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Designing and Making Principles

Topic 1: Designing

Iterative Design

  • Iterative design isn't just a straight line from start to finish. It involves going back and forth between different stages.

  • It involves Briefing > Analysis > Sketching > Modeling > Testing > Evaluating > Modification

Analysis:

  • Start with a design brief.

  • Iterative process: test, evaluate, refine design based on findings.

Sketching Design Ideas:

  • Create freehand sketches to explore solutions.

  • Can be variations of one idea or explore different approaches.

Modeling:

  • Create physical models from cards, paper, clay, etc.

  • Provides a quick and cheap way to test initial ideas.

  • Helps visualize product function and look.

Testing the model:

  • Destructive testing: Push the product to its limits to identify best materials and construction methods.

  • Non-destructive testing: Evaluate function and identify design flaws without destroying the model.

  • Market testing: Get feedback on performance and design from the target market.

Evaluating:

  • Analyze data gathered from testing (measurements, user feedback).

  • Use evaluation to improve:

    • Aesthetics

    • Function

    • Safety

    • Strength

  • Compare the product to the original design brief and target market needs.

Modification:

  • Based on evaluation, revisit models and design ideas to improve:

    • Performance

    • Style

    • Function

    • Cost

  • Avoid fixation on a single idea by:

    • Collaborating with others

    • Getting user group feedback

    • Testing the product

Design Strategies

  • Designers benefit from using a diverse toolbox of strategies.

  • This allows them to explore various approaches, gather valuable feedback, and ultimately create the most creative and effective solution that fulfills the project's requirements.

  • Different projects might call for specific strategies to be most successful.

Collaboration for Design Feedback:

  • Benefits: Gain valuable insights from diverse perspectives (taste, ideas, expertise).

  • Method: Teams of designers brainstorm and develop concepts together.

User-Centered Design (UCD):

  • Focus: User needs over iterative refinement.

  • Process:

    • Gather user input throughout development (questionnaires, interviews, testing, observations).

    • Use feedback to continually improve the product.

Systems Approach for Complex Products:

  • Application: Suitable for designing products with defined stages (input, process, output) like electronics.

  • Method:

    • Define stages using block diagrams (input, process, output boxes).

    • Plan functionalities for each stage to achieve the desired outcome.

Example: Electric Piano Keyboard * Input: Pressing a key * Process: Generating the correct musical note * Output: Sound through the speaker

Note: This differs from schematic diagrams which show how electronic components connect.

Sketching and Animating

Freehand Sketches:

  • Quick capture of initial ideas.

  • Created rapidly without rulers or templates.

Formal Drawings:

  • Precise and well-organized drawings.

  • Can be hand-drawn (using rulers and squares) or created with CAD software.

  • Benefits:

    • Easy to modify and share digitally.

    • Suitable for:

      • Client presentations.

      • Highlighting measurements.

      • User group feedback.

Isometric and Perspective

  • Technical drawings often use isometric and perspective techniques to create a three-dimensional illusion of an object on a flat, two-dimensional page.

Perspective Drawings:

  • Creates a realistic illusion of depth, with objects shrinking in the distance.

  • Types:

    • Single-point: Shows an object from the front with one vanishing point on the horizon where all parallel lines converge. Often used by interior designers for room layouts.

    • Two-point: Shows an object from the side with two vanishing points, creating a more realistic view. Commonly used by architects for building sketches.

Isometric Drawings:

  • Focuses on clarity and accurate measurements, not depth perception. Lines maintain the same width regardless of distance.

  • Key Rules:

    • Horizontal edges are drawn at 30 degrees.

    • Vertical edges are drawn straight up and down.

    • All parallel edges remain parallel.

  • Applications:

    • Showcasing object dimensions and how parts fit together.

    • Used by architects and engineers for clear communication of designs to clients and manufacturers.

Working Drawings

  • Detailed instructions sent to manufacturers for product construction.

Exploded Diagrams:

  • Illustrate product assembly:

    • Breakdown of components with clear separation.

    • Dotted lines indicate assembly sequence (sliding parts).

    • Reveal hidden components within the final product.

  • Replace written instructions for international use (e.g., furniture assembly).

  • Clearly show assembly steps:

    • Individual components separated.

    • Dotted lines indicate sliding parts and assembly sequence.

