unit 5 (learning)

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Last updated 4:46 PM on 1/21/26
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48 Terms

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Behavioral perspective

Definition: A psychology approach that focuses on observable behavior and how it’s learned through experience.

Example: Instead of asking why someone is anxious, a behaviorist looks at what triggers the anxiety and what behavior follows.

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Classical conditioning

Definition: Learning by associating two stimuli so that one predicts the other.

Example: Hearing a bell before food repeatedly → bell alone makes you salivate.

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Association

Definition: A mental link formed between two events or stimuli.

Example: Thunder becomes associated with lightning.

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Acquisition

Definition: The initial learning phase where the association is formed.

Example: When the bell first starts causing salivation after being paired with food.

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Associative learning

Definition: Learning that two things are connected.

Example: A dog learns that leash = going outside.

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Unconditioned stimulus (UCS)

Definition: A stimulus that naturally triggers a response without learning.

Example: Food automatically causes salivation.

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Unconditioned response (UR)

Definition: The natural reaction to the UCS.

Example: Salivating when food is in your mouth.

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Conditioned stimulus (CS)

Definition: A previously neutral stimulus that now triggers a response after learning.

Example: A bell that now causes salivation.

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Conditioned response (CR)

Definition: The learned response to the conditioned stimulus.

Example: Salivating when you hear the bell.

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Extinction

when the conditioned stimulus (CS) is repeatedly presented without the unconditioned stimulus (UCS), causing the conditioned response (CR) to gradually weaken and eventually disappear.

Example: Bell rings repeatedly with no food → salivation stops.

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Spontaneous recovery

Definition: The reappearance of an extinguished response after a pause.

Example: Days later, the bell causes brief salivation again. (food is still absent. its just the suppression of the CR weakens overtime, until the CR shows up again.)

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Stimulus discrimination

Definition: Learning to respond only to a specific stimulus, not similar ones.

Example: Dog salivates to your doorbell, not others.

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Stimulus generalization

Definition: Responding similarly to stimuli that are alike.

Example: Fear of one dog spreads to all dogs.

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Higher-order conditioning

Definition: when a neutral stimulus becomes a conditioned stimulus (CS) by being paired with an existing conditioned stimulus, rather than with the unconditioned stimulus (UCS).

Example: Bell → food; then light → bell → salivation.

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Counterconditioning

Definition: Replacing a negative response with a positive one.

Example: Pairing a feared dog with treats to reduce fear.

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Taste aversion

Definition: Avoiding a food after getting sick from it, even once.

Example: You throw up after sushi → never want sushi again.

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One-trial conditioning

Definition: Learning after just one pairing.

Example: One bad food poisoning experience causes lifelong avoidance.

Example:You touch an electric fence once and get shocked. After that single experience, the sight of the fence alone makes you step back or feel cautious.

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Biological preparedness

Definition: We’re genetically wired to learn some associations more easily.

Example: Fear of snakes is learned faster than fear of flowers.

Example:People learn to fear heights very quickly after a bad fall, but they do not easily learn to fear everyday objects like chairs, even if they get hurt by one.

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One-trial learning

Definition: Learning something in a single experience.

Example: Touching a hot stove once teaches you not to do it again.

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Habituation

Definition: Decreased response after repeated exposure to a stimulus.

Example: You stop noticing the sound of traffic outside.

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Operant conditioning

Definition: Learning based on rewards and punishments.

Example: Studying more because good grades are rewarded.

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Reinforcement

Definition: Anything that increases a behavior.

Example: Praise makes a child do homework more often.

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Punishment

Definition: Anything that decreases a behavior.

Example: Detention reduces skipping class.

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Law of Effect

Definition: Behaviors followed by good outcomes repeat; bad outcomes stop.

Example: You keep using an app that gives rewards.

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Positive reinforcement

Definition: Adding something good(desirable) to increase behavior.

Example: Getting candy for good behavior.

Example: you participate in class, and the teacher gives you extra credit.

