isds 3100 v2

0.0(0)
studied byStudied by 1 person
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/255

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 3:25 AM on 11/29/23
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

256 Terms

1
New cards

Manager

a trained, knowledgeable worker who is in charge of a team and often holds a masters degree in management or business administration

2
New cards
General Manager
Manager in charge of an entire organization or business unit
3
New cards
Fuctional Manager
Manager in charge of a functional area or team
4
New cards
Information system professionals
Represent the group of people that in an organization oversee the design, development, acquistion, implementation, and maintenance of the firms information system resources
5
New cards
Moores Law
If the current rate of improvement in the production process of transistor-based microprocessors continued, the number of of transistors that could be etched on an integrated circuit would double every one to two years
6
New cards
Moores law implications
Processing power and memory have increased

costs of computing power have declined

computers have become easier to use
7
New cards
Information System
Formal, socio-technical, organizational system designed to collect, process, store, and distribute information
8
New cards
Four components of IS
technology, process, people, structure
9
New cards
Information Technology
defined as hardware, software, and telecommunication equipment. IT is the cornerstone of any modern IS
10
New cards
Process
Defined here as the series of steps necessary to complete a business activity
11
New cards
Structure
the organizational design and relationships within the information system
12
New cards
Purpose of information systems?
Fulfilling organizational processing needs
• Improve efficiency and effectiveness. while reducing costs
• Achieve a (specified) Information System goal.
• Example: Grocery store
- To increase the efficiency and speed of customer check-out by using self-check out stations.
13
New cards
Firm strategy
The manner in which the organization intends to achieve its objectives.
14
New cards
Firm culture
the collection of shared beliefs, expectations, and values
15
New cards
Infastructure
the set of shared IT resources and services of the firm, constrains and enables opportunities for future information systems implementations
16
New cards
external organizational environment
the regulation

the competitive landscape

the general business and social trends
17
New cards
Three levels of organizational change
First order: Automate
Second Order: Informate
Third Order: Transform
18
New cards
First order change
only effects the technical system. it occurs when an IT innovation is introduced that modifies how an existing process is performed

easiest to envision
easiest to justify
easiest to manage
19
New cards
Second Order
effects the People component- the way people perform processes and the manner in which they interact with the technology change.

It occurs when the information intensity of the process being performed changes substantially due to the introduction of new IT

KEY challenges
- Provide appropriate training
- overcome the human tendency to resist change
20
New cards
Third order change
affects the structure component
Technology: a change in the way the organization selects, uses, and manages technology

People: a change in the reporting and authority structure of the organization

Process: a novel way of task accomplishment or a new set of task

-managing it requires significant managerial and executive involvement
21
New cards
Components of the hierarchical perspective
Operational level
management level
executive level
functional level
process perspective
22
New cards
Operational level
(short term). day to day activites that deliver the firms value propistion

IS that support this organizational level are called transaction processing systems (TPS)

the information technology underpinning a TPS is typically used to automate recurring activities and to structure day to day operations, ensuring that they are performed with speed and accuracy
23
New cards
Managerial level
midterm decision making; semi-structured
-the information systems that support this organizational level are typically called decision support systems (DSSs)
-DSSs provide the information needed by functional managers to engage in tactical decision making
24
New cards
Executive Level
-high level, strategic, long-range decisions
-The IS that support this organizational level are called executive information systems (EISs)
-these tools enable rapid evaluation of highly aggregated organizational and trend data while still providing drill-down features that enable executives to view detailed information
25
New cards
Functional systems
-are expressly designed to support the specific needs of individuals in the same functional area
-location optimization
-are tailored to those highly specific needs and use language that is familiar to the professionals in the area
26
New cards
Functional system limitations
-lack integration among separate systems and the introduction of considerable redundancy

-duplication of efforts, data, etc.
27
New cards
integration
to organize, streamline, and simplify a process or procedure or an application. we can categorize integration efforts on two dimensions their place and object

-the place can be either (internal or external)