    • Reveal hidden internal components.

Orthographic Projections:

  • Detailed 2D representations of a 3D object, used for production planning.

  • Show each side of the design without perspective:

    • Front view as the starting point.

    • Construction lines ensure accurate alignment of side and top views.

    • Drawn to scale with dimensions for each part.

  • Types:

    • First Angle Projection: Views depicted as if looking through an X-ray.

    • Third Angle Projection: View from right is drawn on the right side. (Most common)

  • Standard lines are used to represent different features of the drawing.

Topic 2: Making

Minimizing Waste

  • Manufacturers aim to reduce scrap material during cutting to save costs.

  • Savings can be passed on to consumers through lower product prices.

Optimizing Material Usage:

  • Tessellation: Arranging shapes to minimize wasted space on material sheets (e.g., wood, metal).

  • Nesting Software: Automatically placing irregular shapes close together for cutting with minimal gaps (used with CAD software).

  • Lay Plans: Manual layout for fabrics that consider nap (directional appearance) and limit nesting effectiveness.

Material Calculations:

  • Challenges: Determining reference points can be complex for non-square shapes.

Right Equipment

  • Choosing the right tools and equipment is vital for producing high-quality products.

Selection Tips:

  • Research online:

    • Use search engines and instructional videos.

  • Community resources:

    • Read forums and blogs for production tips.

  • Consult with experts:

    • Ask experienced people or visit specialist workplaces.

  • Library research:

    • Look for techniques in specialist books.

  • Manufacturer instructions:

    • Consult online guides from tool companies.

Health and Safety (Everyone's Responsibility):

  • Employer's duty: Ensure proper training for tool and equipment use.

  • Personal protective equipment (PPE): Wear recommended gear for specific tasks.

    • Examples:

      • Heat-resistant gloves and aprons (brazing metals).

      • Goggles (chemical use, using a band saw).

      • Chainmail gloves (cutting with fast blades).

      • Thimbles (hand sewing thick materials).

      • Ear protection (noisy equipment).

Safe Work Practices:

  • Common-sense practices: Tie back hair, secure loose clothing.

  • Follow employer's safety rules:

    • No unattended machines.

    • Use isolating switches when changing tools (e.g., drill bits).

    • Use guards and dust extraction whenever possible.

    • Clamp down workpieces before cutting.

    • Store tools safely when not in use.

    • Obey signage regarding health and safety risks.

  • Electrical safety:

    • Use Portable Appliance Tested (PAT) equipment.

Risk Assessments (Required by Law):

  • Identify hazards and necessary precautions for materials, chemicals, and equipment.

  • COSHH (Consideration of Substances Hazardous to Health) symbols act as a warning system.

  • They indicate different hazards associated with substances covered by COSHH regulations, like the dangers of storing or using corrosive liquids (e.g., acids).

  • Employers are required to provide COSHH reports for any material identified as hazardous for use.

Surface Treatment and Finishes

  • Purpose: Enhance a product's look (aesthetics) and performance (functionality).

Benefits:

  • Prevent corrosion, decay, UV damage.

  • Protect against insects, fungus, etc.

  • Improve hygiene, durability, insulation.

  • Enhance decoration, color, smoothness.

Examples by Material:

  • Paper & Board: Printing, coating, laminating, varnishes, embossing.

  • Textiles: Stain/waterproof coatings, antimicrobial treatments, printing, dyeing, flame retardants.

  • Wood: Painting, varnishing, waxing, staining, preservatives.

  • Metals: Powder coating, dipping, galvanizing, electroplating, shot blasting.

  • Plastics: Polishing, decals, printing.

  • Electronics: Protective insulation, lacquering, lubrication.

Ways of Surface finishing:

  • painting and rolling

  • spraying

  • electroplating

  • adhesives

  • sandblasting

  • heat or pressure bonding

  • printing

Note:

Surface prep is key:

  • Ensure a clean, smooth surface for better adhesion. Roughening (keying) might be needed for some finishes. Fabrics may need pre-washing.

Application methods:

  • Painting, rolling, spraying, electroplating, adhesives, sandblasting, heat/pressure bonding, printing.

Safety first:

  • Wear proper PPE and follow manufacturer's instructions when applying finishes.

