Arts 10 QT2 - Technology Based Works

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Technology-Based Arts

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20 Terms

1

Technology-Based Arts

(TBA) is essentially computer- generated or manipulated programs and applications to create their works which can appear in an entire range of media whether as a physical output or a virtual experience. 

is an art that makes used of computer or any electronic devices. It can be easily mass-produced because it is a work made and presented on digital technology.

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2

Morphing

It can show the interspaced steps between two images and change smoothly from one image to another by small gradual steps using computer animation techniques.

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3

Seriation 

It means producing a series of images from a single image. 

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4

Pixel 

It is one of the small dots or squares that make up an image on a computer screen. The more {Blank} there are, the more the image looks real or accurate. {Blank} size can be manipulated, creating effects similar to weaving and mosaic. {Blank} is one good example which uses basic shapes to create both oversimplified and hyper-realistic artworks. 

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5

Fractalizing 

It is a process of making forms according to predetermined patterns. It features intricate geometric patterns and fractal mosaics that have their origins in classical Middle Eastern and Asian art forms.

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Spherizing 

It is a process of making forms appear as if they were in a reflecting orb. 

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7

Mobile Phone Art 

It is a term that encompasses a wide range of creative works that are created using mobile phones. This can include anything from traditional artworks like paintings and drawings to more modern forms of expression like digital art, 3D art, and even video. The use of mobile phone cameras give birth to a new art form called mobile photography.

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8

Image Manipulation Programs and Applications on Mobile Devices 

1. Pixlr 

2. Pic Collage 

3. Doodle Booth 

4. Photo Booth 

 5. Magic Mirror 

6. Pic Monkey

7. Flipagram 

8. PicsArt 

9. Snapseed 

10. Instagram

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9

Computer Generated Images (CGI) 

It can be defined as any image that is created with the use of computer- based processor or program. One good example is the application of computer graphics to create images in art, print media, videogames, television programs, commercials, and videos. The 3D computer graphics are oftenly used in some foreign movies like Avatar, Pirates of the Caribbean, Incredible Hulk and many more. 

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10

Digital Photography 

It is the process of using electronic and computing appliances to capture, create, edit and share digital images/photographs. The primary function is to record history (history with writing), the whole series of past events connected with someone or something. The output is stored in a bitmap (BMP) format. 

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A. Electronic/digital cameras:

capture images/photographs and store them in built-in/integrated storage media cards

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Point and Shoot Cameras 

Also referred to as "compacts" that are designed for very simple operations. 

• These cameras include autofocus  and the other automatic functions  and settings, and a built-in flash. 

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DSLR Cameras (Digital Single Lens Reflex

• [blank] stand for [blank] . [blank] cameras are  commonly used for professional photography.  They have more options that allow photographers to produce more artistic and technically correct pictures. 

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14

TECHNOLOGY-BASED ARTWORKS 

DIFFERENCES BETWEEN CAMERAS 

POINT-AND-SHOOT 

Controls are all 

• automatic; example Auto Focus 

Single, permanent lens 

Lower resolution 

Compact; can easily slip into one's pocket 

Affordable; a lot cheaper 

DSLR 

Manual or Automatic control options 

Removableinterchangeable lens 

Higher resolution 

Bulkier 

Expensive 

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B. Computing devices

include webcam integrated with  computer/laptop or a scanner 

a that  enables the capturing of existing physical (paper/card) images.

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C. Digital photography software 

purpose-built software enables the modification of texture, 

of texture, color, brightness, and many other image attributes. 

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17

Video Game 

It is a game played by electronically manipulating images produced by a computer program on a television screen or other display screen. It uses specialized electronic gaming devices, computers, or mobile devices for entertainment. 

Modern video games have evolved into sophisticated experiences. It instantiates many principles that are fundamental in altering 

behavior, producing learning, and promoting brain plasticity. It involves predominately active forms of learning; typically more effective than passive learning

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18

Digital Painting 

It is a method of creating artwork that typically combines a computer, a graphics tablet, and software of choice. It still makes use of traditional painting mediums such as acrylic paint, oils, ink, and watercolor, and applies the pigment to traditional surfaces, such as canvas, paper, polyester, etc.

It employs computer software that drives a type of robot device (such as a plotter) or an office machine (such as a printer) that takes the place of the artist's hand. The finished work is stored 

in virtual format to be shared through cyberspace. 

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19

VIDEO TECHNOLOGY 

(SOCIAL MEDIA PURPOSES

It provides the only real-time solution to capture, edit and publish video content to any platform through an automated solution. 

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20

IMAGE VIDEO 

(MEDICAL/SCIENTIFIC PURPOSES

It is a system, procedure and specialty of making visual representations of the inside of a body for clinical examination and therapeutic mediation. Medicinal imaging looks to uncover interior structures stowed away by the skin and bones, and to diagnose and treat infection.

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