EL

music

musical concepts

duration - the lengths of sounds and silences in music

aspects

  • beat

  • rhythm

  • metre (regular, recurring pattern of strong and weak beats that organize rhythm into measurable framework)

  • tempo

  • pulse rates & absence of pulse

pitch - the relative highness and lowness of sounds

aspects

  • high, low

  • tonality (major, minor)

  • direction of pitch (ascending, descending, linear)

  • melody

  • harmony

  • indefinite and definite pitch

texture - the layers of sound

aspects

  • different layers of sound

  • types of textures

  • the way it is created or used

tone colour - the aspects of sound that allows the listener to identify the sound source or combination of sources

aspects

  • instrument/section/ensemble

  • tone colour description

  • playing technique

dynamics & expressive techniques - dynamics refers to volume of sound, expressive techniques refer to musical details that articulates a style

aspects

  • relative softness and loudness of sound

  • change of loudness (contrast)

  • emphasis on individual sounds (accent)

structure - how the music is organised

aspects

  • sections

  • how the other concepts are used within each section

  • overall structure

key points

  • evolution from early sounds of sound chips (early 1980s) to full blown orchestral scores

  • soundtracks to early video games here made up of simple melodies from sound synthesizer tech, inspiring the “chiptune” style of music

  • has grown to become as complex and as popular as film and TV series

  • japan has a long and celebrated history of video game composition

  • 8-bit sound quality is lower than 16-bit

  • 8-bt and 16-bit refers to the bit depth of an image

  • 8-bit can display up to 16.7 million colours

  • 16-bit can display up to 281 million colours

  • 16-bit are more detailed and offer a wider range of colours

  • video game soundtracks today perfectly match the game’s timing in innovative ways, changing and adapting to the player’s speed and scenery

  • we are moving into a realm of a future shaped by advancements in AI, virtual reality, augmented reality, and the expansion of metaverse

fun facts

  • yoko shimomura’s “kingdom of hearts” & jeremy joule’s “the elder scrolls V:skyrim” gave grown significantly

  • “kingdom of hearts” has the chart’s highest climber at number 86

  • classic FM 2016 poll, japanese maestro nobuo uematsu’s “final fantasy” soundtrack reached number 17, making it into the top 20 for the 5th year in a row

  • koji kondo composed the soundtracks for supermario bros and the legend of zelda

identify videogame music and key musical characteristics

role of music in videogames

  • set atmosphere or mood,

  • represent character, place, player achievements, change in scene or prompt player actions

  • enhance emotion of the player/scene/plot storytelling

  • creates tension

  • lyrics in songs and tone can support a particular moment

  • diegetic music

common characteristics of video game music

  • repetitive melody (pitch)

  • clear sense of pulse (duration)

  • thin texture for early video game music, thicker for contemporary game music (texture)

  • SFX (special effects) with a variety of tone colours to motion visuals/scene (tone colour)

  • repetitive overall structure, no arranged ending (structure)

  • large range of dynamics to match the visuals/scenes (dynamics)

evolution of video game music

  • input of the player was really important in videogame music

  • first videogame to have music - pong (1972)

  • first videogame to have continual background music - taito space invaders (1978)

  • digital audio - electrical impulses are converted into sound waves

    • al alcorn incorporated it in videogames

  • digital sampling was used to progression, first recording an analogue signal → converted and stored digitally → digital data is converted to sound waves that we can hear using digital to analogue converters