Acquisition
Period of initial learning in classical conditioning in which a human or an animal begins to connect a neutral stimulus and an unconditioned stimulus so that the neutral stimulus will begin to elicit the conditioned response
Associative Learning
Form of learning that involves connecting certain stimuli or events that occur together in the environment (classical and operant conditioning)
Classical Conditioning
Learning in which the stimulus or experience occurs before the behavior and then gets paired or associated with the behavior
Cognitive Map
Mental Picture of the layout of the environment
Conditioned Response (CR)
Response caused by the conditioned stimulus
Conditioned Stimulus (CS)
Stimulus that elicits a response due to its being paired with an unconditioned stimulus
Continuous Reinforcement
Rewarding a behaviour every time it occurs
Extinction
Decrease in the conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus
Fear Conditioning
A type of classical conditioning that elicits a fear response
Fixed Interval Reinforcement Schedule
Behaviour is rewarded after a set amount of time
Fixed Ratio Reinforcement Schedule
Set number of responses must occur before a behaviour is rewarded
Higher-Order Conditioning (or second-order)
Using a conditioned stimulus to condition a neutral stimulus
Insight
The sudden understanding of a solution to a problem
Instinct
Unlearned knowledge, involving complex patterns of behavior; are thought to be more prevalent in lower animals than in humans
Latent Learning
Learning that occurs, but it may not be evident until there is a reason to demonstrate it
Law of Effect
Behaviour that is followed by consequences satisfying to the organism will be repeated and behaviours that are followed by unpleasant consequences will be discouraged
Learning
Changes in behaviour or knowledge that is the result of experience
Model
Person who performs a behavior that serves as an example in observational learning
Negative Punishment
Taking away a pleasant stimulus to decrease or stop a behaviour
Negative Reinforcement
Taking away an undesirable stimulus to increase a behaviour
Neutral Stimulus (NS)
Stimulus that does not initially elicit a response
Observational Learning
Type of learning that occurs by watching others
Operant Conditioning
Form of learning in which the stimulus/experience happens after the behaviour is demonstrated
Partial Reinforcement
Rewarding behaviour only some of the time
Positive Punishment
Adding an undesirable stimulus to stop or decrease a behaviour
Positive Reinforcement
Adding a desirable stimulus to increase a behaviour
Primary Reinforcer
Has innate reinforcing qualities (food, water, shelter, sex)
Punishment
Implementation of a consequence in order to decrease a behaviour
Radical Behaviourism
Staunch form of behaviorism developed by B. F. Skinner that suggested that even complex higher mental functions like human language are nothing more than stimulus-outcome associations
Reflex
Unlearned, automatic response by an organism to a stimulus in the environment
Reinforcement
Implementation of a consequence in order to increase a behavior
Secondary Reinforcer
Has no inherent value unto itself and only has reinforcing qualities when linked with something else (money, gold stars, stickers, poker chips)
Shaping
Rewarding successive approximations toward a target behaviour
Spontaneous Recovery
Return of a previously extinguished conditioned response
Stimulus Discrimination
Ability to respond differently to similar stimuli
Stimulus Generalization
Demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus
Unconditioned Response (UCR)
Natural (unlearned) behaviour to a given stimulus
Unconditioned Stimulus (US)
Stimulus that elicits a reflexive response
Variable Interval Reinforcement Schedule
Behaviour is rewarded after unpredictable amounts of time have passed
Variable Ratio Reinforcement Schedule
Number of responses differ before a behaviour is rewarded
Vicarious Punishment
Process where the observer sees the model being punished, making the observer less likely to imitate the model’s behaviour
Vicarious Reinforcement
Process where the observer sees the model rewarded, making the observer more likely to imitate the model’s behaviour
Absolute Threshold
The minimum amount of stimulus energy that must be present for the stimulus to be detected 50% of the time
Afterimage
The continuation of a visual sensation after the stimulus is removed
Amplitude
The height of a wave
Basilar Membrane
