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Concept
Mental groupings based on shared features that come from experience
Prototype
The ideal example of any given concept
Schemas
The building blocks of intellectual development: mental frameworks that make organization and meaningful action possible
Assimilation
Taking in new information but not changing the existing schema
Accommodation
Taking in new information and changing the existing schema to incorporate the new information, or creating a new schema entirely
Algorithm
Address problems by attempting all possible solutions until the correct one is found
Heuristic
Addresses problems by using mental shortcuts to make judgements
Representativeness Heuristic
Can lead to an error in judgement when decisions are made according to prior expectations or stereotypes, matches a prototype
Availability Heuristic
Can lead to an error in judgement when decisions are made by recalling the first or most vivid example that comes to mind, based on how quickly it comes to mind
Decision Making
Can be influences by prior experiences that were successful or by circumstances surrounding a decision
Mental Set
Prior experiences that were successful
Gambler’s Fallacy
A false belief that you can predict a chance event based on past chance events
Sunk Cost Fallacy
A bad decision based on money, time, or effort that has already been spent
Framing
Circumstances surrounding a decision
Executive functions
Cognitive processes that allow individuals to generate, organize, plan, and carry out goal-directed behaviors and critical thinking
Creativity
A way of thinking that includes generated new and useful original ideas
Divergent
Thinking breaks off in different directions
Convergent thinking
Narrowing down multiple options using logic to find a single best solution
Functional Fixedness
Failing to solve a problem because you are stuck on the object’s common use