SJ

Designing and Making Principles

Topic 1: Designing

Iterative Design

  • Iterative design isn't just a straight line from start to finish. It involves going back and forth between different stages.

  • It involves Briefing > Analysis > Sketching > Modeling > Testing > Evaluating > Modification

Analysis:

  • Start with a design brief.

  • Iterative process: test, evaluate, refine design based on findings.

Sketching Design Ideas:

  • Create freehand sketches to explore solutions.

  • Can be variations of one idea or explore different approaches.

Modeling:

  • Create physical models from cards, paper, clay, etc.

  • Provides a quick and cheap way to test initial ideas.

  • Helps visualize product function and look.

Testing the model:

  • Destructive testing: Push the product to its limits to identify best materials and construction methods.

  • Non-destructive testing: Evaluate function and identify design flaws without destroying the model.

  • Market testing: Get feedback on performance and design from the target market.

Evaluating:

  • Analyze data gathered from testing (measurements, user feedback).

  • Use evaluation to improve:

    • Aesthetics

    • Function

    • Safety

    • Strength

  • Compare the product to the original design brief and target market needs.

Modification:

  • Based on evaluation, revisit models and design ideas to improve:

    • Performance

    • Style

    • Function

    • Cost

  • Avoid fixation on a single idea by:

    • Collaborating with others

    • Getting user group feedback

    • Testing the product

Design Strategies

  • Designers benefit from using a diverse toolbox of strategies.

  • This allows them to explore various approaches, gather valuable feedback, and ultimately create the most creative and effective solution that fulfills the project's requirements.

  • Different projects might call for specific strategies to be most successful.

Collaboration for Design Feedback:

  • Benefits: Gain valuable insights from diverse perspectives (taste, ideas, expertise).

  • Method: Teams of designers brainstorm and develop concepts together.

User-Centered Design (UCD):

  • Focus: User needs over iterative refinement.

  • Process:

    • Gather user input throughout development (questionnaires, interviews, testing, observations).

    • Use feedback to continually improve the product.

Systems Approach for Complex Products:

  • Application: Suitable for designing products with defined stages (input, process, output) like electronics.

  • Method:

    • Define stages using block diagrams (input, process, output boxes).

    • Plan functionalities for each stage to achieve the desired outcome.

Example: Electric Piano Keyboard * Input: Pressing a key * Process: Generating the correct musical note * Output: Sound through the speaker

Note: This differs from schematic diagrams which show how electronic components connect.

Sketching and Animating

Freehand Sketches:

  • Quick capture of initial ideas.

  • Created rapidly without rulers or templates.

Formal Drawings:

  • Precise and well-organized drawings.

  • Can be hand-drawn (using rulers and squares) or created with CAD software.

  • Benefits:

    • Easy to modify and share digitally.

    • Suitable for:

      • Client presentations.

      • Highlighting measurements.

      • User group feedback.

Isometric and Perspective

  • Technical drawings often use isometric and perspective techniques to create a three-dimensional illusion of an object on a flat, two-dimensional page.

Perspective Drawings:

  • Creates a realistic illusion of depth, with objects shrinking in the distance.

  • Types:

    • Single-point: Shows an object from the front with one vanishing point on the horizon where all parallel lines converge. Often used by interior designers for room layouts.

    • Two-point: Shows an object from the side with two vanishing points, creating a more realistic view. Commonly used by architects for building sketches.

Isometric Drawings:

  • Focuses on clarity and accurate measurements, not depth perception. Lines maintain the same width regardless of distance.

  • Key Rules:

    • Horizontal edges are drawn at 30 degrees.

    • Vertical edges are drawn straight up and down.

    • All parallel edges remain parallel.

  • Applications:

    • Showcasing object dimensions and how parts fit together.

    • Used by architects and engineers for clear communication of designs to clients and manufacturers.

Working Drawings

  • Detailed instructions sent to manufacturers for product construction.

Exploded Diagrams:

  • Illustrate product assembly:

    • Breakdown of components with clear separation.

    • Dotted lines indicate assembly sequence (sliding parts).

    • Reveal hidden components within the final product.

  • Replace written instructions for international use (e.g., furniture assembly).

  • Clearly show assembly steps:

    • Individual components separated.

