duration - the lengths of sounds and silences in music
aspects
beat
rhythm
metre (regular, recurring pattern of strong and weak beats that organize rhythm into measurable framework)
tempo
pulse rates & absence of pulse
pitch - the relative highness and lowness of sounds
aspects
high, low
tonality (major, minor)
direction of pitch (ascending, descending, linear)
melody
harmony
indefinite and definite pitch
texture - the layers of sound
aspects
different layers of sound
types of textures
the way it is created or used
tone colour - the aspects of sound that allows the listener to identify the sound source or combination of sources
aspects
instrument/section/ensemble
tone colour description
playing technique
dynamics & expressive techniques - dynamics refers to volume of sound, expressive techniques refer to musical details that articulates a style
aspects
relative softness and loudness of sound
change of loudness (contrast)
emphasis on individual sounds (accent)
structure - how the music is organised
aspects
sections
how the other concepts are used within each section
overall structure
evolution from early sounds of sound chips (early 1980s) to full blown orchestral scores
soundtracks to early video games here made up of simple melodies from sound synthesizer tech, inspiring the “chiptune” style of music
has grown to become as complex and as popular as film and TV series
japan has a long and celebrated history of video game composition
8-bit sound quality is lower than 16-bit
8-bt and 16-bit refers to the bit depth of an image
8-bit can display up to 16.7 million colours
16-bit can display up to 281 million colours
16-bit are more detailed and offer a wider range of colours
video game soundtracks today perfectly match the game’s timing in innovative ways, changing and adapting to the player’s speed and scenery
we are moving into a realm of a future shaped by advancements in AI, virtual reality, augmented reality, and the expansion of metaverse
yoko shimomura’s “kingdom of hearts” & jeremy joule’s “the elder scrolls V:skyrim” gave grown significantly
“kingdom of hearts” has the chart’s highest climber at number 86
classic FM 2016 poll, japanese maestro nobuo uematsu’s “final fantasy” soundtrack reached number 17, making it into the top 20 for the 5th year in a row
koji kondo composed the soundtracks for supermario bros and the legend of zelda
role of music in videogames
set atmosphere or mood,
represent character, place, player achievements, change in scene or prompt player actions
enhance emotion of the player/scene/plot storytelling
creates tension
lyrics in songs and tone can support a particular moment
diegetic music
common characteristics of video game music
repetitive melody (pitch)
clear sense of pulse (duration)
thin texture for early video game music, thicker for contemporary game music (texture)
SFX (special effects) with a variety of tone colours to motion visuals/scene (tone colour)
repetitive overall structure, no arranged ending (structure)
large range of dynamics to match the visuals/scenes (dynamics)
input of the player was really important in videogame music
first videogame to have music - pong (1972)
first videogame to have continual background music - taito space invaders (1978)
digital audio - electrical impulses are converted into sound waves
al alcorn incorporated it in videogames
digital sampling was used to progression, first recording an analogue signal → converted and stored digitally → digital data is converted to sound waves that we can hear using digital to analogue converters