Hearing exam 1

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Description and Tags

69 Terms

1

Sound

A vibratory energy transmitted by pressure waves through a media (like air)

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2

Hearing

The perception of sound

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3

Frequency tells us…

What and where and pitch

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4

Amplitude tells us…

location

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5

Phase tells us

Location

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6

Spectrum tells us…

*Location

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7

Time

How the vibrations change over time

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8

Frequency

The rate, or frequency, of vibrations (how often it repeats)

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9

Amplitude

The magnitude, or amplitude, of a vibration (how much energy is in the signal)

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10

Time uses what units?

Seconds (s)

Milliseconds (ms)

Microseconds (µsec)

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11

Frequency uses what units?

Hertz (Hz)

Kilohertz (kHz)

Megahertz (MHz)

Gigahertz (GHz)

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12

Amplitude uses what units?

DB (db) decibels

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13

What are the three fundamental dimensions of sound?

Mass, TIme, length

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14

Scalar quantity

  • Has magnitude

  • Ex) mass, time, & length

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15

Vector quantities

  • Has magnitude AND direction

  • Ex) displacement, velocity, acceleration, force, work, energy, momentum, power, intensity, pressure

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16

Energy

Has the potential for work. Is something a body posses

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17

3 forms of energy

Potential, kinetic and total

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18

Power

Rate at which work is accomplished

OR

Rate at which energy is expended, transformed, or transferred

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19

In order for sound to move it must have…

Mass and elasticity

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20

Harmonic motion

A mechanical disturbance that is propagated through an elastic medium

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21

Simple harmonic motion

Simple Harmonic Motion: an object moving in a harmonic motion, then changes in displacement, velocity & acceleration, creating a sinusoidal motion

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22

Transverse wave motion

A displacement of the medium where a wave travels that is PERPENDICULAR to the direction of the wave propagation

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23

Longitudinal Wave Motion

Particle displacement is PARALLEL to the wave of propagation.

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24

Sounds are what types of waves?

Longitudinal pressure waves

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25

Condensation

Compression of a medium

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26

Rarefaction

Expansion of the medium

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27

Waveform

How we represent change of a physical quantity as a function of time.

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28

Phase

Indicates a certain stage in the cycle of motion by using angles from the UNIT CIRCLE

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29

Starting phase

The displacement or location in the wave (in degrees) at the point where the vibration begins and time is 0

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30

In phase

Same frequency & same phase

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Out of phase

Same frequency & different phase

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Lead

Positive Shift

Reaches peak amplitude first

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33

Lag

Negative Shift

Reaches peak amplitude last

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34

Instantaneous Amplitude

The magnitude of a waveform at any given moment of time

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35

RMS Amplitude

The rms value is obtained by squaring the amplitude of each point of a waveform and then averaging those points. For complex sounds, we can use a sound level meter to calculate the rms

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36

Wavelength (λ)**

Wavelength depends upon the medium in which it is traveling. This is in contrast with frequency which is a constant.

Higher frequencies have shorter wavelengths

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37

Simple harmonic motion can be represented as either:

1. Sinusoid/sine wave

2. Uniform circular motion

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38

Uniform Circular Motion

A uniform circular motion describes SHM when a body moves around the circumference of a circle at a constant rate

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39

Propagation of Sound

When a sound source vibrates the molecules in the air, the molecules show NO NET MOVEMENT, but they vibrate with the motion of the sound source

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40

Inverse square law

Intensity decreases proportionately to the square of the distance from the sound source

There is a rapid drop in sound intensity with increasing distance

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41

Impedance

the total opposition to motion

*this changes the sound wave*

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42

The difference between impedance and

will determine whether the sound wave gets REFLECTED, TRANSMITTED, or  ABSORBED by the media

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43

Reflection

Bounces off

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44

Transmission

Passes through

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45

Absorption

absorbed by new medium

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46

Constructive Interference

Results in INCREASED displacement, as the waves  add together

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47

Destructive Interference

Results in REDUCED displacement, as the waves cancel out

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48

Sound shadow is affected by:

  1. The size of the object that the sound wave is encountering

  2. The wavelength of the sound wave

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49

Time Domain

Amplitude as a function of time (a waveform)

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50

Frequency Domain

Fourier Series

Describes frequency, amplitude, and starting phase

  1. Amplitude spectrum

  2. Phase spectrum

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51

Fourier’s Theorem

Ways we can break down complex vibrations into simple sinusoidal vibrations

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Fourier Analysis

Breaking down sounds into their parts

Recovery of amplitude and phase spectra from waveform

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53

Fourier Synthesis

Putting sounds together to make complex sounds

Add instantaneous amplitudes of waveform

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54

Complex sounds

NOT a sinusoidal waveform

Can be defined by a line spectrum AND/OR continuous spectrum

Can be PERIODIC or APERIODIC

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55

Periodic

Repetitive pattern

Line spectrum

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56

Aperiodic

No repetitive pattern

Continuous spectrum

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57

Fundamental frequency

The first harmonic

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58

Harmonics

integer multiples of the fundamental frequency

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59

Click stimulus

A transient stimuli– a sound that has an abrupt, quick “on” and “off”. They have a rapid onset and very short duration.

Broad continuous spectrum

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60

Broad Band

power in a large band of frequencies

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61

Narrowband

Power in a limited band of frequencies

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62

Complex sounds have…

Am and Fm

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63

Acoustic filters

Mechanism by which frequencies are selectively passed or rejected

The cochlea acts as a filter to analyze the frequencies of complex sounds, such as speech.

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Cutoff Frequency:

The frequency where the filter begins to attenuate the input signal. There can be a lower and upper cutoff frequency.

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Center frequency

The frequency midway between the upper and lower cutoff frequencies (for band-pass and band-reject filters)

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66

Bandwidth

Range of Frequencies

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67

Attenuation Rate

The amount of attenuation

We measure this in dB per octave change in frequency

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68

Octaves

Doubling or “halfing” of a frequency

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69

Filters Modify…

A signals spectrum and time domain waveform

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