p: unit 2, topic 1 - linear motion and force

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24 Terms

1
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what is a physical quantity and give an example

PE

  • property that can be measured

  • e.g. length (m), mass (kg)

2
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speed

FRSS

  • formula: speed = distance/time

  • rate: the rate at which an object moves

  • scalar quantity

  • SI unit: ms^-1

3
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what are scalar quantities and give examples

MDE

  • magnitude: the types of physical quantities that are described only by a magnitude

  • direction: no direction

  • e.g. time (s), speed (ms^-1)

4
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what is a vector quantity and give an example

DP AE

  • direction: physical quantity that has both magnitude and direction

  • positive: can be positive or negative

  • algebraically: can be depicted algebraically or graphically

  • e.g. displacement, velocity

5
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how to notate vectors

BAT

  • bold letters

  • arrow notation

  • tilde: using a tilde (same thing above the fancy spanish N)

6
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distance

ESS

  • entire: the entire length travelled by an object

  • scalar quantity

  • SI unit: metres (m)

7
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displacement

OVS

  • overall: the overall change in position of an object

  • vector quantity

  • SI unit: metres (m)

8
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velocity

FRVS

  • formula: velocity = displacement/time

  • rate: the rate of change of an object’s displacement

  • vector quantity

  • SI unit: ms^-1

9
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conversion from km hr^-1 to ms^-1

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10
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acceleration

VV PSQF

  • velocity: rate of change of velocity

  • vector quantity

  • pos: can be pos or neg

  • SI unit: ms^-2

  • quickly: refers to how quickly an object is speeding up or slowing down

  • formula: acceleration = change in velocity/time

11
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average velocity

OF

  • overall: describes the overall rate of motion across a journey

  • formula: total displacement/total time

12
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instantaneous velocity

SSV

  • specific: describes how fast an object is moving at a specific moment

  • slope: represented by the slope of a position-time graph

    • velocity: velocity can be read directly off the graph for a given point in time

13
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what are the 3 main graphs of motion that help us to depict displacement, velocity and acceleration of an object

DVA

  1. displacement-time

  2. velocity-time

  3. acceleration-time

14
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displacement-time graphs

TDD VNY

  • time is the independent variable (x-axis)

  • displacement is the dependent variable (y-axis)

    • directly: can be read directly off graph

  • velocity: given by gradient

    • negative gradient means change in direction

  • y-intercept shows the position from which the object begins

15
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error bars

UPF

  • uncertainty: graphically represent the uncertainty in the data

  • precise: help convey how precise/reliable the data is

  • fit: can be used to insert maximum and minimum lines of best fit

16
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line of best fit

TSV

  • trendline: aka trendline

  • straight line drawn through a scatter plot of data points that best represents the relationship between the variables

  • visualise: used to visualise the trend/correlation in the data and make predictions about one variable based on the value of another

17
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what are the 3 lines of best fit

AMM

  1. average

  2. minimum

  3. maximum

18
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velocity-time graphs

DTV AID

  • displacement: given by area under the curve

    • total: displacements above the x-axis are added, and areas under the x-axis are subtracted to give the total displacement

  • velocity: read directly from graph

  • acceleration: given by gradient slope

  • instantaneous velocity can also be determined for a particular point in time

  • displacement: can be constructed from the gradient of the displacement-time graph

19
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acceleration-time graphs

VA

  • velocity: given by area under the graph

  • acceleration: can be read directly off the graph

20
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SUVAT

  • the variables arising in a situation involving constant acceleration

S: displacement (m)

U: initial velocity (ms^-1)

V: final velocity (ms_-1)

A: acceleration (ms^-2)

T: time (s)

21
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what are the three main equations of motion?

  1. final velocity

  1. displacement

  1. final velocity squared

22
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definition of gravity

the force that attracts objects with mass toward each other, particularly pulling them toward Earth’s centre

23
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acceleration due to gravity

CG VMP

  • constant: objects fall at a constant (uniform) rate close to the Earth’s surface

    • gravity: this constant is gravity, g, and its value is 9.8ms^-2 close to the Earth’s surface

    • velocity: as an object falls to the ground, its velocity increases by 9.8ms^-1

    • mass: applies to all objects, regardless of mass

  • planet: varies based on planet

24
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