Ap Psych Unit 4: Learning

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52 Terms

1

Learning

The process of acquiring new and relatively enduring information or behaviors, and being able to display it.

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2

Experience

Things that happen to you in life, that you can learn from.

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3

Associations

Connecting things together to make sense of something.

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4

Observation

Experience something and imitate/respond to it in order to learn something.

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5

Classical Conditioning

You learn to respond/react to a specific stimuli.

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6

Ivan Pavlov

Founder of classical conditioning.

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7

Neutral Stimulus

Means nothing prior to learning.

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8

Unconditioned Stimulus

Something that causes a response.

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9

Unconditioned Response

A reaction you have to the unconditioned stimulus without conditioning.

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10

Conditioned Stimulus

A conditioned stimulus that triggers something.

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11

Conditioned Response

Response that’s conditioned to respond to the otherwise meaningless stimuli.

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12

Acquisition

When you first learn a behavior and gain the association.

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13

Higher Order/Second Order Conditioning

Associations made that add up to the general neutral stimulant.

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14

Extinction

A decline in the behavior/reaction over time.

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15

Spontaneous Recovery

The conditioned response randomly comes back after extinction.

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16

Generalization

Responding to a stimuli that’s similar to the conditioned stimuli, but not the same.

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17

Discrimination

You can distinguish between the conditioned stimulus and other stimuli that are similar. You can tell them apart.

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18

Taste Aversion

Animals (including humans) learn to avoid certain foods that got them sick in the past.

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19

Operant Conditioning

Learning where behavior is strengthened or weakened depending on the outcome.

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20

B.F Skinner

Founder of operant conditioning.

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21

Skinner box

Pedal/lever/disc that dispenses a reward.

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22

Thorndike’s Law of Effect

Behavior that is rewarded will likely occur again.

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23

Shaping

Rewards gradually lead to a behavior.

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24

Reinforcers

An outcome/consequence that increases the likelihood of a behavior happening again.

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25

Positive Reinforcement

Gaining something desirable following a behavior.

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26

Negative Reinforcement

Removing something bad following a behavior.

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27

Primary Reinforcers

Things that are naturally satisfying, things that a baby would want.

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28

Secondary Reinforcers

Its value is something you learn to want throughout life.

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29

Immediate Reinforcement

Immediately giving the reward/consequence after the behavior is done.

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30

Delayed Reinforcement

Giving a pause between the completion of the behavior, and receiving of the reward/consequence.

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31

Reinforcement Schedules

How often reinforcement is given. Includes the use of how often the behavior is done.

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32

Continuous Reinforcement

The reward/consequence is given EVERY time the behavior is completed.

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33

Partial Reinforcement

The number of repetitions or time period spent doing a behavior determines reinforcement.

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34

Fixed Ratio

A SET AMOUNT of behaviors leads to a consequence or reward.

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35

Variable Ratio

A RANDOM AMOUNT of behaviors leads to a consequence or reward.

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36

Fixed Interval

There is an EQUAL TIME between reinforcers.

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37

Variable Interval

Reinforcement is given RANDOMLY no matter the behavior done.

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38

Punishment

Consequence that decreases/weakens a behavior.

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39

Positive Punishment

Decrease behavior by adding something bad.

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40

Negative Punishment

Decrease behavior by removing something that’s liked.

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41

Overjustification Effect

Already justified activities will become “overjustified” with added rewards. Leads to a decrease in doing things for fun.

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42

Latent Learning

Learning that occurs but that is not displayed until there is an incentive to do it.

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43

Respondant Behavior

Automatic responses created from the pairing of stimuli.

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44

Operant Behavior

Voluntary behaviors paired with an outcome.

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45

Observational Learning

When you learn things by seeing others doing it, and mimic the person teaching you.

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46

Modeling

Learning through observation and imitation, it’s what you see, and you’re able to mimic it.

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47

Mirror Neurons

Neurons fire when you observe others in order to direct your own actions.

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48

Albert Bandura

Observational learning researcher.

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49

Bobo Doll Experiment

Kids showed learning aggression without incentive, just by watching it being performed.

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50

Prosocial Behavior

GOOD behaviors that get models by others.

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51

Antisocial Behaviors

BAD behaviors that get models by others.

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52

Vicarious Reinforcement/Punishment

Observed outcomes that lead to more or less behaviors by the observer.

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