  • Other to Many

  • press, tv, comparative tests