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Law of Effect
if an action is preceded by a satisfying event, you will increase the action, vice versa
Classical vs. Operant Conditioning
passive/active; stimulus/organism
Positive Punishment
something undesirable is added to the scenario; decreases behavior
Negative Punishment
something desirable is removed from the scenario; decreases behavior
Positive Reinforcement
something desirable is added to the scenario; increases behavior
Negative Reinforcement
something undesirable is removed from the scenario; increases behavior
Immediate
reinforcement/punishment occurs right after the behavior
Delayed
reinforcement or punishment happens some time after the behavior
Primary
unlearned or naturally occurring reinforcement or punishment; typically biological needs
Secondary
must be learned through association in order to have reinforcement or punishing power; gain power through primary’s
Generalized Consequences
reinforcers or punishers that have been conditioned to work across a wide variety of situations or behaviors
Natural Consequences
reinforcers or punishers that occur without human interference (food, pain, etc)
Contrived Consequences
reinforcers or punishers that are created or imposed by humans (money, tokens, etc)
Extrinsic
a consequence that is something other than the behavior, typically following
Intrinsic
where doing the actual behavior is the reinforcement or punishment
Fixed Ratio
reinforcement comes after a set number of responses; leads to a high response rate with breaks in between
Variable Ratio
reinforcement occurs after an random number of responses; high responses in the shortest amount of time (slots)
Fixed Interval
reinforcement occurs after a certain amount of time has passed, provided that the behavior has occurred at least once during the time; leads to scalloped behavior pattern
Variable Interval
reinforcement occurs after an unknown amount of time, as long as the behavior happens at least once during that time; steady rate of behavior
Post Reinforcement Pause
stopping the behavior after receiving reinforcement during ratio scheduling
Ratio Run
a high frequency of responses following reinforcement
Ratio Strain
a reduction in behavioral responses due to a high demand
Breaking Point
you can no longer produce the behavior due to over demanding requirements
High Rates of Behavior
once the behavior increases, they get a reward
Low Rates of Behavior
once behavior decreases they get a reward
Paced Responding
the ‘goldilocks’ zone of behavior rates
Shaping
reinforcement happens in baby steps, but only the first time the step is completed → then reinforcement happens for the next completed step
Chained Schedules
building behavior on top of behavior with rewards to complete a series of behaviors
Drive Reduction Theory
an internal need that creates discomfort, which motivates the person to engage in a behavior to reduce that discomfort; reinforcment
Incentive Motivation Theory
behavior is based on external rewards; people are motivated to engage in behaviors with expectations of the positive rewards or outcomes
Premack Principle
consequences are behaviors that you get to do as reinforcement for doing the undesirable behavior
ex. clean your room to hang out with friends
Partial Reinforcement Extinction Effect (PREE)
behavior that is intermittently reinforced takes longer to extinguish
Continuous Reinforcement (CRF)
reinforcement is consistently given, no resistance to extinction
Partial Reinforcement (PRF)
reinforcement is given only some of the time; is resistant to extinction
Factors that Extend Extinction
long history, high deprivation, large magnitude
Factors that Speed Up Extinction
short history, low deprivation, previous experience with extinction, discriminative stimuli
Differential Reinforcement of Other Behavior (DRO)
reinforcement is given for the absence of a target behavior
Differential Reinforcement for Incompatible Behavior (DRI)
reinforcement is given for the behavior that is physically incompatible with the undesirable behavior
ex. sitting vs. standing
Differential Reinforcement of Alternative Behavior (DRA)
reinforcing the behavior that achieves the same goal as the undesirable behavior but is more socially appropriate
Behavioral Contrast
increasing or decreasing behavior due to how reinforcement compares to alternative schedules or past experience
ex. decreasing a behavior that no longer brings pleasure and increasing another
Anticipatory Contrast
changes in the rate of a behavior on one schedule in anticipation of reinforcement