A thin strip of tissue within the cochlea that contains the hair cells which serve as the sensory receptors for the auditory system
Binaural Cue
Two-eared cue to localize sound
Binocular Cue
Cue that relies on the use of both eyes
Binocular Disparity
Slightly different view of the world that each eyes receives
Blind spot
Point where we cannot respond to visual information in that portion of the visual field
Bottom-Up Processing
System in which perceptions are built from sensory input
Closure
Organizing our perceptions into complete objects rather than as a series of parts
Cochlea
Fluid-filled, snail-shaped structure that contains the sensory receptor cells of the auditory system
Cochlear implant
Electronic device that consists of a microphone, a speech processor, and an electrode array to directly stimulate the auditory nerve to transmit information to the brain
Conductive Hearing Loss
Failure in the vibration of the eardrum and/or movement of the ossicles
Cone
Specialized photoreceptor that works best in bright light conditions and detects colour
Congenital Deafness
Deafness from birth
Congenital Insensitivity to Pain (Congenital Analgesia)
Genetic disorder that results in the inability to experience pain
Cornea
Transparent covering over the eye
Deafness
Partial or complete inability to hear
Decibel (dB)
Logarithmic unit of sound intensity
Depth Perception
Ability to perceive depth
Electromagnetic Spectrum
All the electromagnetic radiation that occurs in our environment
Figure-Ground Relationship
Segmenting our visual world into figure and ground
Fovea
Small indentation in the retina that contains cones
Frequency
Number of waves that pass a given point in a given time period
Gestalt Psychology
Field of psychology based on the idea that the whole is different from the sum of its parts
Good Continuation (Continuity)
We are more likely to perceive continuous, smooth flowing lines rather than jagged, broken lines
Hair Cell
Auditory receptor cell of the inner ear
Hertz (Hz)
Cycles per second; measure of frequency
Inattentional Blindness
Failure to notice something that is completely visible because of a lack of attention
Incus
Middle ear ossicle; also known as the anvil
Inflammatory Pain
Signal that some type of tissue damage has occurred
Interaural Level Difference
Sound coming from one side of the body is more intense at the closest ear because of the attenuation of the sound wave as it passes through the head
Interaural Timing Difference
Small difference in the time at which a given sound wave arrives at each ear
Iris
Coloured portion of the eye
Just Noticeable Difference
Difference in stimuli required to detect a difference between the stimuli
Kinaesthesia
Perception of the body’s movement through space
Lens
Curved, transparent structure that provides additional focus for light entering the eye
Linear Perspective
Perceive depth in an image when two parallel lines seem to converge
Malleus
Middle ear ossicle; also known as the hammer
Meissner’s Corpuscle
Touch receptor that responds to pressure and lower frequency vibrations
Ménière’s Disease
Results in a degeneration of inner ear structures that can lead to hearing loss, tinnitus, vertigo, and an increase in pressure within the inner ear
Merkel’s Disk
Touch receptor that responds to light touch
Monaural Cue
One-eared cue to localize sound
Monocular Cue
Cue that only requires one eye
Neuropathic Pain
Pain from damage to neurons of either the peripheral or central nervous system
Nociception
Sensory signal indicating potential harm and maybe pain
Olfactory Bulb
Bulb-like structure at the tip of the frontal lobe, where the olfactory nerves begin
Olfactory Receptor
Sensory cell for the olfactory system
Opponent-Process Theory of Colour Perception
Colour is coded in opponent pairs; black-white, yellow-blue, and red-green
Optic Chiasm
X-shaped structure that sits just below the brain’s ventral surface; represents the merging of the optic nerves from the two eyes and the separation of information from the two sides of the visual field to the opposite side of the brain
Optic Nerve
Carries visual information from the retina to the brain
Pacinian Corpuscle
Touch receptor that detects transient pressure and higher frequency vibrations
Pattern Perception
Ability to discriminate among different figures and shapes
Peak or Crest
Highest point of a wave
Perception
Way that sensory information is interpreted and consciously experienced
Perceptual Hypothesis
Educated guess used to interpret sensory information
Pheromone
Chemical message sent by another individual
Photoreceptor
Light-detecting cell