music

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/21

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

22 Terms

1
New cards

duration

The lengths of sounds and silences in music. Beat, rhythm, tempo

2
New cards

pitch

The relative highness and lowness of sounds. High,low, direction of pitch, melody, harmony

3
New cards

texture

The layers of sound in a piece of music. Different layers of sound, types of textures, the way it is created or used.

4
New cards

tone colour

The properties of sound that allow the listener to identify the sound source. Instrument, tone colour description, playing techniques

5
New cards

structure

How the music is organised. Overall structure, sections, how the other concepts are used within each section.

6
New cards

dynamics

The variations in volume of sound in music. Relative softness and loudness of sound, change of loudness (contrast), emphasis on individual sounds (accent)

7
New cards

expressive techniques

Musical details that articulate a performance style.

8
New cards

8-bit sound

Lower quality sound used in earlier video games characterized by a limited range of tones.

9
New cards

16-bit sound

Higher quality sound in video games, allowing for more detail and a wider range of tones.

10
New cards

chiptune style

The chiptune style was inspired and made up of simple melodies from sound synthesizer tech.

11
New cards

what realm of videogame music are we moving into?

We are moving into a realm of a future shaped by advancements in AI, virtual reality, augmented reality, and the expansion of metaverse.

12
New cards

what was really important in videogame music?

Input of the player

13
New cards

what was the first video game to have music?

Pong (1972)

14
New cards

what was the first videogame to have continual background music?

Taito space invaders (1978)

15
New cards

digital audio

Electrical impulses are converted into sound waves.

16
New cards

digital sampling

first recording an analogue signal → converted and stored digitally → digital data is converted to sound waves that we can hear using digital to analogue converters

17
New cards

who composed the soundtracks for supermario bros and the legend of zelda?

Koji Kondo

18
New cards

who composed the soundtrack “final fantasy”?

Maestro Nobuo, which reached number 17, making it into the top 20 for the 5th year in a row.

19
New cards

who composed the soundtrack “kingdom of hearts”?

Yoko Shimomura

20
New cards

who composed the sound “the elder scrolls V:skyrim”?

Jeremy joule

21
New cards

role of music in videogames

Set the atmosphere or mood, represent character, place, and change in scene or prompt player actions, enhance emotion, creates tension.

22
New cards

common musical characteristics of video game music

repetitive melody (pitch), clear sense of pulse (duration), thin texture for early videogames, thicker for contemporary game music (texture), large range of dynamics to match the visuals/scenes (dynamics)