Ap Psych Unit 4: Learning

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52 Terms

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Learning

The process of acquiring new and relatively enduring information or behaviors, and being able to display it.

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Experience

Things that happen to you in life, that you can learn from.

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Associations

Connecting things together to make sense of something.

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Observation

Experience something and imitate/respond to it in order to learn something.

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Classical Conditioning

You learn to respond/react to a specific stimuli.

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Ivan Pavlov

Founder of classical conditioning.

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Neutral Stimulus

Means nothing prior to learning.

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Unconditioned Stimulus

Something that causes a response.

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Unconditioned Response

A reaction you have to the unconditioned stimulus without conditioning.

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Conditioned Stimulus

A conditioned stimulus that triggers something.

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Conditioned Response

Response that’s conditioned to respond to the otherwise meaningless stimuli.

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Acquisition

When you first learn a behavior and gain the association.

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Higher Order/Second Order Conditioning

Associations made that add up to the general neutral stimulant.

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Extinction

A decline in the behavior/reaction over time.

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Spontaneous Recovery

The conditioned response randomly comes back after extinction.

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Generalization

Responding to a stimuli that’s similar to the conditioned stimuli, but not the same.

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Discrimination

You can distinguish between the conditioned stimulus and other stimuli that are similar. You can tell them apart.

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Taste Aversion

Animals (including humans) learn to avoid certain foods that got them sick in the past.

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Operant Conditioning

Learning where behavior is strengthened or weakened depending on the outcome.

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B.F Skinner

Founder of operant conditioning.

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Skinner box

Pedal/lever/disc that dispenses a reward.

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Thorndike’s Law of Effect

Behavior that is rewarded will likely occur again.

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Shaping

Rewards gradually lead to a behavior.

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Reinforcers

An outcome/consequence that increases the likelihood of a behavior happening again.

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Positive Reinforcement

Gaining something desirable following a behavior.

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Negative Reinforcement

Removing something bad following a behavior.

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Primary Reinforcers

Things that are naturally satisfying, things that a baby would want.

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Secondary Reinforcers

Its value is something you learn to want throughout life.

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Immediate Reinforcement

Immediately giving the reward/consequence after the behavior is done.

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Delayed Reinforcement

Giving a pause between the completion of the behavior, and receiving of the reward/consequence.

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Reinforcement Schedules

How often reinforcement is given. Includes the use of how often the behavior is done.

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Continuous Reinforcement

The reward/consequence is given EVERY time the behavior is completed.

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Partial Reinforcement

The number of repetitions or time period spent doing a behavior determines reinforcement.

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Fixed Ratio

A SET AMOUNT of behaviors leads to a consequence or reward.

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Variable Ratio

A RANDOM AMOUNT of behaviors leads to a consequence or reward.

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Fixed Interval

There is an EQUAL TIME between reinforcers.

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Variable Interval

Reinforcement is given RANDOMLY no matter the behavior done.

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Punishment

Consequence that decreases/weakens a behavior.

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Positive Punishment

Decrease behavior by adding something bad.

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Negative Punishment

Decrease behavior by removing something that’s liked.

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Overjustification Effect

Already justified activities will become “overjustified” with added rewards. Leads to a decrease in doing things for fun.

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Latent Learning

Learning that occurs but that is not displayed until there is an incentive to do it.

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Respondant Behavior

Automatic responses created from the pairing of stimuli.

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Operant Behavior

Voluntary behaviors paired with an outcome.

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Observational Learning

When you learn things by seeing others doing it, and mimic the person teaching you.

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Modeling

Learning through observation and imitation, it’s what you see, and you’re able to mimic it.

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Mirror Neurons

Neurons fire when you observe others in order to direct your own actions.

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Albert Bandura

Observational learning researcher.

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Bobo Doll Experiment

Kids showed learning aggression without incentive, just by watching it being performed.

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Prosocial Behavior

GOOD behaviors that get models by others.

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Antisocial Behaviors

BAD behaviors that get models by others.

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Vicarious Reinforcement/Punishment

Observed outcomes that lead to more or less behaviors by the observer.