    • Dotted lines indicate sliding parts and assembly sequence.

    • Reveal hidden internal components.

Orthographic Projections:

  • Detailed 2D representations of a 3D object, used for production planning.

  • Show each side of the design without perspective:

    • Front view as the starting point.

    • Construction lines ensure accurate alignment of side and top views.

    • Drawn to scale with dimensions for each part.

  • Types:

    • First Angle Projection: Views depicted as if looking through an X-ray.

    • Third Angle Projection: View from right is drawn on the right side. (Most common)

  • Standard lines are used to represent different features of the drawing.

Topic 2: Making

Minimizing Waste

  • Manufacturers aim to reduce scrap material during cutting to save costs.

  • Savings can be passed on to consumers through lower product prices.

Optimizing Material Usage:

  • Tessellation: Arranging shapes to minimize wasted space on material sheets (e.g., wood, metal).

  • Nesting Software: Automatically placing irregular shapes close together for cutting with minimal gaps (used with CAD software).

  • Lay Plans: Manual layout for fabrics that consider nap (directional appearance) and limit nesting effectiveness.

Material Calculations:

  • Challenges: Determining reference points can be complex for non-square shapes.

Right Equipment

  • Choosing the right tools and equipment is vital for producing high-quality products.

Selection Tips:

  • Research online:

    • Use search engines and instructional videos.

  • Community resources:

    • Read forums and blogs for production tips.

  • Consult with experts:

    • Ask experienced people or visit specialist workplaces.

  • Library research:

    • Look for techniques in specialist books.

  • Manufacturer instructions:

    • Consult online guides from tool companies.

Health and Safety (Everyone's Responsibility):

  • Employer's duty: Ensure proper training for tool and equipment use.

  • Personal protective equipment (PPE): Wear recommended gear for specific tasks.

    • Examples:

      • Heat-resistant gloves and aprons (brazing metals).

      • Goggles (chemical use, using a band saw).

      • Chainmail gloves (cutting with fast blades).

      • Thimbles (hand sewing thick materials).

      • Ear protection (noisy equipment).

Safe Work Practices:

  • Common-sense practices: Tie back hair, secure loose clothing.

  • Follow employer's safety rules:

    • No unattended machines.

    • Use isolating switches when changing tools (e.g., drill bits).

    • Use guards and dust extraction whenever possible.

    • Clamp down workpieces before cutting.

    • Store tools safely when not in use.

    • Obey signage regarding health and safety risks.

  • Electrical safety:

    • Use Portable Appliance Tested (PAT) equipment.

Risk Assessments (Required by Law):

  • Identify hazards and necessary precautions for materials, chemicals, and equipment.

  • COSHH (Consideration of Substances Hazardous to Health) symbols act as a warning system.

  • They indicate different hazards associated with substances covered by COSHH regulations, like the dangers of storing or using corrosive liquids (e.g., acids).

  • Employers are required to provide COSHH reports for any material identified as hazardous for use.

Surface Treatment and Finishes

  • Purpose: Enhance a product's look (aesthetics) and performance (functionality).

Benefits:

  • Prevent corrosion, decay, UV damage.

  • Protect against insects, fungus, etc.

  • Improve hygiene, durability, insulation.

  • Enhance decoration, color, smoothness.

Examples by Material:

  • Paper & Board: Printing, coating, laminating, varnishes, embossing.

  • Textiles: Stain/waterproof coatings, antimicrobial treatments, printing, dyeing, flame retardants.

  • Wood: Painting, varnishing, waxing, staining, preservatives.

  • Metals: Powder coating, dipping, galvanizing, electroplating, shot blasting.

  • Plastics: Polishing, decals, printing.

  • Electronics: Protective insulation, lacquering, lubrication.

Ways of Surface finishing:

  • painting and rolling

  • spraying

  • electroplating

  • adhesives

  • sandblasting

  • heat or pressure bonding

  • printing

Note:

Surface prep is key:

  • Ensure a clean, smooth surface for better adhesion. Roughening (keying) might be needed for some finishes. Fabrics may need pre-washing.

Application methods:

  • Painting, rolling, spraying, electroplating, adhesives, sandblasting, heat/pressure bonding, printing.

Safety first:

  • Wear proper PPE and follow manufacturer's instructions when applying finishes.