-the object can be (business integration, systems integration)
28
New cards
Enterprise Resource Planning (ERP)
a modular, integrated software application that spans (all) organizational functions and relies on one database at the core
29
New cards
principal characteristics of ERP
modularity
application and data integration
configurability
30
New cards
Modularity
enables the organization that purchases one to decide functionalities to enable and which ones not to use
31
New cards
Application and data integration
an event that occurs in one of the modules of the application automatically triggers an event in one or more of the other separate module
32
New cards
configurability
offers configuration tables that enable the adopting firm to choose among a predefined set of options during the implementation of the application
33
New cards
ERP Advantages
-efficiency improvements through direct and indirect cost savings
-responsiveness
-knowledge infusion
-adaptability
34
New cards
Supply chain
the set of coordinated entities that contribute to moving a product from its production to its consumption
35
New cards
Supply chain management
the set of logistical and financial processes associated with the planning, executing, and monitoring, of supply chain operations
36
New cards
Customer Relationship Management
a strategic orientation that calls for iterative processes designed to turn customer data into customer relationships through active user use of, and learning from, the information collected
37
New cards
Knowledge Management
the set of activities and processes that an organization enacts to manage the wealth of knowledge it possesses
-creating knowledge
-capturing and storing knowledge
-disseminating knowledge
38
New cards
Analytics
Business analytics is the examination of business data in an effort to reveal useful insight that enables superior decision making
39
New cards
descriptive analytics
the focus is on what has occurred
40
New cards
predictive analytics
the focus is on what will occur
41
New cards
prescriptive analytics
the focus is on what should occur
42
New cards
three lines of data evolution
volume- the amount of data that organizations have to store and manage
velocity- the speed of creation and use of new digital data
variety-is the kind of digital data that organizations have to store and manage
43
New cards
Platform
a set of stable components that support variety and evolvability in a system by contorting the linkages among other components
44
New cards
digital platform
evolving socio technical systems that expose digital resources supporting innovation
45
New cards
Digital Marketplace
community of buyers and seller who exchange product information, coordination, and transactions using digital technologies
46
New cards
Aggregator
Organizations that mange an integrated digital platform and a digital market place
47
New cards
Systemic Effects are like…
Like a pool the bigger the splash the larger the ripples
48
New cards
Info systems are a failure if
Doesn’t see light of day

System is not use after implementation

System doesn’t fulfill processing needs
49
New cards
Digitalization
process of converting signals from analog into digital form.
50
New cards
Digital Transformation
The application and exploration of digital tech to radically rethink business and organizational models
51
New cards
Digital Technology
Electronic equipment and components that manipulate digital signals
52
New cards
Digital Innovation
Application of digital technologies to create new and improved products
53
New cards

Network

A collection of interconnected nodes.

54
New cards

physical networks

networks, where the nodes of the network are connected by physical links (i.e., railroad tracks, telephone wires).

55
New cards

virtual network

is that connections between network nodes are not physical but intangible and invisible. The nodes are typically people rather than devices.

56
New cards

the value of the network for its members is a function of …

its size—that is, the more nodes the network has, the more valuable it is to its members.

57
New cards

Network Effects:

A phenomenon whereby a node joining a network creates value for all other network nodes.

58
New cards

Positive feedback

is simply defined as that self-reinforcing mechanism by which the strong gets stronger and the weak gets weaker.

59
New cards

Negative feedback

opposite dynamic of Positive feedback the stronger gets weaker and the weaker gets stronger.

60
New cards

A tippy market

a market that is subject to strong positive feedback, such that it will “tip” in favor of the firm that is able to reach critical mass and dominate it

61
New cards

a tipping point

The moment in the evolution of a market where one organization or technology reaches critical mass and goes on to dominate it— the point where winners and losers are defined

62
New cards

Do all markets tip?

Not all markets tip, and winner-take-all dynamics are more the exception than the rule.

63
New cards

How to Recognize a Tippy Market

  1. The presence and strength of economies of scale. Strong economies of scale, whether traditional economies of scale or network effects, provide an advantage to larger firms.

  1. The variety of the customer needs. Customer demand for variety creates the potential for the development of distinct market niches that the dominant player may be unable to fulfill

64
New cards

When economies of scale are limited and the market has a wide range of different needs,

the potential for market tippiness is the weakest

65
New cards

When economies of scale are significant and demand for variety is high, the potential for market tippiness depends on

the number and size of the available market niches.

