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Comprehensive flashcards covering the evolution of ICT, emerging technologies, online safety, netiquette, collaboration principles, and graphic design fundamentals.
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Information and Communication Technologies (ICT)
Encompasses both hardware and software that facilitate human interaction and connectivity.
Pre-Mechanical Period
An era from 3000 BCE-1450 CE where people developed ways to share, process, and communicate information using basic tools and symbols like stone tablets and papyrus paper.
Mechanical Period
An era from 1450−1840 CE focused on enhancing numerical computation through automation and increased speed.
Charles Babbage
Known as the Father of Computer, he created the Analytical Engine, a 19th century general purpose computer which was the first programmable device.
Blaise Pascal
The creator of the "pascaline," which is considered the first mechanical calculator.
Johannes Guttenberg
The inventor of the "printing press."
Electromechanical Period
An era from 1840−1940 CE where inventions were designed to process data faster, including the Harvard Mark I Computer.
Electronic Period
An era from 1840−Present that introduced technologies like transistors, integrated circuits, and microprocessors to improve efficiency and automation.
Artificial Intelligence (AI)
A computer science field focused on creating computers that work and act like humans.
SimSimi
An AI program created in 2002 by "Ismaker"; its name is pronounced as shim-shimi and means "bored."
Robotics
A field of computer science and engineering concerned with creating devices that can move and react.
Sophia
A robot created by Hanson Robotics in Hong Kong that was granted Saudi Arabian citizenship.
Biometrics
Technology used to measure and analyze the human body characteristics such as DNA, fingerprints, and eye retinas.
Virtual Reality (VR)
A three-dimensional, computer-generated environment that can be explored and interacted with by a person.
Augmented Reality (AR)
A technology where virtual objects are placed into real-life environments.
IBM Simon
A smartphone released in 1994 featuring the first touch screen.
Digital Citizenship
The practice of using technology in a responsible and respectful way to interact with others or participate in society.
Digital Footprints
A file of unique, traceable online activities and contributions specific to an individual.
Active Digital Footprint
Information that a user intentionally provides, such as when creating a social media account.
Passive Digital Footprint
Data gathered without a user's awareness, often used by businesses to monitor web traffic.
Cookies
Small text files stored on a device by websites to remember preferences, login details, or user activity.
Netiquette
Shorthand for "network etiquette," it is the set of rules for proper communication and browsing on the web.
Virginia Shea
The creator of the 10 Rules of Netiquette and a network manners guru.
Collaboration
Derived from the Latin word "collaboratus," it means working together with another person or group to achieve a goal.
Hierarchical Team Structure
An organized structure where individuals are divided into teams that must complement each other's abilities.
Word Processor
Software application, such as MS Word, that performs tasks like composing, editing, formatting, and printing documents.
Mail Merging
An MS Word feature that allows a user to create a document and merge it with another document or data file.
Spreadsheet
A computer application, like MS Excel, used for computation, analysis, and storage of data as a replacement for analog accounting sheets.
Presentation Software
Application software like MS PowerPoint used to create visual aids to communicate ideas and messages.
Advocacy
A process of supporting and enabling people to express their views, access services, and defend their rights.
Justice Oriented Digital Citizen
A person who critically analyzes social issues and uses technology to promote justice and systemic change.
Super Paint
The grandfather of all graphic software, created in 1972 by Richard Shoup at Xerox PARC.
Balance
A design principle describing the placement of elements of equal weight on a page, which can be symmetrical, asymmetrical, or radial.
Proximity
A design principle describing the organization and relationship of elements by moving them physically close together.
Contrast
The combination of opposing characteristics of elements, like color and size, to allow emphasis and add aesthetic interest.
Whitespace
Also known as the "art of nothing," it is the negative space or large margins that allow a design to breathe.
Unity
The sense of oneness of design elements that creates balance and harmony.
JPEG
Joint Photographic Experts Group; a popular lossy image format where original information is lost to keep the file size small.
GIF
Graphics Interchange Format; an 8 bit palette format limited to 256 colors, often used for animation effects.
BMP
Bitmap Image File; an uncompressed raster image format made of millions of pixels, used in the Microsoft Windows operating system.
TIFF
Tagged Image File Format; a high-quality raster image format originally created by Aldus Corporation, now controlled by Adobe Systems.
PNG
Portable Network Graphic; a nonproprietary alternative to GIF designed specifically for the web that supports full-color images.
Infographics
Creative representation of data using shapes, colors, and pictures to make complex information more understandable.
Typography
The style or appearance of text on a page, including font families like Sans Serif and Serif.