Designing and Making Principles

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30 Terms

1
Iterative design
A cyclical process involving repeated stages of design, testing, and refinement.
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2
Destructive testing
Pushing a product to its limits to identify optimal materials and construction methods.
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3
Non-destructive testing
Evaluating product function and identifying design flaws without damaging the model.
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4
Market testing
Gathering feedback on product performance and design from the target market.
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5
User-Centered Design (UCD)
Prioritizing user needs over iterative refinement.
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6
Freehand sketches
Quick, informal drawings to capture initial design ideas.
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7
Formal drawings
Precise, organized drawings created by hand or CAD software.
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8
Isometric drawings
Technical drawings focusing on clarity and accurate measurements, without depth illusion.
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9
Perspective drawings
Creating a realistic illusion of depth with objects shrinking in the distance.
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10
Single-point perspective
Showing an object from the front with one vanishing point on the horizon.
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11
Two-point perspective
Showing an object from the side with two vanishing points for a more realistic view.
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12
Working drawings
Detailed instructions for product construction sent to manufacturers.
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13
Exploded diagrams
Illustrating product assembly by showing components separated and assembled.
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14
First angle projection
Depicting views as if looking through an X-ray.
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15
Third angle projection
View from the right drawn on the right side (most common).
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16
Tessellation
Arranging shapes to minimize wasted space on material sheets.
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17
Nesting software
Automatically placing irregular shapes for cutting with minimal gaps.
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18
Lay plans
Manual layout for fabrics considering nap and limiting nesting effectiveness.
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19
Marking out
Using measurements and reference points to prepare materials for production.
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20
Datum references
Reference points for measurements, chosen by the manufacturer for accuracy.
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21
Datum surface
A straight edge of the design.
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22
Datum point
A single point, often at a corner.
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23
Circular datum
Around the edge or from the center of a circle.
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24
Paper & board
Common materials with various finishes like printing, coating, and laminating.
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25
Textiles
Fabrics requiring treatments like stain resistance, antimicrobial, and flame retardants.
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26
Wood
Material often finished with paints, varnishes, stains, and preservatives.
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27
Metals
Commonly finished with powder coating, dipping, galvanizing, and electroplating.
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28
Surface finishing
Applying coatings or treatments to enhance product appearance and performance.
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29
Plastics
Often finished with polishing, decals, and printing.
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30
Electronics
Requiring protective insulation, lacquering, and lubrication.
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