Cognitive Approach Key Terms

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29 Terms

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Working Memory Model

Theorised by Baddeley and Hitch (1974)
Challenges Atkinson and Shiffrin, proposes that Short-term memory is split into multiple parts.
Central executive, Visuo-spacial sketch pad, phonological loop, episodic buffer

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Central Executive

Monitors + coordinates operations of the slave systems, relaying them to LTM store.

Boss of working memory

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Visuo-spacial sketchpad

Stores and processes visual information.

Helps us keep track of where we are in relation to other objects.

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Phonological Loop

  1. Phonological store = speech perception and holds spoken information in speech form.

  2. Articulatory control process links to speech production, information from phonological loop

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Episodic Buffer

Temporary hold of information until information is needed - limited capacity

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Schemas

Mental frameworks that organize + store knowledge about concepts, objects, or situations, shaping how we perceive and interpret new information.

New processed information = organized and determined by our previous experiences, knowledge and stereotypes. 

Shortcuts to interpret vast information

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Memory

Cognitive process - the capacity to store and retain information

It is reconstructive

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Assimilation

The process of incorporating new information into existing schemas.

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Accomodation

Process of modifying or creating new schemas to fit new information that can’t be assimilated

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Leveling

Shortening long/extensive information, omitting parts seen as useless

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Sharpening

Changing information to conform better to existing schemas

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Dual Process Model of Thinking

2 systems of thinking - Intuitive (system 1) and rational (system 2)

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Heuristics

Shortcuts used to simplify and prevent cognitive overload

Focuses on one aspect of complex issues, ignores others

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Intuitive - system 1 thinking

Automatic way of thinking that relies on heuristics.

Fast + efficient, but prone to mistakes.

Past experiences and existing schema to form an adaptive reasoning mechanism.

95% of our everyday decisions

Unconcious, automatic, error prone

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Rational - System 2 thinking

Slower, requires more effort

Deep thinking + analysis ability

Effortful + logical, allowing for calculating, complex, logical reasoning.

More depth and analytical thinking, it is slower than system 1 thinking.

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Reconstructive memory

Retrieval of memory = influenced by past experiences, memories, existing schemas, beliefs, etc.

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Anchoring Bias

People make estimates based on initial/starting value (first impression) to adjust and yield a final answer

Starting point = anchor which subsequent information is based on and future answers are determined by

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Flashbulb Memory

Highly detailed, exceptionally vivid snapshot of the moment when a surprising and emotionally arousing event happened

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Amygdala

Located in the medial temporal lobe
Associated with fight or flight, processing strong emotions and emotionally charged memories

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Memory

A cognitive process by which the brain encodes, stores and retrieves information

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Betablockers

Drug (agonistic substance) that inhibits effect of adrenaline on sympathetic nervous system. Interferes with the release of adrenaline and noradrenaline

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Flashbulb Memory

(Proposed by brown and Kulik)

Highly detailed, exceptionally vivid snapshot of moment when a surprising or emotionally arousing event happened.

  • Different characteristics than ordinary memories

  • Resistant to forgetting

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Reconstructive memory

  • Actual memory of event + info received after event

  • Memories not saved as complete coherent whole, retrieval of memory is influenced by schemas + environment

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Digital Native vs Digital Immigrant

Anyone born after 1980, grew up/is growing up with technology and in a digital world.

Anyone born before 1980 or who hasn’t grown up with the digital world, remembers life before technology

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Internet

Has become a massive store of external memory and is accessible to anyone with an internet connection.

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Digital Amnesia/Google Effect

  • Individual relies on digital device to store and retrieve information

  • Leads to reduced memory recall due to trust in digital tool to provide information, instead of remembering

  • On one hand, makes humans lazy as they don’t have to remember

  • On the other hand, leaves more space and power towards complex cognitive tasks

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Video Games + Visual working memory

Theorised to have limited capacity, but findings have indicated that playing video games can improve visual working memory capacity and encoding precision.

  • First person shooter action games = greatest benefit due to demand of making quick decisions in 3D space

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Availability Heuristic

Mental shortcuts relying on immediate examples that come to a person’s mind when coming to conclusions and evaluating

  • Eg. most likely to remember posts of people having most fun in comparison to you

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Self-esteem

Person’s overall subjective evaluation of their own worth