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Bandura’s Bobo Doll Study (1961) - Independent Variable (IV)
The type of model the child observes (aggressive vs. non-aggressive behavior toward the doll).
Bandura’s Bobo Doll Study (1961) - Dependent Variable (DV)
The level of aggressive behavior the child exhibits toward the doll.
Bandura’s Bobo Doll Study (1961) - Method
Laboratory Experiment.
Bandura’s Bobo Doll Study (1961) - Sampling/Assignment - Random Sampling
No (Bandura used children from the Stanford University Nursery).
Bandura’s Bobo Doll Study (1961) - Sampling/Assignment - Random Assignment
Yes (children were randomly assigned to different groups to ensure existing aggression levels didn't bias the results).
Types of data - Quantitative Data
Deals with numbers and things that can be measured objectively.
Types of data - Qualitative Data
Deals with descriptions and meanings that cannot be measured by numbers.
Informed Consent
Participants must be told enough about the study to choose if they want to join.
Protection from Harm
Researchers must ensure participants are not put at significant physical or psychological risk.
Confidentiality
Individual data must be kept private and anonymous.
Debriefing
After the study, researchers must explain the true purpose and any deception used.
Bell curve
A graph depicting the normal distribution of a dataset.
Skewed distribution
A distribution that is not symmetrical and is distorted to one side.
Nature vs. Nurture debate
The debate whether genetics (nature) or environment (nurture) more significantly influence behavior and traits.
Evolutionary perspective’s view of psychology
Behaviors like phobias, food preferences, and mating rituals are seen as 'adaptive' traits.
Divisions of Nervous System
Central Nervous System and Peripheral Nervous System.
Reflex Arc
The neural pathway that controls reflex actions.
Resting Potential
The neuron is 'charged', with more sodium outside and potassium inside.
Threshold
The minimum level of stimulation required to trigger a neural impulse.
All-or-Nothing Response
A neuron either fires completely or not at all.
Depolarization
Sodium channels open, making the inside of the cell positive.
Refractory Period
The phase where the neuron cannot fire again until it resets its ion balance.
Reuptake
The process where the sending neuron reabsorbs excess neurotransmitters from the synapse.
Dopamine
Neurotransmitter associated with reward, pleasure, and motor movement.
Serotonin
Neurotransmitter associated with mood regulation, hunger, and sleep.
Norepinephrine
Neurotransmitter associated with alertness and arousal.
Glutamate
Major excitatory neurotransmitter involved in memory.
GABA
Major inhibitory neurotransmitter that calms down neuronal activity.
Endorphins
Neurotransmitters involved in pain control and euphoria.
Substance P
Neurotransmitter that sends pain messages to the brain.
Acetylcholine
Neurotransmitter associated with muscle action, learning, and memory.
Adrenaline
Hormone that increases heart rate and triggers the 'fight or flight' response.
Leptin
Hormone that signals satiety and regulates long-term energy.
Ghrelin
Hormone that signals hunger.
Melatonin
Hormone that regulates sleep-wake cycles.
Oxytocin
Hormone involved in bonding, trust, and social connection.
Depressants
Substances that slow CNS activity and reduce inhibitions.
Stimulants
Substances that speed up CNS activity and increase heart rate.
Hallucinogens
Substances that distort perceptions and evoke sensory images without input.
Hindbrain
Part of the brain that controls life-sustaining functions.
Medulla
Brain structure responsible for breathing and heart rate.
Pons
Brain structure that regulates sleep and facial expressions.
Cerebellum
Brain structure that coordinates balance and fine motor movements.
Midbrain
Part of the brain that controls arousal and consciousness.
Frontal Lobe
Lobe responsible for executive functions, planning, and personality.
Parietal Lobe
Lobe responsible for spatial sense and touch.
Occipital Lobe
Lobe responsible for visual processing.
Temporal Lobe
Lobe responsible for auditory processing.
Circadian Rhythm
Our internal 24-hour biological clock.
Disruptions of Circadian Rhythm
Jet Lag and Shift Work can disrupt the body's internal clock.
Activation-Synthesis Theory
Theory that dreams arise from the brain's attempt to make sense of random neural firing.
Consolidation Theory
Theory that sleep helps process the day's experiences and solidify memories.
Restoration Theory
Theory that sleep allows the body to repair and rejuvenate itself.
Memory Consolidation
Neural process of stabilizing a memory trace after initial acquisition.
Insomnia
Persistent problems falling or staying asleep.
Narcolepsy
Sudden, uncontrollable sleep attacks.
REM Sleep Behavior Disorder
A disorder where a person acts out their dreams.
Sleep Apnea
Temporary cessations of breathing during sleep.
Somnambulism
Sleepwalking, typically occurring during deep sleep.
Absolute Threshold
Minimum stimulation needed to detect a stimulus 50% of the time.
Difference Threshold (JND)
Minimum difference between two stimuli required for detection.
Sensory Interaction
The principle that one sense may influence another.
Eye - Lens
Focuses light onto the retina.
Eye - Pupil
The opening that allows light to enter the eye.
Eye - Iris
The muscle that controls the size of the pupil.
Eye - Cornea
The protective outer layer of the eye that bends light.
Eye - Blind Spot
The area where the optic nerve leaves the eye, lacking receptors.
Eye - Retina
The back of the eye containing photoreceptors.
Eye - Fovea
The center of the retina responsible for sharp vision.
Color Theories - Opponent-process theory
The visual system processes colors in pairs.
Color Theories - Young-Helmholtz Trichromatic Theory
The retina has three types of color receptors: Red, Green, and Blue.
Pitch Theories - Place Theory
We hear pitch based on where sound waves trigger activity in the cochlea.
Pitch Theories - Frequency Theory
The brain reads pitch from the frequency of neural impulses.
Pitch Theories - Volley Principle
Neurons fire in rapid succession to achieve higher frequencies.
Hearing Loss - Sensorineural
Hearing loss due to damage to hair cells or auditory nerve.
Hearing Loss - Conduction
Hearing loss due to damage to the mechanical system of the ear.
Olfaction (smell)
Perception of odors and chemicals.
Gustation (taste)
Perception of sweet, sour, salty, bitter, and umami flavors.
Touch
Perception of pressure, pain, and temperature.
Vestibular sense
Sense of balance and body orientation.
Kinesthetic sense
Sense of position of body parts.
Bottom-up processing
Processing that builds from sensory input to the whole.
Top-down processing
Processing that uses prior knowledge and expectations.
Gestalt Principle - Closure
Filling in gaps to create a complete object.
Gestalt Principle - Figure-Ground
Organizing a visual field into objects (figures) that stand out from their background (ground).
Gestalt Principle - Proximity
Grouping nearby figures together.
Gestalt Principle - Similarity
Grouping similar figures together.
Depth cues - Monocular
Cues that require one eye for depth perception.
Depth cues - Binocular
Cues that require two eyes for depth perception.
Stroboscopic motion
Illusion of motion created by a series of images shown in rapid succession.
Phi phenomenon
Illusion of movement when stationary lights blink on and off in succession.
Autokinetic effect
Perceived motion of a still light in a dark environment.
Change Blindness
Failing to notice changes in the environment.
Inattentive Blindness
Failing to see visible objects when attention is directed elsewhere.
Cocktail Party effect
Ability to focus auditory attention on a specific stimulus while filtering out other stimuli.
Selective attention
Focusing on specific, relevant stimuli while ignoring others.
Perceptual set
Expectation influences perception.
Schema
Mental framework that helps organize and interpret information.
Assimilation
Interpreting new experiences in terms of existing schemas.
Accommodation
Adapting current understandings to incorporate new information.