AP Psych: Unit 2.2- Thinking, Problem-Solving, Judgements, and Decision-Making

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19 Terms

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Concept

Mental groupings based on shared features that come from experience

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Prototype

The ideal example of any given concept

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Schemas

The building blocks of intellectual development: mental frameworks that make organization and meaningful action possible

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Assimilation

Taking in new information but not changing the existing schema

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Accommodation

Taking in new information and changing the existing schema to incorporate the new information, or creating a new schema entirely

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Algorithm

Address problems by attempting all possible solutions until the correct one is found

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Heuristic

Addresses problems by using mental shortcuts to make judgements

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Representativeness Heuristic

Can lead to an error in judgement when decisions are made according to prior expectations or stereotypes, matches a prototype

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Availability Heuristic

Can lead to an error in judgement when decisions are made by recalling the first or most vivid example that comes to mind, based on how quickly it comes to mind

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Decision Making

Can be influences by prior experiences that were successful or by circumstances surrounding a decision

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Mental Set

Prior experiences that were successful

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Gambler’s Fallacy

A false belief that you can predict a chance event based on past chance events

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Sunk Cost Fallacy

A bad decision based on money, time, or effort that has already been spent

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Framing

Circumstances surrounding a decision

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Executive functions

Cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and critical thinking

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Creativity

A way of thinking that includes generated new and useful original ideas

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Divergent

Thinking breaks off in different directions

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Convergent thinking

Narrowing down multiple options using logic to find a single best solution

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Functional Fixedness

Failing to solve a problem because you are stuck on the object’s common use

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