Because of the extra credit, you participate more often in the future.

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Negative reinforcement

Definition: Removing something bad to increase behavior.

Example: Buckling your seatbelt to stop the beeping

Example: You do your homework so your parents stop reminding/nagging you about it.Because the nagging stops, you’re more likely to do homework again.

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Primary reinforcers

Definition: rewards that are naturally reinforcing because they satisfy basic biological needs and do not need to be learned.

Example: Food, water, sleep.

Example: A rat presses a lever and gets food.The rat keeps pressing the lever because food directly satisfies hunger, not because it was taught to like food.

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Secondary reinforcers

Definition: Reinforcers that gain value through association.

Example: Money (because it buys food).

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Reinforcement discrimination

Definition: Learning that only certain actions are rewarded.

Example: Dog sits only when you say “sit,” not any word.

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Reinforcement generalization

Definition: Applying learned behavior to similar situations.

Example: Being polite to all teachers, not just one.

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Shaping

Definition: Rewarding small steps toward a final behavior.

Example: Teaching a dog tricks one step at a time.

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Instinctive drift

when an animal’s natural, inborn (instinctive) behaviors interfere with or replace a learned behavior that was reinforced through operant conditioning.

Example: A raccoon rubs coins instead of placing them in a box.

Example: You’re taught to eat slowly, but when you’re extremely hungry, your natural instinct is to eat fast — even if you’ve learned better habits.

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Superstitious behavior

Definition: Behavior repeated because it’s accidentally rewarded.

Example: Wearing “lucky socks” after winning once.

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Learned helplessness

Definition: Giving up because you believe nothing you do matters.

Example: Student stops studying after repeated failures.

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Reinforcement schedules

Definition: Patterns of how often reinforcement is given.

Example: Getting paid weekly vs randomly.

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Continuous reinforcement

Definition: Behavior is rewarded every time.

Example: Candy every time a dog sits.

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Partial reinforcement

Definition: Behavior is rewarded sometimes.

Example: Slot machines.

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Fixed interval

Definition: Rewarded after a set amount of time.

Example: Paycheck every 2 weeks.

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Variable interval

Definition: Rewarded after unpredictable time intervals.

Example: Checking email.

Example: Uni students checking the email constantly to check if they have gotten their applications back from specific unis.

Example: You refresh social media and sometimes there’s a new post — but you don’t know when it’ll appear.

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Fixed ratio

Definition: Rewarded after a set number of actions.

Example: Free coffee after 10 purchases.

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Variable ratio

Definition: Rewarded after an unpredictable number of actions.

Example: Gambling. or Lottery

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Scalloped graph

Definition: A scalloped graph is the pattern of responding seen in a fixed interval reinforcement schedule, where responses are slow right after reinforcement and gradually increase as the next reinforcement time approaches.

Example: Studying a lot right before an exam.

Example: You clean your room right after your parents remind you, then do very little cleaning for a while. As the next scheduled room inspection gets closer, you start cleaning more and more, doing the most cleaning right before they check.

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Social learning theory

Definition: We learn by observing others.

Example: Learning how to dress by watching friends.

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Vicarious conditioning

Definition: Learning by watching someone else be rewarded or punished.

Example: Seeing a sibling get yelled at makes you behave.

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Modeling

Definition: Imitating another person’s behavior.

Example: Copying a coach’s technique.

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Insight learning

Definition: a form of learning in which a solution suddenly becomes clear without trial-and-error, as the learner mentally reorganizes the problem.

Example: “Ohhh THAT’s how the puzzle works!”

Example: A chimpanzee can’t reach a banana hanging from the ceiling.

After thinking, it suddenly stacks boxes and climbs them to reach the banana.

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Latent learning

Definition: Learning that happens without reinforcement and appears later.

Example: Knowing your way around school without trying to learn it.

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Cognitive maps

Definition: Mental images of layouts.

Example: Knowing shortcuts through campus.