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Velocity
The rate at which your position changes.
Acceleration
The rate at which your velocity changes; occurs with changes in speed, direction, or both.
Free Fall
Object accelerating due to gravity with no other forces acting on it.
Forces
Pushes or pulls that can change an object's motion by increasing speed, decreasing speed, or changing direction.
Inertia
Measure of an object's resistance to a change in its state of motion.
Action-Reaction Forces
Equal magnitude impulses in opposite directions experienced simultaneously by two objects.
Newton's Universal Law of Gravitation
All objects with mass share gravity, a mutually felt force between every pair of objects in the universe.
Static Problem
No motion, objects at rest.
Dynamic Problem
Involves at least one moving object.
Equilibrium
No forces or balanced forces, resulting in zero net force and zero acceleration.
Friction
Results from relative motion between objects, with static friction preventing sliding and kinetic friction opposing slide direction.
Newton (N)
SI unit of force, where 1N = kg m/s^2.
Net Force
Sum of all forces acting on an object, calculated as Fnet = F1 + F2 + F3 or Fnet = F1.
Tension
Reaction force similar to normal force, equal and opposite in a rope or wire subject to an applied force or force of gravity.
Free Body Diagrams
Represent objects with shapes, label mass, define coordinate system, draw force vectors to scale, and calculate unknown values.
Coefficient of Friction
Ratio of sliding friction strength to the normal force holding surfaces together.
Normal Force
Force perpendicular to surfaces moving relative to each other, often in response to gravity.
Force of Static Friction
Maximum net force before an object starts sliding.
Coefficient of Static Friction (μs)
Relates maximum force of static friction to the normal force.
Balanced Normal Force
In flat ground scenarios with balanced gravity, normal force equals gravity:N = mg, μN = μmg = Ff.