66
New cards

Two-Sided Networks

❖ Networks that have two types of members

❖ Users of content and suppliers of content (i.e. Adobe PDF format)

❖ Buyers and suppliers of goods (i.e. Digital marketplaces)

❖ Value of the network to one type of member depends on the number of members from the other side

67
New cards

Marketplaces

are two-sided (or multisided) networks where demand and offer meet. The sponsor enables this encounter and often facilitates transactions between the participants

68
New cards

Platforms

are two-sided networks with specific members on the two sides: users and developers.

In computing terms the software foundation on which other software is built.

69
New cards

The importance of network effects in platforms

The more users who join the platform, the more valuable contributing applications to it becomes for the developers and other users.

70
New cards

Network effects occur

in the presence of technology standards, but are not restricted to the technology arena.

71
New cards

One of the most important implications of the above discussion is that customers will pick a

network, not a product or a service provider.

72
New cards

Classic information goods

products that a customer purchases for the sole purpose of gaining access to the information they contain.

73
New cards

A simple test for recognizing information goods is to verify

whether the product can be digitized (i.e., can be encoded into bits and stored in digital format). If so, the product is an information good.

74
New cards

Classic Information Goods characteristics

❖ High production costs

❖ Negligible replication costs

❖ Negligible distribution cost

❖ Information is not the carrier

❖ Sunk costs

❖ No natural capacity limits

❖ Not consumed by use

❖ Experience good

75
New cards

Richness

represents the amount of information that can be transmitted, the degree to which the information can be tailored to individual needs, and the level of interactivity of the message.

76
New cards

Reach

represents the number of possible recipients of the message. Traditionally, as information has been constrained by its physical carrier

77
New cards

process virtualization

the performance of all or some of the steps in a process by software instructions executed by a digital computer

78
New cards

Process Virtualizability

Process performed without participants (objects) physical interaction

79
New cards

four elements, or requirements, of Process virtualizability

the sensory requirements,

the relationship requirements,

the synchronism requirements,

the identification and control requirements

80
New cards

Digital Disruption

The software-induced redefinition of value creation and operational activities that makes (traditionally) valuable assets and capabilities irrelevant or difficult to exploit without a digital transformation.

81
New cards

Sensory requirements:

Need to experience a range of sensory stimuli

82
New cards

Relationship requirements:

: Need to interact in a social or professional context

83
New cards

Synchronism requirements:

Degree to which the activities need to occur in real time

84
New cards

Identification and control requirements

Degree of need for unique identification of all participants and behavior control

85
New cards

Representation

the capability of IT to effectively simulate actors and interactions

86
New cards

Monitoring and identification

the capability of IT to authenticate process participants and objects

87
New cards

Disruptive technologies are defined by the following two characteristics:

The technology offers a different set of attributes than the technology the firm currently uses in its products.

The performance improvement rate of the technology is higher than the rate of improvement demanded by the market

88
New cards

Mobile Platform Characteristics

ubiquity, identifiability, and context awareness.

89
New cards

Ubiquity

represents the idea that users of the device can access needed resources from (in theory) anywhere.

90
New cards

Identifiability

represents the idea that mobile devices uniquely identify their user.

91
New cards

Context awareness

enabled by the fact that mobile devices can be geolocated. In other words, modern smartphones that incorporate a GPS receiver can communicate their position to any software application running on them.

92
New cards

business model

an abstraction that captures the firm’s concept and value proposition

while also conveying what market opportunity the company is pursuing, what product or service it offers, and what strategy it will follow to seek a dominant position.

93
New cards

Customer Segments

all the people (i.e., consumers) or organizations for whom your firm is creating value.

94
New cards

Value Proposition

the specific set, or bundle, of products and services that create value for customers.

95
New cards

Channels

the specific physical or digital conduits, or touch points, the firm utilizes to deliver value to its customers.

96
New cards

Customer Relationships

are tangible and emotional connections the firm establishes with the customer.

97
New cards

4 questions of business model

1. Who is the business designed to serve?

2. What will the firm do for those customers?

3. How will the firm create its value proposition?

4. How will cash flow in and out of the business?

98
New cards

Brick and Mortar

traditional” organizations, those firms that have physical operations and locations (e.g., stores) and don’t provide their services exclusively through the Internet.

99
New cards

Bricks and clicks, or click and mortar

label used to refer to organizations that have hybrid operations.

100
New cards

Pure Play

organizations “born online”—that is, firms that have no stores and provide their services entirely through the Internet.