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Working Memory Model
Theorised by Baddeley and Hitch (1974)
Challenges Atkinson and Shiffrin, proposes that Short-term memory is split into multiple parts.
Central executive, Visuo-spacial sketch pad, phonological loop, episodic buffer
Central Executive
Monitors + coordinates operations of the slave systems, relaying them to LTM store.
Boss of working memory
Visuo-spacial sketchpad
Stores and processes visual information.
Helps us keep track of where we are in relation to other objects.
Phonological Loop
Phonological store = speech perception and holds spoken information in speech form.
Articulatory control process links to speech production, information from phonological loop
Episodic Buffer
Temporary hold of information until information is needed - limited capacity
Schemas
Mental frameworks that organize + store knowledge about concepts, objects, or situations, shaping how we perceive and interpret new information.
New processed information = organized and determined by our previous experiences, knowledge and stereotypes.
Shortcuts to interpret vast information
Memory
Cognitive process - the capacity to store and retain information
It is reconstructive
Assimilation
The process of incorporating new information into existing schemas.
Accomodation
Process of modifying or creating new schemas to fit new information that can’t be assimilated
Leveling
Shortening long/extensive information, omitting parts seen as useless
Sharpening
Changing information to conform better to existing schemas
Dual Process Model of Thinking
2 systems of thinking - Intuitive (system 1) and rational (system 2)
Heuristics
Shortcuts used to simplify and prevent cognitive overload
Focuses on one aspect of complex issues, ignores others
Intuitive - system 1 thinking
Automatic way of thinking that relies on heuristics.
Fast + efficient, but prone to mistakes.
Past experiences and existing schema to form an adaptive reasoning mechanism.
95% of our everyday decisions
Unconcious, automatic, error prone
Rational - System 2 thinking
Slower, requires more effort
Deep thinking + analysis ability
Effortful + logical, allowing for calculating, complex, logical reasoning.
More depth and analytical thinking, it is slower than system 1 thinking.
Reconstructive memory
Retrieval of memory = influenced by past experiences, memories, existing schemas, beliefs, etc.
Anchoring Bias
People make estimates based on initial/starting value (first impression) to adjust and yield a final answer
Starting point = anchor which subsequent information is based on and future answers are determined by
Flashbulb Memory
Highly detailed, exceptionally vivid snapshot of the moment when a surprising and emotionally arousing event happened
Amygdala
Located in the medial temporal lobe
Associated with fight or flight, processing strong emotions and emotionally charged memories
Memory
A cognitive process by which the brain encodes, stores and retrieves information
Betablockers
Drug (agonistic substance) that inhibits effect of adrenaline on sympathetic nervous system. Interferes with the release of adrenaline and noradrenaline
Flashbulb Memory
(Proposed by brown and Kulik)
Highly detailed, exceptionally vivid snapshot of moment when a surprising or emotionally arousing event happened.
Different characteristics than ordinary memories
Resistant to forgetting
Reconstructive memory
Actual memory of event + info received after event
Memories not saved as complete coherent whole, retrieval of memory is influenced by schemas + environment
Digital Native vs Digital Immigrant
Anyone born after 1980, grew up/is growing up with technology and in a digital world.
Anyone born before 1980 or who hasn’t grown up with the digital world, remembers life before technology
Internet
Has become a massive store of external memory and is accessible to anyone with an internet connection.
Digital Amnesia/Google Effect
Individual relies on digital device to store and retrieve information
Leads to reduced memory recall due to trust in digital tool to provide information, instead of remembering
On one hand, makes humans lazy as they don’t have to remember
On the other hand, leaves more space and power towards complex cognitive tasks
Video Games + Visual working memory
Theorised to have limited capacity, but findings have indicated that playing video games can improve visual working memory capacity and encoding precision.
First person shooter action games = greatest benefit due to demand of making quick decisions in 3D space
Availability Heuristic
Mental shortcuts relying on immediate examples that come to a person’s mind when coming to conclusions and evaluating
Eg. most likely to remember posts of people having most fun in comparison to you
Self-esteem
Person’s overall subjective evaluation of their own worth